Wrist Rocket: Please help


Homebrew and House Rules


Wrist Rocket:
Damage: 1d8
Type: Bludgeoning and Piercing
Range: 60 Feet
Special: The Wrist Rocket is a three barreled gun that mounts on your wrist, and you can fire it as a swift action, cocking allows you to make another attack, and it takes a swift action to cock. You can reload it with a full round action that requires both hands. You can wield a weapon in the same hand as the Wrist Rocket, but you take a -2 on all attack rolls with it.

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Does this use UC firearm rules?

Also, how do you reload it with both hands if the thing is mounted on your wrist?


Cyrad wrote:

Does this use UC firearm rules?

Also, how do you reload it with both hands if the thing is mounted on your wrist?

Take it off?


Knight who says Meh wrote:
Cyrad wrote:

Does this use UC firearm rules?

Also, how do you reload it with both hands if the thing is mounted on your wrist?

Take it off?

Sorry, it is mounted on the wrist, and you have to use your other hand to put in ammo. And yes, it would use the Ultimate Combat Rules.


You can fire it as a swift action, but not make an attack, right?


Making the action to attack a swift action is a big no no.

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So the firearm:
1) Doesn't take up a hand to wield
2) Is an early one-handed firearm with triple the range of a pistol and with a better range than a musket
3) Has 3 barrels
4) Deals as much damage as a pistol

That combination alone makes the wrist rocket the best early firearm in the game. Then it goes WAY overboard by allowing it to be fired as a swift action, which is kind of broken. It's way too powerful.

I think it would work better if it was like holdout pistol that you can mount on your wrist.


I typed swift action for firing, but I have no idea why I did that. It should say move action.


Castle Blades wrote:
I typed swift action for firing, but I have no idea why I did that. It should say move action.

The attack action is a standard action.


Being able to attack faster than a standard action should be difficult. It should not be gained by simply buying the right weapon.


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Cyrad called it.
It's an over-powered weapon, and throws away balance.
Obvious munchkin attempt to have something with the best (or better) stats, with none of the disadvantages.

It is a cool aesthetic however.
If one of my players wanted a wrist mounted gun like this, I would give it the stats of a buckler gun for range, damage, and apply the penalties of the double-barrel pistol (-4 to fire 2 barrels, -6 to fire all 3).

I still however, would treat it as a one handed weapon. So it could be reloaded with one hand. However, EACH barrel would require a standard action to reload, per normal rules.


New weapons should be worse than existing weapons, but fill a niche that existent weapons do not.

A wrist mounted forearm should likely be smaller caliber than a handheld firearm.

I would say 1d4 damage. 3 barrels, each requiring a standard action to load, but counting as a 1-handed firearm. Standard action to fire, or all 3 barrels could be fired like a double barreled weapon (which is a standard action fires two barrels but imposes a -2 penalty to both attacks). Range should be at most the range of a pistol, maybe less.

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