Looking for 1-2 players for our epic adventure!


Recruitment

51 to 91 of 91 << first < prev | 1 | 2 | next > last >>

Are the fey of your world pretty much standard?


How are sentient undead/partial undead (IE: Dhampir's) treated in your world? Risbeth was really fun to play, but I ran into a GM that liked to hand out TPK spells 'for realism' then hand waved the deaths away afterward, which to me defeats the purpose.

Her background involves being the daughter of an undead queen who's been sent out to explore the world and bring back what she finds in the way of information to the queen, for her edification on other realms (her mother would be a 'hopping vampimre' from an eastern type realm). Not sure if that would fit in your world or not.


My PC offing has links to the fey v green faith. So I would be intarested as well


backstory:

Kendra was born to a dockyard whore. By the time she was eleven her mother was lost to dreamlily. She was out on her own with other street kids - it was better than the alternative. She tried to pretend she was normal, but there were strange things in her life. She saw ghosts, she could see in the dark, and she didn't feel the cold in the winter. Still, they were advantages for somebody on the street, so she didn't question it.

A couple of years later, she woke up with a snake wrapped around her. Or rather, the ghost of a snake. She recognized the kind, one of the sailors had one from some faraway port. It was wrapped around her, but it was part of her. She could put it away where others couldn't see it, but it was always there. It was a weapon, but it opened up things inside her. Powers and magic.

This changed things. She has been running with some other kids, protecting them and keeping them safe in docktown. As people started knowing about her abilities, this became harder. The gangs were pressing her to join and worried about stopping her from joining the other gangs. Her friends were getting in the crossfire. Stealing to keep fed was one thing, but these gangs were vicious killers. She couldn't join them, she couldn't fight them all, she couldn't stay.

So she left, traveling inland A wanderer looking for meaning. She found ghouls. Approaching a village about dusk, she heard the screams and ran to them. The dead were hunting, and she went to help. There were a few others on hand. A young cleric, a couple of swordsmen, one lady in robes with a wand. they seemed nervous at the outsider, but anybody killing ghouls was welcome to help.

In the end, most of the village survived, though one of the swordsmen didn't. They found out that his name was Yelder. Daniel, Valdra and Arrik survived. When they stood watch the next night, Kendra joined them. While there was no attack, they knew something was coming. So they went forth to find the source. One necromancer later, they had formed a good team.

Over time, they travelled. They found evil, some hidden, some blatant. They grew in power, but so did the threats. The demons were the worst. It had started with a succubus and grew into a cult. They had enough people to begin summoning more fiends. It was a long and tiring fight. Daniel and Valdra were gravely wounded, and Arrik and Kendra weren't much better. The demons were advancing, and heroes had backed away. Barricading the room, they were looking for an escape. Any escape.

Kendra found the cache under the floorboards. It had a staff, some scrolls and potions, and a ring. There was a note. "I had a vision that one day these would be needed. The ring is yours. When you are done, travel to Crystallus and all will be revealed."

crunch:

