Black Blade and Permanency


Rules Questions

Scarab Sages

Can I use Craft Magic Arms and Armor to increase my blade's enhancement bonus?

No, nor can you use that feat to add other properties (such as flaming) to the black blade. You can use your arcane pool to temporarily add abilities to your black blade.

You can't add properties to the blade via feats, you can only give it properties using the arcane pool effects. My question is with Permanency can you give a black blade these magic spell permanently?

-Banishing Blade
-Dazzling Blade
-Disguise Weapon
-Unerring Weapon
-Caustic Safeguard
-Returning Weapon
-Fiery Runes
-Brow Gasher
-Splinter Spell Resistance
-Heart of the Metal

some of these i could see an answer of no but more the question is generally would these spells made permanent on a black blade still function or would work anymore?


No, Permanency only works on the spells shown in the graphs.


Permanency wrote:

The GM may allow other spells to be made permanent.

So, only if your GM says so, since none of the spells explicitly say "this spell can be made permanent with Permanency". As for whether they'd work on the black blade, why not? As long as it's a valid target it's no different than casting spells on your horse (though it may take umbrage at the comparison).


None of those spells are valid uses of Permanency, on ANYTHING, much less a Black Blade.

You want a different answer, bribe your GM.

Dark Archive

I agree with Bob, You are square in the "The GM may allow other spells to be made permanent" field. I personally think that at the lv it becomes available both gold/CL that I'm very generous with it. As long as you make sure the cost scales appropriately you should be fine.


Several of those are spells that discharge their effect and then end. Obviously not candidates for Permanency. Similarly, some of them are very similar to existing weapon enchantments, and not candidates for permanency (because the question: "how much gold does it cost to add ability X to my weapon?" has already been answered).

Do any of those spells fall outside these two criteria?

The overarching principle is that anything that makes the weapon better at being a weapon is priced on the (quadratic cumulative) weapon scale.


Fistbeard McBeardfist wrote:
Several of those are spells that discharge their effect and then end. Obviously not candidates for Permanency.

The same thing could be said for Symbol spells, but Permanency works on them.

Using a similar mechanic (being discharged, but refreshing after an hour or so) seems reasonable.


Pathfinder Roleplaying Game Superscriber

You answered your own question in the OP: "you can only give it properties using the arcane pool effects." Nothing else. The FAQ is pretty unambiguous.

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