Magic Throwing Shield: I want to bash with it and throw it.


Rules Questions


So, let's say I have a Spiked Throwing Shield. I know that AC enhancements are placed seperately from weapon enchancements, but what about throwing and melee enhancements?

So, here's my weapon.

A +1 Small, Spiked, Throwing Shield, that gives me an additional +1 Shield Bonus to AC, +1 Attack and Damage when used to Shield Bash, and +1 Attack and Damage when thrown. What does this weapon cost?

1000gp for +1 Enhancement, Shield Bonus to AC
2000gp for +1 Enhancement Bonus to Attack and Damage when used to Shield Bash

for 3000gp + whatever a masterwork throwing spiked shield costs?

Or do I have to add an extra 2000gp to enchant it as a +1 Throwing Shield? If this were the case, it would be the only such weapon in the game: a +1 Dagger gives its +1 whether you stab with it or throw it, but "Throwing Shield" has its very own entry as a weapon, and that might mean, you have to enchant it separately.

Thoughts? Lore? Official Rules Quotes? Show a munchkin some love and click on the FAQ button?


Quote:

Bashing: A shield with this special ability is designed to perform a shield bash. A bashing shield deals damage as if it were a weapon of two size categories larger (a Medium light shield thus deals 1d6 points of damage and a Medium heavy shield deals 1d8 points of damage). The shield acts as a +1 weapon when used to bash. Only light and heavy shields can have this ability.

Moderate transmutation; CL 8th; Craft Magic Arms and Armor, bull's strength; Price +1 bonus.

Bashing is an armor (shield) special quality that lets the shield act as a +1 weapon when used to bash. It does not make the shield a +1 weapon. The +1 to bashing would not count when throwing the shield (unless throwing a throwing shield counts as bashing). A +1 Bashing shield would be the equivalent of a +2 shield and therefore cost 4000 gp.


I would look at Shield Champion (Brawler) if you want to make a character that fights by throwing his/her shield.


I'm not talking about the Bashing Enchantment, though. I'm saying I want to enchant my shield as a weapon. My shield is a Throwing Shield. If I want to put a +1 Weapon Enhancement on my Throwing Shield, so that I get a +1 to Bash with it and a +1 to throw it, do I need to enchant it twice as if it were 2 separate weapons?


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Two things:

- the +1 weapon enhancement would apply only when the shield is used as a weapon (both throwing and bashing) but would confer no armor bonus above the base for a non-magical shield (which bonus you lose anyway when using the shield as a weapon).

- since the "bashing" shield special ability would raise your damage die when bashing (but not throwing), but it is unclear whether the +1 to hit with bashing attacks would stack with the +1 weapon enhancement or not. It also isn't clear whether you have to first enchant the shield with a +1 defensive bonus before adding the "bashing" property, or if the +1 weapon enhancement would be good enough.

IMHO, you should forget about the "bashing" special ability and just enchant it as a weapon. Also, make it out of Mithril and paint a big star on it. <g>


Helpful Harry wrote:
I would look at Shield Champion (Brawler) if you want to make a character that fights by throwing his/her shield.

Too bad that archetype is horribly written and results in a character that can only throw the weapon at a single enemy 1/round, and requires forgoing all of your other attacks to do so.

The best intentions are there, but until it gets errata'd to function better in the higher levels, it's not much better than any other character using the weapon.


Okay, so I have 1 vote for if you enchant a Throwing Shield as a weapon, you are enchanting it both for throwing and for bashing.

But please, everybody stop talking about the Bashing Enchantment on this thread. That's not my question.


Darksol the Painbringer wrote:
Helpful Harry wrote:
I would look at Shield Champion (Brawler) if you want to make a character that fights by throwing his/her shield.

Too bad that archetype is horribly written and results in a character that can only throw the weapon at a single enemy 1/round, and requires forgoing all of your other attacks to do so.

The best intentions are there, but until it gets errata'd to function better in the higher levels, it's not much better than any other character using the weapon.

I don't have any plans for a Shield Champion character build.

What do you think about my question: If I want to enchant a Throwing Shield as a weapon, both for melee and throwing, do I need to pay for those separately, because Throwing Shield has a separate listing as a weapon, or do you ever only need to enchant a shield once as a weapon whether you Throw it or Bash with it?


Scott Wilhelm wrote:

So, let's say I have a Spiked Throwing Shield. I know that AC enhancements are placed seperately from weapon enchancements, but what about throwing and melee enhancements?

So, here's my weapon.

A +1 Small, Spiked, Throwing Shield, that gives me an additional +1 Shield Bonus to AC, +1 Attack and Damage when used to Shield Bash, and +1 Attack and Damage when thrown. What does this weapon cost?

1000gp for +1 Enhancement, Shield Bonus to AC
2000gp for +1 Enhancement Bonus to Attack and Damage when used to Shield Bash

for 3000gp + whatever a masterwork throwing spiked shield costs?

Or do I have to add an extra 2000gp to enchant it as a +1 Throwing Shield? If this were the case, it would be the only such weapon in the game: a +1 Dagger gives its +1 whether you stab with it or throw it, but "Throwing Shield" has its very own entry as a weapon, and that might mean, you have to enchant it separately.

Thoughts? Lore? Official Rules Quotes? Show a munchkin some love and click on the FAQ button?

There is no "Small and Large" shields. There are "Light and Heavy" shields, as well as "Wooden and Steel" shields (which can alter what sort of special materials you can place on them), but "Small/Large" aren't categories. Semantics, but it makes a difference...

For the Shield Enhancement costs, yes. Relevant text:

Armor Special Abilities (Shields) wrote:
A shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would need to be added into the cost of the shield and its enhancement bonus to AC.

