
Vidmaster7 |

Do you think it would be OP if the swashbuckler could make more Immediate actions in a round then normal maybe through a feat or as a added ability.
I was thinking of allowing him to parry/riposte and use other of his abilities in exchange for AOO so basically combat reflexes would give him more times he could use his class abilities. I feel limited panache pool is already enough of a limit.

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The panache pool isnt much of a limitation past lvl 5 when they all get improved critical. At this point thier damageis really coming on line as well so they will be dropping foes pretty handily.
Also allowing them to dump all thier panache at once means they will expect a 15 min workday if they are unlucky nd manage not to get a killing blow or crit in a combat.

Lynceus |

I have a Swashbuckler in a game I GM for, and the real problem is that so much of what the Swashbuckler can do requires a Swift or Immediate action. Charmed Life, a mechanic designed to make up for the cruddy saves of the class, is almost unusable because to use it, you need to not use your other abilities.
"Oh it would be nice to have parried that attack, but I can't on the off chance I need a bonus to a saving throw."

Lynceus |

I house ruled Charmed Life to be a free action that can be done at any time, but it's still a fairly weak ability even then- why the Swashbuckler can't have an 'always-on' save bonus, or, you know, better base saves, I'm unclear about.
I don't like personally the idea of patching this with a Feat, because it then becomes a "must-have" Feat, which is then basically a tax to play the class, which limits other potentially fun builds. I myself, before I start a new Pathfinder campaign, plan on taking a good hard look at swift/immediate actions to see if I can make them less limited without breaking the game.
I'm right now debating making them separate things- you get one swift action on your turn (like 4e's Minor Action) and one immediate that can be taken any time before your next turn- one has nothing to do with the other.

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I house ruled Charmed Life to be a free action that can be done at any time, but it's still a fairly weak ability even then- why the Swashbuckler can't have an 'always-on' save bonus, or, you know, better base saves, I'm unclear about.
Perhaps a "gas tank" bonus (so long as the Swashbuckler has 1+ points of Panache)?
Also, have you considered implementing the Unchained Action Economy?
Do you think it would be OP if the swashbuckler could make more Immediate actions in a round then normal maybe through a feat or as a added ability.
In short, if you did this as a class ability (and not a feat for reasons explained above), I would tread carefully. Maybe:
Quicken Deed
At 3rd level, and again at 7th, 11th, 15th, and 19th level, a swashbuckler may forfeit a deed she would ordinarily gain to choose another swift-action or immediate-action deed she already knows to improve. The swashbuckler loses the first deed, and the second deed becomes "quickened": If it was useable as a swift action, it now becomes a 1/round free action; if it was useable as an immediate action, it now becomes a 1/round free action useable even if it's not her turn.

Vidmaster7 |

Hmm well I've been letting the player have free reign so far on swift and immediate. I've let her use charmed life and the parry as much as she has panace for. I think she still doesn't hold up to the samurai in our group. She does well against multiple weaker enemies however as she can almost always parry riposte them and as long as she crits or drops one she can maintain it (and she does crit often), but to be fair I run those fights as more of a showcase of the players abilities not designed to be to hard. For the hard fights the parry-riposte and charmed life help her stay alive but that is about it.
I think maybe a more experienced player might be able to abuse it more. I will probably correct it if it does become a problem. So far so good.