Best level 7 "traditional dungeon crawl" builds


Advice

Liberty's Edge

Hi all,

I would like to create a thread for "traditional dungeon crawl" PFS-legal builds at level 7. The idea is that these builds should not really be diplomacy-and/or skill focused. They are just dungeon slog builds. Builds should fare well against traditional dungeon-slog enemies like undead and/or constructs. That is, your crossblooded orc/draconic sorcerer might be really awesome, but keep in mind they will probably be fighting against high energy resistance and/or enemies immune to magic.

If we could be more cooperative and positive, that would be great. That is, yes please spend some time criticizing existing builds and/or FAQ checking them. However, the best things to do would be to create your own build.

It is okay *cough*

Spoiler:
Scenario 4-12
*cough* to have a "level 7 bonus feat". Assume something close to 30K wealth (say 25k-35k).

4,000 Cracked Pale Green Prism (+1 competence attack or saves)
9,000 Cloak of Resistance +3
2,100 +1 Mithral chain shirt
1,005 +1 Buckler
16,000 Belt of Mighty Constitution +4
75 Ioun Torch
Total: 32,180

N alignment

Dual Talent Human

Traits:
Lessons of Chaldira
Indomitable Will

STR: 7
DEX: 18
CON: 20 (Increase every opportunity)
INT: 7
WIS: 14
CHA: 7

Skills:
Perception
Use Magic Device
(Both Class Skills)

Feats:
1. Point Blank Shot
3. Precise Shot
5. Iron Will
7. Improved Iron Will; Extra Bonus Feat: Weapon Finesse

First Element: Earth
Second Element: Aether

Infusions:
1. Kinetic Blade
2. Elemental Whispers (Hedgehog familiar +2 will save, Sage archetype)
3. Pushing Infusion
4. Earth Climb
5. Extended Range
6. Tremorsense
7. Rare-metal infusion

Level 7 Stats:
Put 1 point in buffer previous night.
Put 3 burn into Flesh of Stone in the morning.
Gain DR 7/Adamantine.
15% Chance to ignore critical hit and/or sneak attack

With adjustments from elemental overflow and items actual stats are:

STR: 7
DEX: 20
CON: 27
INT: 7
WIS: 14
CHA: 7

HP: 101
Burn: 3

Fort: 17 (5 class+8 con+3 cloak+1 ioun)
Reflex: 14 (5 class+5 dex+3 cloak+1 ioun)
Will: 13 (2 class+2 wis+1 trait+2 familiar+2 feat+3 cloak+1 ioun)

Empowered Extended Range Basic Earth Blast does Damage: 1.5 x (4d6 + 16) bludgeoning. If worried about provoking AoO, do kinetic blade instead.

Note that elemental whispers gives up speak with animals of same kind, but sage archetype does not give this up. So the sage familiar is compatible with elemental whispers. Sage is reasonable with all of the knowledge checks, which makes up for low intelligence and should give you a reasonable chance to identify various monsters.

Note that rare-metal infusion gives you adamantine and/or cold iron and/or silver for for exotic enemy types.

Basically, the benefits of the build are:
(1) Saves that are completely over-the-top awesome. In addition to awesome saves, however, there is lessons of chaldira for a free reroll. In addition to this, there is improved iron will for another free reroll.

(2) Good hit points for a level 7 character. Yes, the 101 HP has 3 burn, but it is still 101-21=80 hit points. A level 7 fighter with 16 Con who put favored class to hit points would only have 68 hit points.

(3) DR 7/Adamantine. This really synergizes with your high hit points.

(4) Forever (does not use additional burn--can keep doing until the cows come home) very high damage of 1.5 x (4d6 + 16) which averages to 45. And this damage is bludgeoning, which is not frequently resisted. At the risk of sacrificing the empowered metakinesis, can be made adamantine or whatever.

(5) Tremorsense! Try to sneak up on us!

I really wonder about people who say that kineticist is under-powered. Seriously, what alternate world are they living in?

Edit: (1) Yes, the buckler will sometimes be invalidated when using both hands. It is still useful for when caught flat footed at the beginning of a battle and other times.
(2) For those who might be tempted to complain about the 7 STR:
23 lbs or less is light encumbrance for human:
10 lbs mithral shirt
5 lbs buckler
1 lb cloak of resistance
1 lb belt
---
Total: 17 lbs

Liberty's Edge

Edit: Second element should be earth so can make level 7 infusion selection.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Best level 7 "traditional dungeon crawl" builds All Messageboards

Want to post a reply? Sign in.