| Sanjiv |
I've read that the Gunsmithing feat allows players in PFS to buy some types of primitive firearms at full price (if they have the appropriate level of fame). My question is about the lore surrounding this. Are players with the Gunsmithing feat part of a special "you can buy guns" club, or are they supposed to have crafted the weapon themselves, paying the full price in materials and time used? This would matter to a gnome with the Master Tinker alternate racial trait.
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It's an out-of-character balance, not something that's discussed in-character.
You're not actually crafting anything, either. You just get reduced costs when buying ammunition.
That being said, here's the most up to date list for Gunslinger ammunition costs.
| Sanjiv |
When did Master Tinker become legal?!? Anyways, Campaign Clarifications clarifies that it's an exclusive gun buyers club, not crafting.
Source? I admit I'm not adept at finding all this rule stuff. How do you guys find 'em? I'd much rather be able to find this stuff myself rather than embarrass myself on the forums.
Master Tinker is from the Advanced Race guide, and as per the "Additional Resources" page (which could be made more user friendly), I read the following: "Gnomes: all alternate racial traits, racial subtypes, and favored class options are legal for play; all racial archetypes except experimental gunsmith are legal for play; all gnome equipment, feats, and spells are legal for play; all gnome magic items except amazing tools of manufacture are legal for play; Ring of craft magic may be used for Day Job checks."
Also on that page, "The following two feats function differently in Pathfinder Society Organized Play than they do in regular games:
Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listed price, but does not grant a discount on the purchase of any firearm. Resold items gained through this feat are worth half the actual cost paid, not half the regular market value for the item. No PC can purchase a gun without this feat, even if they possess the Amateur Gunslinger or Exotic Weapon Proficiency (firearm) feats."
Why is that 1 rank in Craft [alchemy] required? To me, it seems intuitive that it's in homage to the fantasy of what's happening. Pathfinder Society is first and foremost a fantasy role playing game, right?
Similar to using Craft checks for day-job checks. Is not the lore that one is actually crafting items and selling them?
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The Master Tinker alternate racial trait is legal, but not as useful in Pathfinder Society. There is no way that I am aware of to ever "craft" (as in utilize the Craft Skill to create) a weapon.
The requirement of 1 rank in Craft (Alchemy) isn't a Pathfinder Society requirement; it's a general Pathfinder requirement.
You can flavor your "gun buyers club" however you want. The mechanics are that you pay gold on your ITS for ammunition.
| Sanjiv |
The Master Tinker alternate racial trait is legal, but not as useful in Pathfinder Society. There is no way that I am aware of to ever "craft" (as in utilize the Craft Skill to create) a weapon.
The requirement of 1 rank in Craft (Alchemy) isn't a Pathfinder Society requirement; it's a general Pathfinder requirement.
You can flavor your "gun buyers club" however you want. The mechanics are that you pay gold on your ITS for ammunition.
So is the alternate racial trait "not that useful," or "completely useless" in PFS? For example, could I obtain an item at character creation, and just say that my character crafted it? Or if I use a craft(weapons) skill for my dayjob check and earn X gp, could I use that X gp to purchase a weapon and just say that my character crafted it?