Kendra Anaconda
Female tiefling rogue (unchained) 1/spiritualist (ectoplasmatist) 8 (Pathfinder RPG Bestiary 264, Pathfinder RPG Occult Adventures 72, 108, Pathfinder Unchained 20)
NG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +20
--------------------
Defense
--------------------
AC 23, touch 16, flat-footed 19 (+4 armor, +1 deflection, +4 Dex, +3 shield, +1 untyped bonus)
hp 98 (9d8+26)
Fort +10, Ref +11, Will +11
Defensive Abilities ectoplasmic armor; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 40 ft.
Melee +2 ectoplasmic lash +13/+8 (1d8+7/19-20 plus 1d6 acid)
Ranged +1 sling +12 (1d4+6 plus 1d6 acid)
Special Attacks sneak attack (unchained) +2d6, spiritual combatant
Spell-Like Abilities (CL 9th; concentration +7)
. . Constant—unseen servant (strength 6)
. . At will—deathwatch
Spiritualist Spell-Like Abilities (CL 8th; concentration +11)
. . At will—detect undead
. . 1/day—calm spirit[OA] (DC 10)
Spiritualist (Ectoplasmatist) Spells Known (CL 9th; concentration +12)
. . 3rd (3/day)—dispel magic, fly, vampiric touch
. . 2nd (5/day)—invisibility, see invisibility, spiritual weapon, touch of idiocy
. . 1st (5/day)—chill touch (DC 14), expeditious retreat, feather fall, identify, touch of gracelessness[APG] (DC 14)
. . 0 (at will)—detect magic, guidance, mage hand, mending, message, telekinetic projectile[OA]
--------------------
Statistics
--------------------
Str 18, Dex 18, Con 14, Int 13, Wis 16, Cha 7
Base Atk +6.75; CMB +11 (+17 disarm, +13 steal); CMD 26 (28 vs. disarm)
Feats Accomplished Sneak Attacker, Acrobatic, Combat Expertise, Combat Reflexes, Improved Disarm, Spirit Ally, Spiritual Guardian[ACG], Weapon Finesse
Traits magical knack, pillager
Skills Acrobatics +14 (+18 to jump), Appraise +5, Climb +10, Disable Device +19, Escape Artist +8, Fly +10, Knowledge (arcana) +5, Perception +20, Sense Motive +7, Sleight of Hand +16, Spellcraft +5, Stealth +16, Swim +8
Languages Common, Elven
SQ bullying, ectoplasmic lash, ectoplasmic lash reach, pass for human, trapfinding +1
Combat Gear deliquescent gloves[UE], wand of cure light wounds, wand of cure light wounds, sharpstone sling bullets (30); Other Gear +2 mithral buckler, +1 sling, teal thorny ioun stone, belt of incredible dexterity +2, boots of striding and springing, eyes of the eagle, handy haversack, headband of inspired wisdom +2, sleeves of many garments[UE], wayfinder[ISWG], bedroll, cards[UE], climber's kit, grooming kit (worth 1 gp, 2 lb), hammock[UE], masterwork thieves' tools, silk rope (50 ft.), trail rations (5), wandermeal[UE] (10), waterskin, winter blanket, wrist sheath, spring loaded, 2,291 gp, 6 sp
--------------------
Special Abilities
--------------------
Bullying +1 racial bonus on combat maneuver checks to disarm or steal
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Ectoplasmic Armor (Su) When manifesting ectoplasmic lash, gain an armor bonus.
Ectoplasmic Lash (1H weapon [1d8, 19–20/×2]) (Su) As a full round action, can manifest one or two ectoplasm weapons.
Ectoplasmic Lash Reach (10 feet) Reach of lashes increase.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Pass for Human You can pass for human, and count as a humanoid (human) for all purposes.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spirit Ally Gain constant unseen servant, with enhanced strength.
Spiritual Combatant (Su) As a full rd action, make full att with one hand at -2 and cast standard action spell with other.
Spiritual Guardian Spiritual guardian spells use shaman level instead of BAB, +2 CL to covercome CR and dmg.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


goodwicki wrote:
Are the fey of your world pretty much standard?

Essentially, yes. I'm a "go with the flow" kind of guy though, so if you had a fun idea that goes outside of the box, I would love to hear it.

Risbeth Von'Hogmede wrote:

How are sentient undead/partial undead (IE: Dhampir's) treated in your world? Risbeth was really fun to play, but I ran into a GM that liked to hand out TPK spells 'for realism' then hand waved the deaths away afterward, which to me defeats the purpose.

Her background involves being the daughter of an undead queen who's been sent out to explore the world and bring back what she finds in the way of information to the queen, for her edification on other realms (her mother would be a 'hopping vampimre' from an eastern type realm). Not sure if that would fit in your world or not.

That sounds awesome. Reminder that I don't allow evil PCs, but the concept sounds intriguing and viable.

How would they be treated in my world? Your average peasant wouldn't know what a dhampir is, as they're rare and have no apparent physical features that give their secret away. For those that are knowledgeable to figure it out, I imagine most of them would be in the range of wary to hostile. But individuals are always able to break the mold, so in a fantasy game world this is a viable concept.

