There doesn't seem to be an option for a Aether kineticist to be able to do this.
It's a fairly bog standard ability for telekinetic characters in fiction, so why isn't it in PF?
Or is there a way for them to do it and I just missed it?
thanks,
Nat
Aether Puppet allows you to make a weapon into an Animated Object.
Aether Puppet isn't quite what I was thinking of. I mean, more like a directed Spirit Weapon?
Rather than a sword crawling along the ground like a snake to strike someone.
Although, that is a pretty cool visual I must admit.
Well animated objects can fly, but it uses up construction points, and it can be very slow.
Also Telekinetic Boomerang let's you throw things without damaging it. I would flavor it as you sending the weapon and then having it return. Or it flies out striking an enemy in its "flight" path.
Isn't that exactly what the basic attack can effectively be?
The basic attack is just throwing something at the enemy. I meant like telekinetically picking up a sword or an axe and swinging it around as though you holding it in your hands.
Kind of like how King in Seven deadly Sins does with Chastiefol.
Telekinesis is missing a lot of the basic iconic stuff. There’s not a good straightforward way to carry your allies around either.
In theory telekinetic finesse could be used for attacking with a weapon, but we don’t have a strength value to make it work.
Mind Sword archetype Paladin appears to be what you want.
It plays off of the rules of the universalist school's 3+int/use ability- it takes your weapon, has it fly over to the enemy, does an attack, and returns so you can do it again(paladin's version uses cha stat for attack roll). However, the archetype actually makes this ability useful since it has actual BAB worth using and it gives the ability the option to full attack.
Overall, this has limited uses, but it appears to be what you are looking for. The ability to just get your weapon to jump up and do all of the attacking. Due to the limits, it is more of a supplement to a melee character when enemies are outside of full attack range.
If it's about carrying allies, then Telekinetic Haul works well (you gain a huge carrying capacity). There is also the Telekinetic Charge spell (gained via Kinetic Invocation Feat), which allows you to spend your turn to make an ally charge; Imagine making the pounce barbarian pounce on turn 1, followed by an immidiate full attack.
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Mind Sword definetly handles the telekinetic weapon better. But besides the full attack part, I see Telekinetic Boomerang as being the better option. It has no real usage limits (its burn cost is easily removed), deals more damage on standard actions, and its not limited to weapons (a tiny pebble works just as well).
Not every DM will let you use telekinetic haul on allies. I’m afraid most wouldn’t.
Carrying allies by themselves might be iffy; But, carrying a carpet which happens to have an ally on top....
If they dont they just want to be jerks, since it never says the object needs to be "unattended".
Seems like an odd blindspot on paizo's end, to have a telekinetic without the basic telekinetic trope ability.
The Mind Sword does look closer to what I want but as you said, it's more of a supplementary than a primary combat style.
Thanks all
Hmm I just remembered (after first confirming), the Flying enchantment let's you send a weapon to attack up to 30 ft away, but has a 4 rd duration before it fall on the floor.
Also, the Sword Binder Wizard does get an upgraded Hand of the Aprentice ability. (I can't believe I forgot this)
* The better option for this might be a Blade Bound Arcanist Edritch Knight, with School Understanding (Universalist) and Arcane Weapon (to eventually get Dancing, the melee version of Flying).
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