Several Rules Questions about change shape (with some mythic stuff)


Rules Questions


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Hello everyone. My char in Wrath of the Rigtheous has passed away recently (and I didn't want to revive him), so I am building a replacement which is going to be a druid. Now I have found some things in the wild shape rules that I am not 100% certain about. Of course I have sent those questions to the DM / group as well, but want to check if there are any FAQs or clear rulings that I can present to them as well, so I have come here, to the gods of rules lawyering, to ask for your help :P

Here you go:

1. Quick Shape and returning to normal
http://www.d20pfsrd.com/feats/general-feats/quick-wild-shape
Does this feat change the time it needs to change back to youe basic form? If so, is the base form always a swift action since it is available at all levels or does it depend on the form you are changing out of?

2. Polymorph and "Abilities of the same type"
http://www.d20pfsrd.com/magic#TOC-Transmutation-Polymorph
"In addition, each polymorph spell can grant you a number of other benefits, including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead."
Is Blind Sense a lesser version of Blind Sight? Is Darkvision a lesser version of Blind Sight? Or a lesser version of Blind Sense?

3. Plants and Movement Modes
http://www.d20pfsrd.com/magic/all-spells/p/plant-shape-i
"If the form you assume does not possess the ability to move, your speed is reduced to 5 feet and you lose all other forms of movement." - What happenes if you get a fly speed from a spell someone cast on you prior the wildshaping into an immobile plant? What happens if the fly spell is applied after you already changed?

4. Attacks with special rules attached to them
From the polymorph rules (see 2): "In addition, each polymorph spell can grant you a number of other benefits, including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead."
Do you just get the basic version of the attacks or special rules attached to them as well (for example the Corpse Lotus (http://www.d20pfsrd.com/bestiary/monster-listings/plants/corpse-lotus, which has some special rules listed under the name of the attacks, which you get)? How about variants of things that you get and that have the same name like the improved version of grab the Sargassum Fiend has? (http://www.d20pfsrd.com/bestiary/monster-listings/plants/sargassum-fiend)

5. DCs of special attacks (poison, trample, etc.)
The polymorph rules (see 2) state "The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form."
Since you are not using spells for wild shape (it is SU not SLA), what is the DC of those abilities? Do you use the spells that are referenced and your wisdom modifier? Or half your level and wisdom since you are not using any spell? Or the normal rules for said abilities (ususally half your HD + Con or Strength)?

6. (Greater) Magic Fang + Bane vs. Silver / Cold Iron
http://www.d20pfsrd.com/magic/all-spells/m/magic-fang
Greater Magic Fang has a section stating that you cannot use the enchantment bonus to beat any DR except for magic. But that statement is only in the section for one attack that gets a higher enhancement bonus. Neither the "all attacks get +1" nor the normal magic fang has it. So if you combine either the normal MF or GMF to all attacks with an Amulet of Mighty Fists with Bane against your current enemy, you have an enhancement bonus of +3. Do you beat silver and cold iron DR with that as per the usual rules or does the exception from GMF still hold true here?

7. Amulet of Mighty Fists und Constrict / Trample
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/amule t-of-mighty-fists , http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Trample-Ex- und http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Constrict-Ex-
"This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons."
"Targets of a trample take an amount of damage equal to the trampling creature’s slam damage + 1-1/2 times its Str modifier."
"The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack."
Is your damage of trample and constrict enhanced by your AoMF (Holy, Bane, Enhancement, etc.)? Both are not natural attacks, but they refer to them for their damage.

And now for the mythic stuff:

M1. Mythic Powerful Shape
http://www.d20pfsrd.com/mythic/mythic-feats/powerful-shape-mythic
http://www.d20pfsrd.com/bestiary/monster-listings/templates/simple-template -giant-cr-1
Is the damage roll a strength based roll? And is your AC a dex based roll? I'd say yes to the first (damage is rolled and is based on str) and no to the second (AC is not a roll), just want to make sure I got it right.

M2. Dimensional Grappler
http://www.d20pfsrd.com/mythic/mythic-heroes/mythic-paths---paizo-inc/guard ian#TOC-Dimensional-Grappler-Su-
The part about the quickened dimensional anchor confuses me. It suggests that you are using a swift action, which you wouldn't be able to do in most cases. Also it requires a ranged touch attack, so you are provoking AoOs from enemies other then the grappled one? And actually have to hit him despiste already grappling?

