Campaign Clarifications 1 / 31 / 2017 Ancestor Eidolon ?


Pathfinder Society

Sovereign Court 5/5 *

So I am a bit confused at the clarification for the Ancestor Eidolon subtype. You take away the racial adjustments to ability scores, but later on you give +2 then +4 to an ability score back. I mean according to the text of the book.

At 4th level, the ancestor eidolon chooses one of the
following simple class templates (Pathfinder RPG Monster
Codex 246): fighter, rogue, or sorcerer. It gains the abilities
noted under the template’s quick rules as if it were a
creature with 1 Hit Die.
- Blood of Beasts pg 31

Then looking at monster codex. The quick rules make no mention of a permanent ability score bonus, just a +number to certain rolls.

So I am not sure what you are going for here or why the need for a change.

1/5

It was just clarified by Tonya that instead of getting the +2 to all str/dex/cha rolls you get the stat increase evo. Thus stopping stacking and only giving a +1 to said rolls. Then at lv8 they give the evo again, thus preventing stacking and delaying when you reach the +2 to all rolls.

Sovereign Court 4/5 5/5 **** Venture-Lieutenant, Nebraska—Omaha

The change is a big help to rogue ancestors, allowing their bonuses to apply to AC, Reflex, and CMD.

For fighters, it prevents some mildly overpowered stacking situations, and evens out the power curve a bit. The evolution also works with 1.5 STR damage attacks, whereas the +2 bonus to Str-based rolls would not.

Sovereign Court 5/5 *

King of Anything Rogue Ancestors already got what you are saying. (Quick rules +2 to ac and all rolls based on dex)

I do not feel this is a clarification. This seems like a rules change. I am not sure why we needed this change.

1/5

the only reason is to reduce power by making it not stack with you taking the stat evo. Now that it is the stat evo you can't take the stat evo.

Lantern Lodge 5/5

It sounds like it was never intended to stack. Now it doesn't.

2/5

torrquan wrote:
King of Anything Rogue Ancestors already got what you are saying. (Quick rules +2 to ac and all rolls based on dex)

I thought that this part was not gained by the eidolon, because it falls under the "only things that a level 1 rogue would get". Or am I mistaken in that?

1/5

only the class features. Like evasion and uncanny dodge is what they don't get.

2/5

Are you sure about that? It would be a whole lot better than I originally thought, in the case.

"It gains the abilities noted under the template’s quick rules as if it were a creature with 1 Hit Die. The eidolon does not gain any abilities that a character with 1 level in the class associated with the chosen template wouldn’t have."

As I read it, the rule doesn't make a difference between 'class abilities' gained from the template and 'other' abilities such as the blanket +2 bonus.

Sovereign Court 5/5 *

Ivo van der Werff wrote:

Are you sure about that? It would be a whole lot better than I originally thought, in the case.

"It gains the abilities noted under the template’s quick rules as if it were a creature with 1 Hit Die. The eidolon does not gain any abilities that a character with 1 level in the class associated with the chosen template wouldn’t have."

As I read it, the rule doesn't make a difference between 'class abilities' gained from the template and 'other' abilities such as the blanket +2 bonus.

I think you are correct. Which means that at 4th level you would gain an ability score bump and a +2 to all rolls for ability score as noted in the quick rules.

I am beginning to think some one thought we used the rebuild rules, but that is not what the text says at all.

Sovereign Court 4/5 5/5 **** Venture-Lieutenant, Nebraska—Omaha

Ahh. I misremembered the discussion about the ability I had seen.

I don't mind the change. I think it makes for a cleaner ability.

1/5

+2 to all rolls, or in PFS getting the free stat increase evo, isn't an ability.
Abilities are class features type things. Things you can have. Stats increases aren't an ability. They are a stat increase. A bonus.

Hey there fighter, what abilities do you have?
Oh I have a +4 enhancement to str ability from me belt.

but hey, if it wasn't clear it should be now. PFS says you get the stat increase evos instead of the bonus to die rolls.

Sovereign Court 5/5 *

What the text of the clarification says is, "Instead of gaining a +4 bonus to a specific ability score at 4th level, an ancestor eidolon gain the ability increase evolution for that ability score at 4th level. ".

The problem with this is there is no +4 to ability score at 4th level in the quick rules.

Quick rules of the Fighter, Rogue and Sorcerer from the prd:

Fighter
Quick Rules: +2 on all rolls based on Str; gains a bonus combat feat and an additional bonus combat feat for every 4 HD (to a maximum of 10 feats; a fighter creature is considered a fighter with a level equal to its HD for the purpose of qualifying for combat feats). If the creature has 3 or more HD, it gains armor training† (the bonus increases and penalty decreases for every 4 HD the creature possesses thereafter, to the class feature's normal maximums). If the creature has 5 or more HD, it gains weapon training† (the creature gains only one weapon group, and its bonuses increase by 1 every 4 HD thereafter, to a maximum of +4).

Rogue
Quick Rules: +2 to AC and on all rolls based on Dex; gains sneak attack† with a number of sneak attack dice equal to 1/2 its HD (maximum 10d6 at 20 HD); gains evasion† and uncanny dodge† (if the creature has 10 or more HD, it also gains improved uncanny dodge† and two rogue talents†, one of which can be an advanced talent†).

Sorcerer
Quick Rules: +2 on all rolls based on Cha; gains the bloodline arcana† and bloodline powers† of its chosen bloodline (using its HD – 2 as its sorcerer level to determine the effect and DC [minimum 1]); can cast a small number of sorcerer spells (see the Sorcerer Spells Known table below) using its HD as its CL and gaining two spell slots for every level of spells known.

Nowhere in the quick rules is a +4 to ability scores. So, I can not replace what they are asking for me to replace.

My point over all this is I do not think this archetype need clarification. Perhaps the rule of you cant use feats to circumvent the restriction in the archetype but that was it.

2/5

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I just found this post by Linda. It's pretty clear to me that they intended to remove the +2 to Str/Dex/Cha-based rolls, and replace it with the two stat boost evolutions. The wording could have been cleaner (because the quick rules indeed mention a +2 to rolls, instead of the equivalent +4 to a stat), but that's probably going to be fixed soon. It's clear enough for me.

This is a bit less powerful than the rules as it originally appeared in Blood of the Beast, but it does prevent some excessive stacking. I'm fine with that, I think.

1/5

Ivo van der Werff wrote:

I just found this post by Linda. It's pretty clear to me that they intended to remove the +2 to Str/Dex/Cha-based rolls, and replace it with the two stat boost evolutions. The wording could have been cleaner (because the quick rules indeed mention a +2 to rolls, instead of the equivalent +4 to a stat), but that's probably going to be fixed soon. It's clear enough for me.

This is a bit less powerful than the rules as it originally appeared in Blood of the Beast, but it does prevent some excessive stacking. I'm fine with that, I think.

Yup, that's the post I was mentioning in the first response post.

So yes, while the line "Instead of gaining a +2 bonus to a specific ability score rolls at 4th level, an ancestor eidolon gain the ability increase evolution for that ability score at 4th level." would have been more correct as to reference the correct rule. Having Tonya confirm how it works is binding.

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