Based on the rules, you can enhance Shields as both Weapons and Shields at the same time, since a magic shield can also be built as a magic weapon, meaning their enhancement limitations are separate, but you would add the two costs together.

Throwing Shields are like Shield Spikes in that they are a template addition to whatever shield you're crafting, since it simply lets you throw the shield at an enemy instead of bash with it, and based on the table entry, it has a "+50" value in the entry (just like Shield Spikes have), which means it's added in addition to whatever the original cost of the Shield is.

The total cost for the shield you stated would be 3,219 gold (9 Base Cost + 10 Shield Spikes + 50 Throwing Shield + 150 Masterwork Cost + 1,000 Armor Enhancement + 2,000 Weapon Enhancement).

**EDIT** In other words, once you make a Shield a Throwing Shield, it means whatever bonuses you have with making attacks with that shield (such as Enhancement Bonuses) apply to all attacks made with that shield. It's not like a Double Weapon, where you must enhance each "head" of the overall weapon separately, and each "head" has its own means of attacks, and so on. So yes, whatever attacks you make with that shield would receive benefits based on it being a shield, but if you have ranged-only benefits, they will not apply to melee attacks, and if you have melee-only benefits, they will not apply to ranged attacks. See Power Attack and Deadly Aim.

Also, per RAW, if you make a Throwing Shield, it turns the entire shield into an Exotic Weapon, which means if you are not proficient with it by spending a feat or gaining it through other means, you suffer a -4 penalty for any attacks you make with it.

Per RAI, I'd argue that the Throwing rules of the Shield would suffer the -4, since that's the only part of the Shield that is listed to be "Exotic" in the weapon table, and also since Throwing Shields have a damage listing separate from regular shield bashing.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Scott Wilhelm wrote:

So, let's say I have a Spiked Throwing Shield. I know that AC enhancements are placed seperately from weapon enchancements, but what about throwing and melee enhancements?

So, here's my weapon.

A +1 Small, Spiked, Throwing Shield, that gives me an additional +1 Shield Bonus to AC, +1 Attack and Damage when used to Shield Bash, and +1 Attack and Damage when thrown. What does this weapon cost?

1000gp for +1 Enhancement, Shield Bonus to AC
2000gp for +1 Enhancement Bonus to Attack and Damage when used to Shield Bash

for 3000gp + whatever a masterwork throwing spiked shield costs?

Or do I have to add an extra 2000gp to enchant it as a +1 Throwing Shield? If this were the case, it would be the only such weapon in the game: a +1 Dagger gives its +1 whether you stab with it or throw it, but "Throwing Shield" has its very own entry as a weapon, and that might mean, you have to enchant it separately.

Thoughts? Lore? Official Rules Quotes? Show a munchkin some love and click on the FAQ button?

You add the weapon enhancement and abilities separately from armor enhancement and abilities:

A +1/+1 spiked throwing shield would have a market price of: 209 gp (masterwork light throwing shield) + 1,000 gp (+1 enhancement to shield bonus) + 350 gp (masterwork shield spikes) + 2,000 gp (+1 weapon enhancement to shield spikes) = 3,559 gp. Requires Exotic Weapon Proficiency with light throwing shields.

A regular +1/+1 spiked shield with the throwing special ability would cost: 159 gp (masterwork light shield) + 1,000 gp (+1 enhancement to shield bonus + 350 gp (masterwork shield spikes) + 8,000 gp (+2 equivalent for a +1 throwing weapon) = 9,409 gp. Does not require Exotic Weapon Proficiency.


Dragonchess Player wrote:
Scott Wilhelm wrote:

So, let's say I have a Spiked Throwing Shield. I know that AC enhancements are placed seperately from weapon enchancements, but what about throwing and melee enhancements?

So, here's my weapon.

A +1 Small, Spiked, Throwing Shield, that gives me an additional +1 Shield Bonus to AC, +1 Attack and Damage when used to Shield Bash, and +1 Attack and Damage when thrown. What does this weapon cost?

1000gp for +1 Enhancement, Shield Bonus to AC
2000gp for +1 Enhancement Bonus to Attack and Damage when used to Shield Bash

for 3000gp + whatever a masterwork throwing spiked shield costs?

Or do I have to add an extra 2000gp to enchant it as a +1 Throwing Shield? If this were the case, it would be the only such weapon in the game: a +1 Dagger gives its +1 whether you stab with it or throw it, but "Throwing Shield" has its very own entry as a weapon, and that might mean, you have to enchant it separately.

Thoughts? Lore? Official Rules Quotes? Show a munchkin some love and click on the FAQ button?

You add the weapon enhancement and abilities separately from armor enhancement and abilities:

A +1/+1 spiked throwing shield would have a market price of: 209 gp (masterwork light throwing shield) + 1,000 gp (+1 enhancement to shield bonus) + 350 gp (masterwork shield spikes) + 2,000 gp (+1 weapon enhancement to shield spikes) = 3,559 gp. Requires Exotic Weapon Proficiency with light throwing shields.

A regular +1/+1 spiked shield with the throwing special ability would cost: 159 gp (masterwork light shield) + 1,000 gp (+1 enhancement to shield bonus + 350 gp (masterwork shield spikes) + 8,000 gp (+2 equivalent for a +1 throwing weapon) = 9,409 gp. Does not require Exotic Weapon Proficiency.

Shield Spikes aren't 50 gold; per Ultimate Equipment, they are a +10 gold "template" to add onto a shield that you are crafting; nor can they be made Masterwork, or even out of special materials.

Even if you could, that cost would always fall under miscellaneous, since Shield Spikes are not in-and-of-themselves, weapons.

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