M3. Legendary Item / Legendary Fortification
http://www.d20pfsrd.com/mythic/mythic-magic-items/legendary-items
"Legendary Fortification: When a critical hit or sneak attack is scored against a creature wearing an item with this ability, the wearer can expend one use of legendary power to negate the critical hit or sneak attack and instead take normal damage. Only armor, shields, and worn items can have this ability."
Is using this ability an activation of the item or does the item give you the constant ability to negate crits and sneaks by expending Mythic Power? What kind of action is it to use that ability? Fortification (the normal one from armor) would be constant and doesn't require an action, but also has no cost.

The Exchange Owner - D20 Hobbies

Learn how to put links in, I had to google everthing to reply.

1) "Changing form (to animal or back) is a standard action" so you use wild shape to turn into animals and to revert, but quick only cares about the level you need to be to determine your speed. Ask your GM to consider reverting back to be 4th level and then at 6th you may be able to revert back as a move.

2) All those are different abilities. Flying 100 ft vs Flying 30 ft are lesser versions.

3) order doesn't matter, fly speed from polymorph wouldn't stack, but fly spell would work with wild shape.

4) you get:
Melee 4 vines +22 (1d8+12 plus grab)
You don't get:
Vines (Ex) A corpse lotus's vines are primary natural attacks with the grab ability. A corpse lotus doesn't gain the grappled condition when grappling enemies with its vines and can maintain grapples with any number of its vines with the same standard action.

5) ask your GM, unanswered FAQ
It will be either the Supernatural formula or the transmutation school formula based on the spell effect wild shape is emulating.

6) I'm maybe missing something as I didn't look up the spells.
If you get +2 or better from the spell it doesn't cut thru DR
Your bonus to attack won't stack so if you are cutting through from aomf the spell won't stop it.

7) ask your GM

M/M2 1 didn't look up so can't answer, would if I had links

M3 didnt look up, but if the activation time of a standard mythical power is immediate then that makes sense. Otherwise ask your GM. Immediate makes sense as it would have to be not on your turn mostly.


James Risner wrote:
Learn how to put links in, I had to google everthing to reply.

Sorry about the links, I put them in and was hoping the forum would convert them automatically like most forums do. I was mistaken :(

Unfortunately, I cannot edit the original post to remedy that anymore. The links are all in there, just as text to be copied, not actual links :(

James Risner wrote:
3) order doesn't matter, fly speed from polymorph wouldn't stack, but fly spell would work with wild shape.

So the statement that you lose all other movement modes (only present in plant shape, which doesn't give you any other movement modes anyways) is completely superflous?

James Risner wrote:

4) you get:

Melee 4 vines +22 (1d8+12 plus grab)
You don't get:
Vines (Ex) A corpse lotus's vines are primary natural attacks with the grab ability. A corpse lotus doesn't gain the grappled condition when grappling enemies with its vines and can maintain grapples with any number of its vines with the same standard action.

How about the Grab with +8 and up to huge size? The same thing or is it different since it has the name grab and thus is mentioned in the spell?

James Risner wrote:

6) I'm maybe missing something as I didn't look up the spells.

If you get +2 or better from the spell it doesn't cut thru DR
Your bonus to attack won't stack so if you are cutting through from aomf the spell won't stop it.

You are only getting +1 from the spell, plus the increase of 2 from bane, which stacks with other enhancement bonuses. So you end up at +3, which would be sufficient to cut through Cold Iron DR.

James Risner wrote:
M/M2 1 didn't look up so can't answer, would if I had links

I tried BBCode for the links and got them working:

M1: Mythic Powerful Shape
Giant Simple Template

M2: Dimensional Grappler

James Risner wrote:
M3 didnt look up, but if the activation time of a standard mythical power is immediate then that makes sense. Otherwise ask your GM. Immediate makes sense as it would have to be not on your turn mostly.

Here you go with that link as well: Legendary Items - Check under "Legendary Fortification" (direct link isn't available there)

The Exchange Owner - D20 Hobbies

3) when you poly you lose all your movement of the native form and take the new form movement. The big in plant shape is only for the case of the plant has no movements, you gave 5ft min.

4) is grab on the list of abilities you get?

6) ask your GM. I'd say no because of the waiver or at minimum reduce to what it would be without the spell.

M1 strength based roll is something you roll a 20 and add strength that isn't an attack, save, or skill check. For example init is a dex based roll.
I didn't see where this came up in powerful shape

M2 link didn't work. I googled and didn't see swift.

M3 I couldn't find a rule for this, so ask your gm

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