Side note about my world -
The lands across the ocean to the east are ruled by a powerful Rakshasa. The country has been broken into 100 counties, each ruled by one of the rakshasa's children. Based on that simple info alone, you could imagine what kind of place it might be like to live, and with 100 different counties, it could also be very diverse. Maybe the vampire mother would be from one of these counties?


These characters are great; I wish I could take all of you. (I plan on running another game in the near future, so maybe I will refer to this thread and PM those of you who weren't selected)

I will be closing recruitment Wednesday evening. I will PM those of you who were chosen. I will probably wait until Friday to make final decisions, which is when you can expect a PM if you've been chosen.


Cool gm thanks for letting us know


Risbeth is LN, so that's not an issue. I'll get her updated to level 9 and post her build and tweaked background then.

Her mother isn't Rakshasa, but she could easily rule alongise Rakshasa, given her preference for the night and earth, she likely could hold a sizeable undead/living underground kingdom under one or more of the 100 lands, with the Rakshasa's children accepting the Undead Ruler as a 'neutral ground'. Risbeth's mother is LE, so she'd make a good disinterested third party (LE with LN tendencies, mostly it's that whole eating the living thing that keeps her from being LN).

Of course, if the Rakshasa in question is in the habit of 'adopting' powerful creatures as part of it's family, she (Risbeth's Mom) could be an adopted daughter. :)


Working on finalizing a submission. Is the bonus feat granted by the ring static once chosen, or may it be changed during play? Basically wondering if I can use it to further a feat tree, then pick up the feat permanently through leveling and change the feat the ring grants.


Gamemaster Zedth wrote:

These characters are great; I wish I could take all of you. (I plan on running another game in the near future, so maybe I will refer to this thread and PM those of you who weren't selected)

I will be closing recruitment Wednesday evening. I will PM those of you who were chosen. I will probably wait until Friday to make final decisions, which is when you can expect a PM if you've been chosen.

Thanks for keeping us informed.

BTW, is there a map to this world?


Just adding in some last things, She has leadership and a cohort but I kept it simple, she has no followers, but family who are not in play.

She is Devil and devil follower hunter, old-ish and a war veteran.


goodwicki wrote:
Is the bonus feat granted by the ring static once chosen, or may it be changed during play? Basically wondering if I can use it to further a feat tree, then pick up the feat permanently through leveling and change the feat the ring grants.

The ring bonus feat should be considered permanent, but I don't have a huge problem with the circumstance you're asking about. Go ahead with that if you like.

Fabian Benavente wrote:
BTW, is there a map to this world?

My world has been a work-in-progress for many years and I had completed a lot of my map work on a previous computer that crapped out and destroyed most of my world maps. (I've learned my lesson about back-ups!)

I recreated a map of the area where the party has been questing, and the link(s) can be found at the top of the campaign page. I know a lot of folks prefer a large fully-fleshed-out map, and so I cannot offer that at this time. I do however like having lots of "unknown" because it gives me and the players full license to create a pseudo-sandbox feel.


Risbeth's character sheet

Character Picture

Background:

Not sure on where the story is taking place, so background doesn't include any stories about the area. Should work with her being introduced though, knowing nothing having just arrived in the area.

Risbeth was born of a union between a vampire and a human. Unlike the usual situation of some randy male vampire leaving a spawn behind with a human mother who was shunned by her living relatives for having such a daughter, Risbeth was born to a Vampiric Queen in the regions of <Insert Location from Homebrew World>. Her father was a younger brother of a nearby king's father. While he has died of old age now, Risbeth still remembers him fondly. Her mother, a Jiang Shi, actually loved her paramour, and would have made him an intelligent undead if he'd allowed it, but he refused.

Now that Risbeth has reached her majority, her mother decided that Risbeth should see the world, and bring her back news of what the world is like beyond <Insert Location>. Thus does Risbeth find herself travelling the world, working various jobs, from bodyguard to exhibition fighter to entertainer in houses of the night. Her personal code of honor drives her on, until she's learned enough to feel the need to report back to her mother, of the world of mortals.

