| JorgR |
I've tried searching for this, and found many other posts about Paired Opp. But no threads that fit.
"Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity)."
So I'm having a hard time getting my head around this. What situations do this feat negate?
Example:
A has improved trip. Tries to trip B.
B and C are adjacent. They both have Paired Opp
B and C threaten A.
Would C get an AOO against A in this case, since imp. trip normally denies you the AOO?
If yes, would that also give B an AOO since C got one?
If no -- when does this part of the feat come into play?
| The Sideromancer |
Theoretically, it could allow one to circumvent the need for combat reflexes, as the situation (not having another AoO available) is what's preventing it.
Edit: Further breaking the intent of the word "situation", one could say that it ignores the situation of it being an AoO caused by Paired opportunists, thus allowing infinite chaining!
| Ridiculon |
Theoretically, it could allow one to circumvent the need for combat reflexes, as the situation (not having another AoO available) is what's preventing it.
Edit: Further breaking the intent of the word "situation", one could say that it ignores the situation of it being an AoO caused by Paired opportunists, thus allowing infinite chaining!
... no, provoking an op attack is not the same as actually being able to roll the op attack. You must have combat reflexes to actually roll more than one op attack in a round. This ability is only saying that if one of the paired opportunists has some feat or ability that provokes extra op attacks then the second opportunist makes op attacks at that time when they happen to also be threatening.
NOTE: this does NOT mean that the second opportunist provokes under those circumstances by themselves. The character with the extra ability is still the one who has to satisfy the conditions for that ability.
| Ridiculon |
Ridiculon said wrote:if one of the paired opportunists has some feat or ability that provokes extra op attacksDo you have an example of such a feat or ability?
Choose one light melee weapon. While using this style, whenever you use the attack action to attack an opponent during a surprise round with your chosen weapon, you can attempt a dirty trick combat maneuver check against that opponent as a free action. Additionally, if an adjacent target attempts to remove a condition that you inflicted upon it with the dirty trick combat maneuver, it provokes an attack of opportunity from you.
So if the first opportunist has cloak and dagger style while the second one doesn't and they both threaten at the time when the cloak and dagger style conditions are met then they both provoke op attacks. The first one provokes because of Cloak and Dagger Style while the second provokes because of Paired Opportunists
EDIT: a normal trip attempt against one of the paired opportunists will provoke from both opportunists in the same way (normally only the target of the trip provokes, but if they have paired opportunist then their partner also provokes in spite of not being the target). if the tripper has Imp. Trip it does not provoke any op attacks for its trip attempt.
| Saethori |
Another example of where Paired Opportunitists works is with movement.
If an enemy moves to attack you by advancing through your partner's threatened area, you both can take an attack of opportunity against that opponent, even if they only entered your threatened area and did not move through it.
Applying this to the "even if it would deny you an attack" part, you can take an enemy using Ride By Attack. Their charge brings them to hit you and then run past, through your ally's threatened area, but Paired Opportunists lets you take an attack of opportunity, even though Ride By Attack expressly prevents you from making one for the movement.
JohnF
|
Another example would be if the enemy was an unchained rogue using the "Slow Reactions" rogue talent who had dealt sneak attack damage to you before doing something that would provoke (such as retrieving a stored item). Normally "Slow Reactions" would prevent you taking an AoO, but the wording of "Paired Opportunists" overrides this if the action also provoked from your partner.
Definitely a situational benefit with limited applicability, but still potentially a very useful one in the right (or wrong?) situations!
| bbangerter |
Another example of where Paired Opportunitists works is with movement.
If an enemy moves to attack you by advancing through your partner's threatened area, you both can take an attack of opportunity against that opponent, even if they only entered your threatened area and did not move through it.
Note quite. The AoO from your partner occurs as the enemy is leaving your partners threatened square, but before they enter the square next to you. So they are out of range for an AoO from you in this case.
The ride-by-attack example is a perfect example though.