Need a Magical Item or Spell That Can Re-attach A Heart With Its Body


Advice and Rules Questions


I created a plot device in my home game, whereas, the PC's were put in a very sticky situation.

A close ally (NPC Paladin party member) was kidnapped by a powerful group, where upon his heart was magically removed and used in a summoning ritual to summon and bind a minor demon. The body was put into a magically alter state in which it was not alive nor dead (stasis), and left the heart pumping. The PC's where then given a few choices; A) destroy the heart and the demon would be banished back to its home plane, but kill their friend, or B) retrieve the heart from its resting place in hopes of trying to find a way to re-attach it to their friends body and save his life, which would then set the demon loose to wreak havoc upon the city, or C) give the group the information they wanted and the heart would be given back to them and the demon banished. They chose D) destroy the demon and retrieve the heart by force.

Now that they have the beating heart and the body that is in a magically altered state, they are looking for magical ways to re-attach the heart to their friend’s body to save his life.

This is where I need your help.

Admittedly I'm not familiar with the entire PF grimoire so I'm soliciting for ideas other than the Regenerate Spell or Wish Spell that could pull this feat off. Magical items are fine too.

Any ideas?


You need to understand that the situation you're in is not covered by rules. You're pretty much in Ask Your GM territory and hope that they allow a knowledge roll or a contact which can put you on your way.


Drahliana Moonrunner wrote:
You need to understand that the situation you're in is not covered by rules. You're pretty much in Ask Your GM territory and hop that they allow a knowledge roll which can put you on your way.

I am the GM. ;)

I'm looking for other ways that might help them in their current situation, besides the ways I mentioned.


1 person marked this as a favorite.
Hunch wrote:
Drahliana Moonrunner wrote:
You need to understand that the situation you're in is not covered by rules. You're pretty much in Ask Your GM territory and hop that they allow a knowledge roll which can put you on your way.

I am the GM. ;)

I'm looking for other ways that might help them in their current situation, besides the ways I mentioned.

Since you created the extra-rules situation, you need to decide if there is an extra-rules solution. Preferably you should work out a couple of paths to this solution, which should be some kind of special ritual. Give them appropriate knowledge roll DC's or have them contact some kind of sage who can put them on the path. Which is pretty much what I would do if I had set this kind of situation up.

In other words give them the chance to discover more choices than what you've laid out.

The key art to being a GM is being flexible enough to dance on your feet while quoting the Magna Carta.


It's important to remember that the rules regarding magic item creation are intended to circumscribe actions by player characters... not the DM.


Drahliana Moonrunner wrote:
Hunch wrote:
Drahliana Moonrunner wrote:
You need to understand that the situation you're in is not covered by rules. You're pretty much in Ask Your GM territory and hop that they allow a knowledge roll which can put you on your way.

I am the GM. ;)

I'm looking for other ways that might help them in their current situation, besides the ways I mentioned.

Since you created the extra-rules situation, you need to decide if there is an extra-rules solution. Preferably you should work out a couple of paths to this solution, which should be some kind of special ritual. Give them appropriate knowledge roll DC's or have them contact some kind of sage who can put them on the path. Which is pretty much what I would do if I had set this kind of situation up.

In other words give them the chance to discover more choices than what you've laid out.

The key art to being a GM is being flexible enough to dance on your feet while quoting the Magna Carta.

That's why I'm asking for input from fellow GM's. They know a few ways that they could possibly bring their friend back to life. They've discovered them through role playing and making Knowledge checks.

What I'm asking is for ideas for other possible ways to solve their problem so that I might be able to work them into the game.


Drahliana Moonrunner wrote:
It's important to remember that the rules regarding magic item creation are intended to circumscribe actions by player characters... not the DM.

Agreed, I just was wondering if their were possible items that already exist within the PF universe that would work.


Hunch wrote:
Drahliana Moonrunner wrote:
It's important to remember that the rules regarding magic item creation are intended to circumscribe actions by player characters... not the DM.
Agreed, I just was wondering if their were possible items that already exist within the PF universe that would work.

No there isn't since there isn't an item that can separate the heart in the way you set up for this scenario.

Don't overthink this. You just need to decide that 1. there is a ritual that will specifically reverse this effect, and 2. Decide how the players are going to learn the appropriate Mumba Bunga song and dance to execute it.


If the heart was

Quote:
magically removed
and the body was
Quote:
put into a magically alter state in which it was not alive nor dead (stasis), and left the heart pumping

then just let the party put the heart back into the paladin, reconnect it with a strong enough cure spell (regenerate is not technically needed since they HAVE the organ and do not need to regrow it) and have a remove curse end the magic that the evil group used on the Paladin.


Gilfalas wrote:
If the heart was
Quote:
magically removed
and the body was
Quote:
put into a magically alter state in which it was not alive nor dead (stasis), and left the heart pumping
then just let the party put the heart back into the paladin, reconnect it with a strong enough cure spell (regenerate is not technically needed since they HAVE the organ and do not need to regrow it) and have a remove curse end the magic that the evil group used on the Paladin.

I was leaning towards this as well. Thanks for the input!

Scarab Sages

Raise Dead would work, if they had the heart. It would require the paladin to die first. Resurrection if not.

Regenerate would work without any issues.

You could simply allow them to have a mechanical/animate object/golem heart constructed and placed in the body.(My favorite option) I'm thinking either alchemist or wizard with an interest in biology as an NPC to do the trick.
Oh! Heh, I like the idea of granting the paladin a tumor familiar, in the shape of a heart.

Could have some fun role-play with contacting the paladin's god and a quest to earn a miracle.


Restore Corpse?


Yeah....I'd just let the paladin die and then resurrect him with a combination of restore corpse and raise dead. Or resurrection.

Or any of the many other magics that can return someone to life.

It's honestly the easiest way.

Community / Forums / Pathfinder / Pathfinder First Edition / Third-Party Pathfinder RPG Products / Advice and Rules Questions / Need a Magical Item or Spell That Can Re-attach A Heart With Its Body All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice and Rules Questions