Because she grew up in a household where she was not reviled, and surrounded by people who did not hate undead or living, she has a unique perspective on the world, and can work easily with good or evil beings. Chaos, however, is anathema to her, and she can't abide such things. Life should be orderly, with everyone doing what they are meant to do and not creating massive upheavals.


Again, thank you for consideration.

I look forward to possibly joining this adventure!


The following topics have peaked my interest:


  • The Wardens
  • The Custodian
  • Spear of Destiny
  • The Great Hunt

Would you be so kind as to expand upon these topics?


Gamemaster Zedth wrote:
Fabian Benavente wrote:
BTW, is there a map to this world?

My world has been a work-in-progress for many years and I had completed a lot of my map work on a previous computer that crapped out and destroyed most of my world maps. (I've learned my lesson about back-ups!)

I recreated a map of the area where the party has been questing, and the link(s) can be found at the top of the campaign page. I know a lot of folks prefer a large fully-fleshed-out map, and so I cannot offer that at this time. I do however like having lots of "unknown" because it gives me and the players full license to create a pseudo-sandbox feel.

Thanks, the map helps. I'm a map guy so I can now reread the locations and placed on a... map. I said that already. :)

Game on!


"The Lucky Halfling" wrote:

The following topics have peaked my interest:


  • The Wardens
  • The Custodian
  • Spear of Destiny
  • The Great Hunt
Would you be so kind as to expand upon these topics?

I will point you to a few in-game posts to answer your questions.

-Spear of Destiny, lore
-The Spear, with new information and context
-The Wardens, The Champion (aka Custodian)
-The Great Hunt


dwilhelmi wrote:
What do you consider "a lot" of other games? I am currently in 3 long term games and 1 gameday game. I don't feel overloaded in the slightest with that, but didn't want to work up a character if you weren't comfortable with that. Thanks!

Sorry that I missed this question.

"A lot" is going to be a relative term and everyone has different life situations. For example someone who is retired may be able to post in 20 games and never fall behind, while someone who works two jobs might have difficulty keeping up with 1 game.

I should probably have worded that bullet point better. Instead of "a lot of games" I should have said something like "make a good judgment call about whether you have the time/energy to join another game."

If you're in 4 games and have time for more, then by all means, you should submit a character.


I'm in 4 or 5, but most of them post once a week or so, so it's not that hard to keep up. :(


I'm a stay at home parent, so I have all the time in the world to keep games going. I don't (quite) have 20 at the same time though.


I'm post a lot, carry a Smart-phone on me all the time, and when every I get 5 mins check. I am in 3 other games, ones in its last battle and that has been going on 2 mouths now. There other to have just about suffered GM RL stall death. They where good games just slowed to stall.
I post everyday of the game is going fast. So I can if needed post.


I've settled upon making a guard captain who works upon the wall. There he spends his time coordinating the guards and looking out into the world beyond wandering what else might be out there.

Mechanically he will be an arrowsong minstrel who uses his abilities to keep the city safe.

It is here that he has learned his diverse skill set through interacting with those that come through he gate.

A question, do we gain any benefit prior to joining for taking one or more item creation feat/s?


GM Panic here, Ok warning this back story is Long,

I got started and it just rolled.
There is some bad spelling and grammar, as I was doing this fast.
But I hope you get the idea. Her back story takes her form her youth, the fall, the war until today. I hope you enjoy.

She was there at the start of the war an this is Sol Xue De Ron Ole.
GM added in some items, Elf gates {now all closed} and Heart Stone {harry the memories of an elf} I hope that is ok.

Sol Xue De Ron Ole

Back story:

--------------Youth--------------

Lady Sol Xue De Ron Ole was born in another age, the age of Ascendance, when hope, freedom and wounder filled the world. The grate lay lines span out feeding harmony and health into the land. She came from a noble house of Toria in the great Everwood. The Keep Tree of the family standing tall and linked deep to the cities roots. Long is the history of the "De Ron Ole" in the ranks of the past over stand heroes and lords. Sol Xue and her brother En Suo came into a world of light and happiness. Their mother a noted beauty who voice they said could lift the heavens. Her Father a merchant lord traveling the great "Elf Gates" bring delights to the city from all the reams they linked to.

