Steampunking Skull & Shackles


Advice


So I'm running the Skull & Shackles adventure arc with airships & all the islands are floating land masses. What do you think wound make a good air based substitute for sahuagin in Skull & Shackles 2 - Raiders of the Fever Sea.


Appropriately leveled strix would be pretty okay. Maybe give them some extra abilities and a few monstrous hit dice.


derpdidruid wrote:
Appropriately leveled strix would be pretty okay. Maybe give them some extra abilities and a few monstrous hit dice.

Sounds like a good plan. I think I'm going to add some Giant Vampire Bats as well.


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Honestly, I like the idea of giving the Sahuagin wings; evil flying shark people FTW.

RPG Superstar 2012 Top 32

Aren't there evil bat-winged flying ghouls?

How about harpies?

Maybe some kind of preying mantis/grasshopper/dragonfly combo?

Were-wyverns?

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