Shield Bash Stacking??


Rules Questions


So I'm a little confused.
Does this stack or is hero lab just messing with me?
Heavy Metal Shield (1d4)
Spikes (1d6)
Impact on Spikes (1d8)
Bashing on Shield (3d6)
In theory you can enchant the spikes and shield separate and therefore are from different sources, so do the bonuses stack??


FAQ wrote:

Size increases and effective size increases: How does damage work if I have various effects that change my actual size, my effective size, and my damage dice?

As per the rules on size changes, size changes do not stack, so if you have multiple size changing effects (for instance an effect that increases your size by one step and another that increases your size by two steps), only the largest applies. The same is true of effective size increases (which includes “deal damage as if they were one size category larger than they actually are,” “your damage die type increases by one step,” and similar language). They don’t stack with each other, just take the biggest one. However, you can have one of each and they do work together (for example, enlarge person increasing your actual size to Large and a bashing shield increasing your shield’s effective size by two steps, for a total of 2d6 damage).

The Exchange Owner - D20 Hobbies

Report it to Herolab.
Spikes and Bashing won't ever stack.

Impact won't stack with either.

Grand Lodge

1 person marked this as a favorite.

Only another example of why you shouldn't rely on (or spend the money on, imo) Herolab.


I may have misunderstood but I think the OP was saying it should stack but Herolabs was saying it didn't.

Grand Lodge

1 person marked this as a favorite.

The question is in no way clear one way or the other. I interpreted it the same as James.

I have no idea what Herolab does/doesn't say. The few times I've used it to determine if it was worth it I've found the UI to be incredibly archaic and it handled barely any of the complicated things I could throw at it. For example, it in no way handles someone playing a spiritualist that wants to actually prepare for the day by channeling a different Spirit. The solution from the Herolab employee was to just build different characters (i.e. the same character with a different Spirit prepared).

I also find that it completely enables people not learning how to actually play the game.

Can it be useful? I won't say that it can't be and there are definitely people that are already knowledgeable enough to make proper use of it. But in my experience it actually hinders play way more than it helps.

</soapbox>


#triggered

claudekennilol wrote:
Only another example of why you shouldn't rely on (or spend the money on, imo) Herolab.

FOOL!!!

Herolab is the most reliable resource in all of creation when it comes to Pathfinder! Any who dare say otherwise is nothing but a blasphemer, spewing sacrilege onto our one and only holy savior, Herolab!

Lo, the abilities that you read as one function, Herolab instead runs it in a completely irrelevant manner, and emerges victorious from the scowls of doubt and apprehensiveness that its interpretation preached!

Hold, the class features that you read upon, Herolab questions its true meaning, and as a result, changes how we view the value and respect of the rules in relation!

To challenge Herolab is to challenge creation itself! Those who tried have been nothing but pretentious prudes, incapable of understanding the glorious and revolutionary power it has acquired!

But take not my word for it! Watch as the value of the rules themselves become meaningless before its power, as they have done so countless times before this very sentiment! Who dare purchases a book containing the rules, when Herolab contains the actual rules, and even better, doesn't require you to doubletake its results?! Fools! FOOLS, I SAY!!

Bow before its power, surrender yourself unto its golden graces, and ye might yet be protected from the uncertainties of the rules! But stray from its true path, and thou shall wander alone in the cesspools of despair and dubiousness along with the other plebeian filth that dared turn its back on our lord and savior...

HEROLAB!!


Edward LAmb wrote:

So I'm a little confused.

Does this stack or is hero lab just messing with me?
Heavy Metal Shield (1d4)
Spikes (1d6)
Impact on Spikes (1d8)
Bashing on Shield (3d6)
In theory you can enchant the spikes and shield separate and therefore are from different sources, so do the bonuses stack??

If you are saying you thought they stacked and Herolab is showing they do not, Herolab is correct. Please see the FAQ Helpful Harry posted.

If you thought they didn't stack, but your version of Herolab is showing it as stacking, then report the bug to Herolab.

The Exchange Owner - D20 Hobbies

Helpful Harry wrote:
I may have misunderstood but I think the OP was saying it should stack but Herolabs was saying it didn't.

Then the OP is wrong and Herolab is right.

claudekennilol wrote:
The question is in no way clear one way or the other. I interpreted it the same as James.

The question is crystal clear with the FAQ and a specific "no need for another FAQ here is a link to the existing FAQ that prevents bashing spiked shields from stacking.

Grand Lodge

James Risner wrote:
The question is crystal clear with the FAQ and a specific "no need for another FAQ here is a link to the existing FAQ that prevents bashing spiked shields from stacking.

No it's not. The implied answer is certainly clear. But the question can either be interpreted as "I thought it was this way and Herolab shows it's that way,' or "Herolab shows it this way and I thought it was that way."

Can you look at the OP and tell me with 100% certainty which way he thought was correct?

Liberty's Edge

Hero Lab currently stacks Bashing and Shield Spikes.

Just one of many glitches. No such program will ever be completely accurate.

The Exchange Owner - D20 Hobbies

CBDunkerson wrote:

Hero Lab currently stacks Bashing and Shield Spikes.

Just one of many glitches. No such program will ever be completely accurate.

Then someone should bug report it. When doing so it would be best to have it be On the FAQ and have an enumerated list of faults.

If no one wants to I'll try to get the bug report in Jan 17.

No program will be 109%, but HL is 95% and the highest of any I've seen.

The Exchange Owner - D20 Hobbies

claudekennilol wrote:
Can you look at the OP and tell me with 100% certainty which way he thought was correct?

Sorry, I was unclear. The answer to the question is clear. Which way the OP thought was right isn't clear.


Sorry I haven't replied to this. HeroLab allows them to stack. I thought this was wrong too unless i was missing some weird roundabout exploit.

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