Great rooms of light and nature all around. They had the best servants and teachers to look after and teach them. Such was her childhood, such was the life of elf nobility. Game and play for days, weeks and years.
She and En Suo leaned the ways of elf kind. Patience, knowledge and wisdom. Classes in everything, the others races, from the orcs who knew anger and a way of life, to the great empire building humans. To the dwarf clans and thire master builders. Maths, art, culture, lecturers, trips and books. But her she and her brother liked best, where the epic tails of long dead heroes. The great wars of the past and deeds done. They where children and as such did not know the real meaning of war.

----------The way of arms--------------
Her bother En Suo loved the way of the sword. In his hands he could make a long elf blade sing. She spent hours siting watching Weapons master Lic-Rank showing En Suo, this move and that swing. Over and over, she would look on or read a book hearing the clash of blades. But for her it was always the great elf bows, she could beat En Suo at target shooting and even on a blessed hunt she could shoot as well as any there. It was her great uncle who after one such hunt gave her his bow. Far-sight

"It is a named bow, little Sol, she is made of a wood very hard to find and will always shoot true if you trust her."

And so it was she spent her time with Weapons master Lic-Rank, shoot Far-sight at targets high and low. She even showed her how to fight hand to hand with the bow such was its straight.

"You may be destined to be a fine lady Sol, but if an assassin comes in the night, with your dusk eyes and this bow. I want you to have three arrows in him before he hist the ground dead. No AGAIN! and this time focus."

-----------A life that was not-------------

En Suo was her father said, destined to be an officer in the city guard. Mother had hopes he would become Lord Commander one day and being honor to the family. When She asked what her destiny was, her mother would just smile and say, "O we will find something for you" She did not know than that she was a prize other houses would seek. In marriage she would was to be the chain that linked deals long made. If she had know back then this was her fate, she doubted she would have complained.

As they got older their father felt it was time they leaned more of the world 1st hand. To see the family holdings and trade sites. So it was they went into the elf gate and come out in places far away. Sol loved this, she found that travel and knowledge where things she could not get to much of. She relished the trips, En Suo was not so fond, yes he went but he did not like the food, or the heat was to much, or locals smelly. He just wanted to get it over with and get home. She ran wild, seeking new things and wounder to be found. They lost her so often that her mother have her a magic compass.

"This will always show you the way home, Sol, me and your father a sick of sending servants to find you. The next time you get lost your on your own."

This had worried her but she leaned to find her own way, she had take to the Green way and was spending more and more time at the tree temple learning its ways. They showed her magics that helped her on her trips, and ways to learn and know more. She knew by then she was to be wed to an other noble as part of the family honor. But she wished she could join the ranks of the priestesses. So she spent her young adult days, life was all set out and all was well. What could go wrong in such a world.

-----------The fall of Mylosis------------

That all changed with the fall of Mylosis. They had been there, she had been there on the very day of its fall. Over a century ago new. It had been one more business trip. They had come out the Great Mylosis elf gate. It was called great becouse it was like no other. Other gates where small, passage way things. But this one let many pass at once. One never got to see the great gate true. One just came into being on one of many side rooms and left to enter buildings trading floor. Here things where being packed into shipping rooms. All manner of races talking and traded. The Gate and building was heavy protected by elf, human and dwarf Guard. They said the gate true was in fact a grate magic crystal attuned to the lay lines, held in the roof of the building by dwarf architecture, built by humans and powered by elf magic. Such a wounder in a city of wounder's.

There mother and father had a meeting up at the great city palace, En Suo was none to please as ever, and said he would would stay here on the trade floor Observing trade which she knew meant he would its drinking wine and if he could find company to bore with tales of his sword play. She said nothing of this to father as she wanted to do more exploring around the city. She waved her mother and father good by and set off into the city, She had no idea then that was be the last time she would ever see them. It was while walking in a street with little care in the world that she bore witness to the disgraces of Hell. That was the moment that Ultruu, the accused Balor came and blighted the world, came to that city of light and wound, came and turned the ley lines red.

