| Kristal Moonhand |
So I'm playing a monk and I recently lost an arm. Luckily, someone clued me in to the Clockwork Prosthesis item so I wouldn't have to be a one-armed monk. Now I'm the Steampunk Monk, or Steamonk, if you will. I saw that it could be enchanted and I was like, "Oh sweet, I can enchant my punches like an Amulet of Mighty Fists!"
But then I got to thinking. Alchemist lets you get more arms, which can then be replaced with clockwork and enchanted. So if I wanted, I could potentially be a four-armed clockwork cyborg with magic fists of justice. Just saying that makes me drool...
Now, I understand that I don't get more attacks from Vestigial Arms, don't worry. But I do have some questions about how this is gonna work.
1. Do I have to put a +1 enhancement on each arm or only one? Since it technically affects my unarmed strike, which is a single "weapon", I would think it's the latter, but each arm is a separate item, so it could be the former.
2. If I have to enchant each arm, would all the +1s stack together since they're all affecting the same thing? I don't believe they would, but I'm asking just to make sure.
3. If I make a single attack, would all the enchants on the arms fire at the same time? Like if I had Flaming on one arm and Shocking on another, would I do fire and electricity damage? By RAW I would think so, but it seems weird, like I'm punching someone with all my arms at once.
Thanks in advance!
| Chess Pwn |
I'm not familiar with these rules, but here's my take of how I feel it would work, so a GM might go with one of these even if the rules are a little different.
1)Each arm needs a +1, it's now been "weaponized" or in other words, treated as a specific weapon. So you have IUS normal or IUS with specific cyborg arm.
2)since they are now effectively their own weapon you'd treat them as different weapons, +1's wouldn't stack.
3)no, only the one on the arm you're attacking with.
Option 2 would be that all cyborg arms are still the same IUS but that would mean that you couldn't have different enhancements.
Ascalaphus
|
Unarmed Strikes are attacks made with any part of your body. You can elbow, punch, kick, headbutt, bite, shoulder slam or whatever. If you're using the clockwork arm (probably a punch or elbow) then whatever enhancements you put on it apply. If you used your other arm then it's just a regular unarmed strike.
When making unarmed strikes they don't all need to come from the same body part, but they can. There's no need to get two prosthetic arms to punch, or to enchant both of them. Unless you want to use two-weapon fighting, in which case you need two "weapons".
The enhancements on arms don't stack in any way. They're separate weapons, although all of them are unarmed strikes. It's really just the same as someone holding a dagger in each hand. He can strike with one and then the other (iterative attacks) or with both (two-weapon fighting), but the bonuses are never stacked.
Only the enchantments on the arm actually doing the punching fire.