| DungeonmasterCal |
According to the rules from d20pfsrd.com, assuming the captured creature is helpless or otherwise unable to move then yes.
As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.
You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.
Delivering a coup de grace provokes attacks of opportunity from threatening opponents.
You can't deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to "find" the creature once you've determined what square it's in, and one to deliver the coup de grace).
deusvult
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The answer depends on how exactly your spider-man web slinging works. Do your webs count as entangling, or pinning?
As if entangled? Then "no", no CDG b/c the entangled victim does not meet the criteria for "helpless".
As if pinned? Then "yes". However, putting the pinned condition on someone via ranged attack is immensely powerful... if your GM is allowing it I'd expect him to revisit that decision once you start winning fights just by succeeding on a single ranged atrack.
Edit: It may be illustrative to point out that basically every "web" ability in the game (certainly all the ones that are coming to my mind at any rate) apply the entangled condition, and not the pinned condition. Of course, what happens in your game may vary.
| Saethori |
It really does depend on the ability. I was curious if you were referring to the Wildsoul's "arachnid" abilities, which are most certainly Spider-Man inspired, but the closest they have is one that makes the enemy entangled, which isn't enough to coup de grace.
We do have an example that works, though; the ability to tie up pinned targets as part of a successful grapple. Once an enemy is tied up in this fashion, they are truly helpless and can be coup de graced. The wildsoul can produce their own rope at a high enough level, but you still must be physically grappling.