------------Flight-------------

The 1st she know of this was the scream, and shouts. Evil dark winged things came poring out the sky. People on the streets stood and looked on in shock, not moving even as talents teeth and claws ripped into them. A city in shock, she looked on as one woman, standing next to her cart of apples had her head ripped off, blood shooting up and body falling like an old rag doll. She was transfixed, she could not move. Another, a man and young boy running down the street. Something large came down fast and the man was gone, pulled up and into the air. The boy no more than 10 stopped looking up as if to find the man, The child's father?[i] She thought in the panic all around thinking that as if it was a normal thing to do. Then something with teeth, something on four legs coming at the child. Then next thing she knew she was standing in the street, in-front of the child, at her thing the beast. Three arrows in its body. A woman came running over snatched the child and with a soundless mouthing of [i]Thank you ran past Sol. She had looked around at where the woman was going and could see a band of guards and city folk protecting an ever growing number of people. One of the guards calling out.

"To the city Gate, to the GATE! get out the city!!"

She again shock, what how. Then it came to her, she had pulled her bow and acted as she had been trained to do, entering the battle trance and using her bow to kill. She had killed. She had not more time to think as he had been prodded hard. She spun around. There in front of her was a dwarf in bright gold Armor, Hammer in hand, shield in the other. Looking hard at her, his helm guard up.

"Lass your a fine shot with that bow, Me and some others need to give them locals time to get away, you think you can help us"

She looked past him and there where others, and old human with what looked like a fine magic great-sword. A half-orc with a bloody axe, a group of humans who looked like one whole street gang from the Warren. All she could do was nod her head, Thoughts of her mother, father brother pushed aside as the need to do something took over. The dwarf smiled.

"Good lass, now lets get to a killing devils"

He was good, she learned his name later, its was Knight Commander Sir Kenric Iron Fist, of the clan Iron fist. If ever there was someone to be next to when hell comes he was the one. They fell back slowly, letting more and more of the city folk join the fleeing band behind them. The Devils seemed never ending, the whole city seemed to be on fire. Fighting where ever you looked. But they where no alone, Others came to Kenric call, and the small band grow, many fell. Time and again it looked like all was lost but they at last made it to the gate. There to meet city Guard helping the feeling escape the city. There was a short lull in the fight. She was packing more arrows into her Quiver when Kenric came over.

"You did a grand job lass, seen you shoot down two coming my way. You seeking to head back in"

Yes she had said, her brother was at the elf gate and she needed to get to him.

"Ent ya herd, The elf gate is ne more nore anything in it. Just rubble and rock now. They say they tried and to take as many and they could into the gateways. But the Devils came on mass. So the gate guard pulled the whole building down on top of em. Gate an all, When a dwarf made building comes down ant nothing going come out of that alive."

In a day of shocks they one came hard, her bother could be dead, he could be, her only hope was he got into the gate before its destruction.
Then it hit her, her mother and father, they had been at the city palace.

"My brother may be safe, but my parents are still in the city. I need to find them I have a means to find them or..."

She held out the small magic compass her mother had given her. It pointed back into the city not moving. A worried look on her face.

He pattered her on the back.

"Alright lass, well ya best come with us, we'er going back in to see who we can save, we will see what we can find if we can."

An hour later she found them, both dead in what remained of the family carriage. They must have been trying to get back to the Elf gate. The thing that had smashed into the side of the carriage was still there. Dead her father in hits grip, his blade deep in its flesh. Mother was off to one side, A wound so deep she must have dead almost at once. Sol took there heart stones as the others stood guard. Then the half Orc cast a spell and the while area burned. She walked away from the fire a deep and lasting hate burning in her heart.

--------After the Fall------------

She stayed with Kenric, there band saving who they could can leaving the city. They headed into the lands around, fighting when and where they could. Always being beaten back, other bands where known to them, and they she grew use to seeing comrades fall. The half-orc Nirog became her lover and companion. She married him 2 years later and they where known with in the bad for always standing in a fight so others could pull back. They had no children they both felts having any would be wrong in a world so broken. He was killed on a snow covered farm. A small band of Devils sort to loot a town, they had killed most, and while she worked to clear the town center he has taken some of the new troops to clear out the small farms around town. They walked into a grater Devil feeding in an old barn. When she found him she knew at once he had sacrificed himself to save the new troops. Fight the best to the death. She alimented his passing, it was on that very same day she got news her brother En Suo was alive. Such is the way of the fates.

