Madness cleric help / advice


Advice


Hey all,

So my GM wants to run emerald spire for us, he's limiting us to core classes and races, but allowing stuff from CRB, APG, UC, UM, UE for other stuff like spells, traits, feats, etc.

I'm kind of wanting to play a more random character and think I want to focus on a debuff cleric thats kind of bad touch themed. Right now I'm looking at a human cleric, and he's letting me pick domains without deity restrictions so I like the idea of a madness/travel combo, lets me pop in and out with the travel 8 ability.

I'd just like some advice on if I'm on the right track here build wise, not looking to min/max and assume we will probably die a few times, but just wanted to try this.

****Please note this is a roll20 game, and the dice like to average roll on there, A LOT!

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Human Cleric of Madness (level 1)
20 point buy: 12/14/14/12/16(2)/7

Traits: (he's using 3)
Reactionary, Focused Mind, Eyes and ears of the city.

Domains: Madness/Travel

Armor: Studded Leather and Buckler
Weapons: Morning Star

Planned Feats:
1 Combat Casting
1 Spell Focus: Enchantment
3: Reach Metamagic
5: Bounce Metamagic
7: Persistent Metamagic?
9: Craft Rod
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Should I switch the str and dex? I plan to be in the fray of things for touch spells and not sure if the bonus to the touch or AC will be more beneficial, I know as time goes on AC is basically pointless compared to attack bonuses creatures get.

I have reach metamagic listed, but also think I could get a lesser rod pretty quickly, he tosses a lot of loot at times. Also not sure how much concentration I'll need later on, Between the feat and the trait thats a plus 6 to cast defensively, am I going overboard on it?

Please don't give any spoilers to emerald spire, I want to go in as blind to it as possible.

Appreciate any advice here, again not a min/max and don't think he'll live anyway, just wanna get some kind of bang for my buck and not be totally useless to start.

Thanks in advance =)


I'd switch your Str with either Dex or Con. It won't be easy being a bad touch cleric if you can't bad touch, and with light armor and a shield it'll be easy to boost your AC later with magic enhancements.

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