| SwiftyKun |
Looking through the number of goodies that one can buy once they have enough Fame, I started to notice that there were a few items where in the description it says something along the lines of "This item costs X less gold for each charge missing."
When purchasing magical items, am I forced to buy the full-priced and fully charged version, or can I purchase a cheaper and used version?
Some of these magical items have nice benefits, but I hardly see myself even using up half of the charges in my characters PFS career.
| SwiftyKun |
More specifically, I was looking at buying myself A ring of delayed Doom.
Slot ring; Price 45,000 gp; Weight —
Whenever the mind or body of this ring’s wearer first becomes subject to any harmful effect that allows a saving throw to resist or mitigate it, he may, as an immediate action, choose to delay the onset of that effect for 1 minute, after he fails the saving throw but before its effects occur. This activation causes one of the ring’s nine garnets to turn to powder. When that minute passes, the wearer may continue to delay the onset of this harmful effect an additional minute as an immediate action by willing the ring to do so, which destroys another garnet, thus repeating the cycle for another minute. The delayed harmful effect occurs when the wearer falls unconscious, when the ring is removed, or 1 minute after the last time the ring’s power activated; rounds spent delaying the effect do not count toward the effect’s duration (for example, a curse that lasts 5 rounds takes effect for a full 5 rounds, even if the wearer delayed its effect several minutes). Effects that protect against or negate the harmful effect work normally while it is delayed. The price of the ring is reduced by 5,000 gp for each of its garnets that has been destroyed.
The last sentence is of importance. Specifically, it says the word price, not value, which leads me to believe if I wanted to buy a 1 charge ring, I could for the price of 5,000.
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You must purchase a fully charged/complete item. Unless you have a reduced price on a chronicle sheet, you must purchase it at the total cost for a new item.
Item Value
Items must be purchased at full value. You can’t buy broken weapons or armor; you can’t buy partially charged wands, rods, or staves; and you must buy ammunition in full lots (typically 10 or 20 for mundane ammunition and 50 for magical ammunition). You can purchase items of less than full value only if they appear that way on a Chronicle sheet.
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Mulgar wrote:You can only buy a partially charged wand if it is on one of your chronicle sheets.And those items will have a limit x on them, which means you can buy it a maximum of x times.
not all of them, there are a few that aren't limited, unless there is an errata to the chronicle sheets that I don't knoe about
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Drahliana Moonrunner wrote:Mulgar wrote:You can only buy a partially charged wand if it is on one of your chronicle sheets.And those items will have a limit x on them, which means you can buy it a maximum of x times.not all of them, there are a few that aren't limited, unless there is an errata to the chronicle sheets that I don't knoe about
There is a certain four charge wand on a certain early season chronicle sheet that does not say limit one. I used it to great effect in Bonekeep 3, and spent all four charges.
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James Daniels wrote:There is a certain four charge wand on a certain early season chronicle sheet that does not say limit one. I used it to great effect in Bonekeep 3, and spent all four charges.Drahliana Moonrunner wrote:Mulgar wrote:You can only buy a partially charged wand if it is on one of your chronicle sheets.And those items will have a limit x on them, which means you can buy it a maximum of x times.not all of them, there are a few that aren't limited, unless there is an errata to the chronicle sheets that I don't knoe about
And I have a wizard who used 5 wands of false life (CL 3) from one chronicle.