-----------My brothers keep-------------

Her brothers letter told of his passing into the gate and making his way back to Toria. He had sort the clerics about there mother and father, He had the sad news to tell her hey had passed over. He did not know that she had found them dead. But the seer had said she was still alive. So he had sent out scouts to find news of her. The Elf gates where closed after the lay lines where tainted. Travel now was by spell and foot, She it had taken him some time to find her. He was now the head of the house De Ron Ole and was working to protect it form the war. He went on with other news but she did not care. The last thing he said was he wanted her to come home. She looked at the letter for a long while, Home
That was such an odd idea to her now. She had been fighting so long that home was like a dream. No she could not go home, she and the others where needed. They where linked to no state or army but to a will stem the flow of evil and hell spawn. She folded the letter put it away and never read it gain. That has been many years ago, long years of fighting here and there. She left Kenric and headed out on her own. For a time with her own band, then with others. Things slowed down and a strange kind of balance came over the war. So few now remembered the start of it that most just thought this was how things should be.

------The Consortium of Light------------

It was years later she once more crossed paths with Kenric. He hunting a devil band, she looking for a stolen Child. They found both and had one dead devil group and saved child in short order. Also she found one small Pseudodragon called Yeter'el who to her annoyance has never left her side seance. He had been held in bag which a Devil had taken as a plaything. She puts up with him and at times he is even of use, but other he can be a down right pain. While they where heading back to give the child back to her family. Kenric told her of the The Consortium of Light. The she would be fine addition to its membership, he had said. The annoying Yeter'el had agreed, not even knowing them. But she did not need much persuading. So with his recommendation to Xavius himself she joined this diverse group of adventurers, soldiers, clergy and commoners. She liked the fact they leaned on one another for safety and strength. It was on Xavius suggestion that she started writing to her brother. She told of all that had happened. They now communicate regally, he has even helped fund her with in the group. But She as point blank refused to go home. She feels that until the darkness has pasted there will be no true home for her there.


"The Lucky Halfling" wrote:
A question, do we gain any benefit prior to joining for taking one or more item creation feat/s?

For a starting character you would not gain any financial benefit with the exception of going forward. I don't like the idea of one or two feats essentially giving a player 1.5 x the magic items everyone else has.


Thank you to all who have applied. There are some awesome character submissions and the decision will not be easy.

This recruitment will officially be closed as of about 7pm pacific time tonight, so any last-minute submissions or changes should be done before then. If your character isn't finished, I will skip it and move on to the next.

I will be sending a PM on Friday (maybe as late as Saturday) to the two players who are selected. To everyone else I want to say thank you and as mentioned before, I will likely be running another game in the relatively near future and I will think of you folks when opening that game for recruitment. I will try to remember to PM you about that when it opens.

-Zedth


Yeah, I'm not going to make that deadline. Probably a good indication that I might not currently have enough time to take on an additional game anyways ;)

I'll keep an eye out for your other game.


I would definitely be interested in your "Borderlands" game, if not selected here.
I do also love the classics...


"The Lucky Halfling" here. This is the profile for my character, whom I'm currently working on. I've taken the item creation feats into account and have chosen to refrain from them. I'll see what I can get done before the deadline tonight.

Whether or not I make it into the game, thank you for the chance and patience with all my questions.


Good luck to all


May the odds be ever in your favor. Or whatevs.


While I do hope to spin more of a story before the deadline, I have created bullet points of my character's experiences.

I was wanting to ask, are their any particular languages that would make sense to take around Crystallus? Being a xenophonic society, I've been trying to pick languages that I have seen playing a roll there. So far I have, Common, Abyssal, Celestial, Draconic, and Infernal. These I have pulled from references to the queen and what I figured books would have in the city. I have another seven to pick.


I do hope you will forgive the double post and lack of his extra languages, but here is my character submission.

Thank you again for your consideration.


