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The Year of the Demon is a pack of Pathfinder Society scenarios. They are meant for use with the Pathfinder Society, but can also be adapted to your own campaign.
Each of the scenarios assumes that your players' characters are part of the Pathfinder Society. The society itself has different factions that your PCs may or may not be a part of. Teams often have a mix of factions represented among their members. The factions listed under the module just have something extra included for members of that faction.
Your players have one party with a mix of factions represented.

CrystalSeas |

So do my players create a party for each of the factions? And then the factions listed under each module are the ones that participate during that module?
Ah. No, your players are assumed to be members of the Pathfinder Society on Golarion. If they want to, when creating their characters, they can choose to affiliate with a faction. But they don't have to.
If you are running your own campaign, figuring out about factions might make things more complicated at the start. You can always ignore that part in your own campaign.

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The tier listed on each scenario indicates the level range it is appropriate for. You won't be able to run them all in order.
However, some helpful people have put together a Campaign list suggestion. Take a look at "Character 4: Season 5" for a suggested order of play. The modules without "5-" are from pfs seasons 0 and 1. They are there to make the whole list legal for organized play members. For your home game, you can replace those scenarios with modules you already have, purchase the ones you are missing, or skip them and only play the ones listed as "5-."
I would definitely recommend starting with 5-08 The Confirmation, then playing through the free downloads First Steps: Part 1, Part 2, and Part 3. The First Steps series gives an introduction to the various factions that your players can choose from.

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Yes. But, I would do play the First Steps series after The Confirmation (they are free!).
So it would look like:
1st Level:
5-08 The Confirmation
First Steps Part I
First Steps Part II
First Steps Part III
2nd Level:
5-01 The Glass River Rescue
5-04 The Stolen Heir
3rd Level:
5-02 The Wardstone Patrol
5-06 You Have What You Hold
5-11 Library of the Lion
4th Level:
5-19 The Horn of Aroden
5-21 The Merchant's Wake
5-22 Scars of the Third Crusade
5th Level:
5-03 The Hellknight's Feast
5-12 Destiny of the Sands, Part 1 - A Bitter Bargain
5-15 Destiny of the Sands, Part 2 - Race to Seeker's Folly
6th Level:
5-16 Destiny of the Sands, Part 3 - Sanctum of the Sages
5-07 Port Godless
5-13 Weapon in the Rift
7th Level:
5-09 The Traitor's Lodge
5-14 Day of the Demon
5-24 Assault on the Wound
8th Level:
(Replace with a module?)
9th Level:
5-18 The Stranger Within
5-23 Cairn of Shadows
10th Level:
5-05 The Elven Entanglement
5-10 Where Mammoths Dare Not Tread
5-17 Fate of the Fiend
11th Level:
5-20 The Sealed Gate
5-25 Vengeance at Sundered Crag

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The Special is a multi-table event that would be hard to do in a home game, but it does set up the season if you want to run through it about 2nd level.
5-99 exists outside the storyline, it retires several factions and introduces their replacements. It would be confusing to include.
Few of the stories will line up directly, but they all serve a season-(or campaign-)long metaplot. It will start off feeling a bit random, but build into a more cohesive narrative. The summary in each scenario gives an idea of how it fits within the season.