Rogue Builds


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So here's a build for a Rogue/Oracle - though it's ultimately more Oracle than Rogue, Shadow Oracle is awesomely stealthy:

Ancient Shadow-Warrior
Unchained Rogue 3/ Warsighted Ancient Elven Oracle of Shadow 12
Kindred Raised Half-Elf: 13STR, 16/18(+2)DEX, 12CON, 10INT, 8WIS, 15/17(+1)CHA
Traits: Fate's Favored, Magical Knack, Wayang Spellhunter: Dazzling Blade. Drawback: Paranoid

1R. *Finesse Training: +Weapon Finesse* / Accomplished Sneak Attacker
2O. *Curse: Clouded Vision: Darkvision 30ft.* / *Martial Flexibility*
3O. Exotic Weapon Proficiency: Elven Curved Blade
4O. *Revelation: Cloak of Darkness: +4AC, +2stealth*
5O. Power Attack
6O.
7O. Persistent Spell
8O. *Cloak of Darkness: +6AC, +4stealth*
9O. Extra Revelation: Stealth Mastery / +Skill Focus: Stealth / +Signature Skill: Stealth
10O.
11O. Dimensional Agility
12O. *Cloak of Darkness: +8AC, +6stealth*
13O. Dimensional Assault
14R. *Rogue Talent: Trap Spotter*
15R. *Finesse Training: Rapier* / Dimensional Dervish

Martial Flexibility Feats at 15: [Weapon Focus: Elven Curved Blade, Improved Critical: Elven Curved Blade, Dazing Assault]

Ancient Lorekeeper Bonus Spells:

1>2: Dazzling Blade
2>3: Blade Tutor's Spirit
3>4: Heroism
4>5: Dimension Door
5>6: Overland Flight

For combat you can buff with Warsighted Martial Flexibility and Divine Power (+Fate's Favored) in one round, which grants three bonus Combat Feats, a +5 to attack and damage, and an extra "Haste" attack. Heroism and Blade Tutor's Spirit should already be running, since Heroism lasts hours and Blade Tutor's Spirit will last almost half an hour with a simple Extend Spell Metamagic Rod; between those spells you gain another +5 to attack. With a total of +10 to attack (and typically the ability to ignore enemy DEX AC), you should be fine for accuracy even if you're taking a -3 from Power Attack and even a -5 from Dazing Assault. For damage, an Elven curved blade with DEX damage, Power Attack and Divine Power is quite deadly, and Accomplished Sneak Attacker means you get 3d6 bonus from sneak as well.

Dimensional Dervish allows a teleporting full attack. Overland Flight means that you can fly for hours with a 40ft fly speed, so Dimensional Dervish can begin and end in the air and/or in concealment, and you have 80ft. of teleporting to use. You have a huge stealth bonus, and Signature Skill: Stealth with 15 ranks means that if you attack a target from stealth, every single attack you make that round against that target ignores DEX AC and gains Sneak Attack damage.

Persistent Dazzling Blade can be pre-cast on your weapon when convenient (and re-cast with a swift action) and then used to blind enemies with a free action if you need it. Dazing Assault and Dimensional Dervish means that you can teleport to another target to continue your full attack if you've dazed your current target. Persistent Aura of Doom automatically spreads the shaken condition to foes within 20ft.


Sap master rogue. Grab the ninja talents for improved invisibility.

Don't go unchained and instead grab offensive defense.

Use snake style and the damage is insane. You use the scout archetype so have trapfinding.


Well I have a lot of rogue builds but since you specified level 15...

Go Phantom thief. At level 15 you have more than enough ability to use the rank 20 skill unlocks.

What you really are going to want is,

Bluff: Free suggestions as a full round action

Diplomacy: 1 round adjust creature attitude

Disguise: Standard action disguise

Handle Animal: Animals understand you, combo it with bluff and diplomacy unlocks

Intimidate: Many many conditions

Perform: Roll twice on one of Bluff, Diplomacy or Intimidate.

Sense Motive: Mind reading

All these are mundane and if you look at them, you'd notice that they are mainly the cha skills which you can do all day unlike crummy spellcasters which use slots.

Honorable mentions,

Acrobatics: For super jump

Craft: If your GM allows precrafting. Or focus on archery and make yourself lots of bane/slaying arrows each time you know you are going against something strong.

UMD: Depending on how magic item heavy you are, the ability to emulate two races/alignments are pretty good.

Use your rogue talents/feats for skill focus on those skills with high DC to beat nonsense. Or more cheese, go kitsune for the nine-tailed scion cheese so you also will have the 2/day spell nonsense on top of your skill unlock abilities. Oh then add bookish rogue shenanigans so everyone will be confused when you seem to be performing magical things and you tell everyone you're not even a spellcaster, since you can also do them in anti magic places lol.


Oh and I forgot, craft could very well help if you want to make your own golems too.

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