Gamemaster Zedth Any GM who uses

Rule of Cool: This is an ambiguous notion that doing something awesome occasionally trumps the rules as written. Subject to GM discretion but player input is welcomed on when a "Rule of Cool" may apply.

Is a GM I want to play with, crafting a world with the GM is a think I really Enjoy doing. I would be very keen on working out how elf culture and local socialization works, with the events and locations in play.

I did this, it may help with stuff.

PC 10 Minute Background:

Five things about Sol Xue De Ron Ole

1. Sol is a Elf noble but when he war started she played that down, and just uses the name Sol Xue, and not her family name of De Ron Ole.
2. She was there at the start of the war, when Mylosis fell. In the streets fighting hand to hand.
3. Sol is old, but looks only middle aged , this is down to some gifted magic a few years ago. She has no idea who it worked just a one healing spell did this to her when miscast.
4. She was married once to a Half Orc, but had no children. She specks Orc well and understands thire culture.
5. She is a war veteran and has been a number of key battles. She has a slight reputation for being ruthless when dealing with devils.

Two goals:
1.) To vanquish the Devil army and being the land once more back to balance of the green faith.
2.) To get vengeance on the ones who killed her mother and father.

Two secrets: [One known to your PC one unknown]
1.)She hate the war, she wants to run and hide from it, to go back to her life when she was young. A family and children but fate has driven her to be a battle maid, fighting all her life to save the land. She feels robbed in a way, as if life is unfair, but she never shows it. To the outside world she is a hard fighter who cares only about killing devils.
2.)Her brother has been working to uncover the unrest in the Eleven City, he has been trying to get her to come home so he can hand the family business to her. Until she dose he is finding it hard to deal with the unrest. She can have the life she wants all she need do is go home. But she has vowed not to until the evil is gone.

Three relationships: [two Allies / one enemy]
1.)Her brother En Suo De Ron Ole, current lord of the elf house De Ron Ole. He is her Twin and as such she has a deep link with him and he to her. He is wise and clever, and spends his time running the family trade business.
2.) Knight Commander Sir Kenric Iron Fist, of the clan Iron fist. The day the war started she meet him and they have been friends ever-since. He has been her battle teacher and helped train her in some of the hardiest fighting in the war. They still keep in touch as they are both in The Consortium of Light.
3.)The Pit mage'Nalish-Gorash' a enemy who has sort revenge on Sol after she shattered staff of souls, in the battle of the 3 hills. She shot it with an cold iron arrow braking the Gem that held trapped souls. His power broken she place in the order of hells revoked for such weakness. He slunk off and has more than once tried to entrap and kill her.

So good luck everyone, as the Gamemaster Zedth, said some great PCs on offer here.

Silver Crusade

1 person marked this as a favorite.

So, just to makes things easier to see, here is a list of all the applicants:

I apologize if I missed someone.


The wait is killing me...lol
I enjoyed creating this character and hope to use it.
Good luck to everyone.


That's a lot of players for just two spots. :(

But you have to put your effort in and submit if you want to play.

Good luck everyone!


I have selected 2 of you and have sent PMs with formal invites. For those of you who were not selected, I wanted to say thank you for your interest and that I wish I had more time to devote to a 2nd table.

One unhappy duty of gamemastering is having to read multiple applications that are damn good, but ultimately having to turn most of them away. I can honestly say that after reading everyone's submissions I considered starting a second game, but alas I don't think I have the time to run two PbP games simultaneously. If the need for more PCs arises in the relatively near future, I know where I can come to fill the spot(s).

I hope to game with you folks in other games in the future, be it my table, yours, or otherwise.

-Zedth


As a GM who has had to the the same, I Fully understand GMZ. You also consulted your standing players for their input, which is always the best way when picking PCs to add into a game. I wish everyone good luck with the game, and play cool guys.


Congrats to those who got selected.


I appreciate the opportunity.
Maybe next time.
Thank you.


I'm interested in joining, I have over 4 years of gm and player experience in pathfinder and I'll fill what ever needs to be filled.

1 to 50 of 91 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Looking for 1-2 players for our epic adventure! All Messageboards

Want to post a reply? Sign in.