Mite Repopulation


Kingmaker


I'm GM'ing the Kingmaker AP & our group has left the Mite Lair. They only went down one side, killing Tickleback, Grabbles, & a dozen other mites before turning back from the chasm (they didn't try to cross it). The book says that the mites can repopulate up to a max pop of 31(?), my question is how long this would take?

Note: The party did acquire the statue, though they're unaware of its importance. I'm not sure if the party even needs to come back, though I'd like to give a realistic scenario of what would transpire should they return to the Sycamore.


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It's quite possible that not all of the Mites were home when the party first came.
You've got hunting/gathering/war parties for a start.

Or - you could have a new tribe of Mites (visibly/thematically differentiated)
somehow - who have taken over a 'weaker' opponent...

For that matter - does it need to be Mites? Why not a new Kobold tribe or similar?


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*evil grin* I think I would rule that Mites breed like rabbits while there is space to fill (ie less than 31). That is 4-12 new mites PER FEMALE every 30 days. A couple of months and they will be back to full strength with a new and better defences.

That said, It doesn't sound like they need to go back at the moment. However, you would have a nice little 'reserve' adventure should you need it - because as evil fey, the mites will be out and about making life difficult for who ever settles in that hex.

Ooooh, think of all those farmers trying to make a living with a bunch of tine evil fey as neighbours. There are plenty of traditional fairy/folk tales of evil fey that you could call on to build a mini scenario :)


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Some ideas:

* There might be more mites wandering the Greenbelt somewhere. They're sort of the gnats of the fey type.

* A group of Sootscale kobolds might move in, perhaps driven out by Tartuk and his Old Sharptooth cultists.

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