
Sparklepants McGee |

I run an after school group for some kids aged 12-16 and the youngest just expressed interest in learning to GM. He's reading the Beginner Box rules after having played core for a while now and familiarizing himself with Black Fang's Dungeon. I'm aware of the options out there for the Beginner Box, but I was wondering about the themes and content of the Wayfinder BB adventures. Would these be appropriate for a twelve-year-old or are they more along the lines of typical Pathfinder adventure, which I would generally see as a mild to hard PG-13? The nature of our group makes me reluctant to push the envelope regarding mature content and I'd rather not read them in case I get to play them.

CrystalSeas |
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In the meantime, here are some previous threads about after school programs
Starting-an-RPG-club-for-grade-5-students
Good-Quest-for-First-Time-Middle-School-Players
Starting-a-middleschool-Pathfinder-club
Whats-your-favorite-Beginner-Box-Bash-Demo
And your previous threads
starting a game with kids aged 12-18 through my work

Sparklepants McGee |

Thanks for your help. To be very clear, my scope here is pretty narrow. I'm mostly wondering about the content of these specific adventures for the purpose of having a kid who has shown interest GM them. I'll probably just wind up reading them to find out and trying to do my best to not spoil anything. All of this is a ways off anyway since we've yet to run Blackfang's Dungeon or The Deadly Mine.

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Hey there, I'm the editor in chief for Wayfinder, so I can answer to that.
Yes, Wayfinder has a strict PG-13 content policy, so these should be playable for kids.
Some of the ones in issue #9 link directly with the BB adventures too, so you can integrate them. Issues #10, 11, and 12 also have BB adventures for you, based on the issue theme.
I'd be surprised if anyone thought they were NOT age appropriate, as we have kids ourselves and would be watching content closely!
Tim