Advice on the next feat to take


Advice


Hey all, so I have a Warpriest whos job is to hit things hard and so far I have as follows (In alphabetical order). And I just leveled so I took devastating strike, and need another feat recommended please :).

Oh, and I am level 12.

Critical focus
devastating strike
furious focus
greater weapon focus
Greater weapon of the chosen
Improved critical
improved vital strike
improved weapon of the chosen
power attack
staggering blow
vital strike
weapon focus
weapon of the chosen


A few questions to help focus the advice:

- What are his/her ability scores?

- What is his/her diety?

- What are his/her blessings?

- What weapon does he/she use?

- What archetypes does he/she have, if any?

For example, if the character worhsips Gorum and uses a Greatsword, I might recommend Gorum's Swordsmanship as a Divine Fighting Technique.


- What are his/her ability scores?
25 str
16 dex
16 con
12 int
18 wis
12 cha

- What is his/her diety?

Lamashtu

- What are his/her blessings?

Trickery and Chaos

- What weapon does he/she use?

Falchion

- What archetypes does he/she have, if any?

None


So, standard Warpriest with lotsa Strength, kind-of offbeat blessings, and a not-so-optimal crit-fishing weapon who specializes in Vital Strike?

I mean, I suppose it's servicable, since Warpriests are 3/4 BAB, and results in crappy to-hit, but you do have buff spells like Divine Favor/Power, your Sacred Weapon/Armor, and so on, which give you bonuses to-hit, and extra attacks at your highest BAB; you'd be as strong as any given unbuffed full BAB martial class, if not slightly stronger.

There's also crazy-good spells like Blessing of Fervor, which is like Haste on Steroids (and stacks with your Divine Power spell in terms of effect benefits).

In my opinion, if you were going to go with Vital Strike, you'd just run around with a Greatsword or a Large Bastard Sword, and optimize the damage dice that way with big hits; crit fishing works best with multiple attack, because you're generating more opportunities to land critical hits.

And plus, a weapon such as a Nodachi would be the better Vital Strike weapon if you were wanting an 18-20/X2 weapon, since D10s scale better with size increases than D4s, and since Divine Power gives a size increase...2D8>3D4/2D6.


Sacred weapon increased your d4's to a d10 at 10th level without sacrificing a feat for exotic weapons.

And I have all those spells listed.

Any Feat recommendations though?


You probably are not skilled towards intimidation but since you alrdy meet the prerequisistes, dreadfull carnage could be an interesting option.

death or glory would give you +4 +4 against larger foes.
weapon spec for cosistant +2 dmg

But I get the impression your character is alrdy very good at hitting things reliably and hard, so if I was you, I would look at some utility feat.

swift blessing comes to mind.

divine interference.

nimble moves: can be great if your dm throws alot of difficult terrain at you.

tribal scars: +6 hp and extra 5ft movement speed

It all depends on what you think your character is missing. warpriests, normaly lack decent initiative, reflex saves, hitpoints.


Just curious, but... how did you end up with 13 feats at level 12 as a warpriest?


Diachronos wrote:
Just curious, but... how did you end up with 13 feats at level 12 as a warpriest?

Human / Human favored class bonus


Oh, sorry.

To be honest, I'm not seeing too much. I thought there would be a better option here. At best, I can offer you cookie cutter feats like Improved Initiative, Iron Will, and so on.

**EDIT** Tyophelis makes a good point, Swift Blessing is awesome.


If you re not alrdy doing this, I think i just found what you want to hear. since you re using a one handed weapon you can easely use an oversized Kukri or falchion with only -2 to attacks.
massiv boost to dmg (2d8) no feats requiered or spent :-x

spend the feat on some utility, your DM probably alrdy hates you for the dmg you dish out, get something that helps you avoid dmg, like divine interception if you re not regurarely running out of spells


Falchion is a two handed weapon.

I appreciate all your input though!


you re right, sorry i confused it with the falcata


Jay707 wrote:
Diachronos wrote:
Just curious, but... how did you end up with 13 feats at level 12 as a warpriest?
Human / Human favored class bonus

Oh right, their FCB is more bonus feats.

Lamashtu's Divine Fighting Technique could be an interesting option. It lets you make a special attack with a falchion or kukri as a standard action; on that attack, you give up your bonus damage from your Strength to inflict that much bleed damage to the target. With a 25 Strength, you'd be losing 10 damage on the attack, but inflicting 10 bleed damage to them.


Bleeding Critical seems both thematically appropriate and useful.

I'm less of a fan of the Lamashtu divine fighting technique here, given the investment already made into Vital Strike (I don't think they would stack, since the DFT explicitly requires the use of a standard action). Though if you built for, it the advanced benefit could be pretty darn strong (albeit limited somewhat by the relatively low Warpriwat BAB).

RPG Superstar 2012 Top 32

Pushing Assault?
Shield of Swings?


weapon specialisation/ improved weapon specialisation


Do you plan on picking up a Ring of Evasion?

If so, might want to grab the feat that bumps your Reflex save by +2

RPG Superstar 2012 Top 32

What is the rest of the party like? And what do they do in combat? Is there a Teamwork Feat a bunch of you could share?

What about Metamagic or Item Creation feats?

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