| rarebit |
Hi, I intend him to be a fighter and for now I've pegged him as a Dwarf though maybe Half-Orc would fit the concept better.
I want to focus on Intimidating as well as Combat maneuvers little bit.
Abilities (20 point buy; including racial bonuses and 1 upgrade):
Str: 16, Dex: 14, Con: 12, Int: 14, Wis: 10, Cha: 12
As for weapons I'm eyeing a Merciful +1 Dwarven Waraxe; +1 Large Shield; and +2 Armor (probably something heavy). Also a Longbow, Lucerne Hammer/ Dwarven Longaxe as backups. (I haven't thought about what weapons I would use as a Half-Orc, though)
The Weapon Focus/Training is going to go into Axes. (Again this is assuming a Dwarf as a race).
Here's the feats I'm thinking about
Weapon Focus
Dazzling Display
Disheartening Display
Intimidating Prowess
Killing Flourish (I'm not a Slayer, but I don't think the GM would mind)
And Also
Combat Expertise
Inproved
And the coming levels I intend to take Greater Improved Trip Power Attack and Felling Smash.
(The campaign is set to be short one - around 10 sessions & I don't know we'll continue after that.)
Alternatively I might take Enforcer with Stage Combatant isntead of Intimidating Prowess/Killing Flourish.
I like Stage Combatant alot because it goes well the history of the character. It also provides alot of interesting opportunities story-wise.
Enforser is also an interesting feat but theme-wise I imagine it being something else - you're trying to subdue and apprehend somebody, not cleaning a dungeon. (I could also try to get a mercyful weapon instead and skip this feat)
Anyway though, Enforcer/Stage Combatant is a powerfull combination, but the thing is it affects only 1 enemy, which means that it applies mainly to creatures that are slow to die. On the other hand if I can get a succesful Dazzling Display or something like killing florish to make (in most cases all the enemies in the encounter) shaken, then the only thing I need after that is an extra Dazzling Display and for all intents and purposes the encounter is over. (oh and skip om the extra Indimidate from Intimidating Prowess)
Other options:
Cornugon Smash - I don't know how much I need it if I can get Enforcer and besides I have to wait until I get Power Atack
Gory Finish - Another way of setting up Disheartening Display. Inferior alternative in case the DM doesn't let me use Killing Flourish
Dreadful Carnage - requires 11th level which my character would probably never reach. (also it requires Furious which means I have to use a two-handed weapon)
Hurtful - come to think of it, stacks very nicely with Enforced.
Something else I read this article about how you can use flour in the world of DnD and I like the idea of my character having something to throw in people's eyes. I don't know how the DM is going to handle this and if he's going to use the "Dirty Trick" maneuver(I doubt he's read any additional books). If decides to do so I might exchange Improved Trip for Improved Dirty Trick. DT is interesting because essentially you need to constantly invent "dirty tricks" to justify using it. And what's more it's not 1 thing, which means that you always figure out how to use it with every monster essentialy and there's no inoversal immunity (unlike tripping)
So does anyone have any suggestions regarding the intimidate track? Has someone tried a similiar build? Do you experience with Trip and the Dirty Trick maneuve? What weapons so you suggest for a Orc Fighter?
Any Architypes/Racial Traits/Items I could use?
Anything that could fit the Gladiator theme? (I don't like the Gladiator Archetype for the Fighter and don't care much about the Performance combat rules and would very probably never need to use them)
My party, besides myself are a Paladin, Bard/Rogue and a Rogue. Do you have any tactical suggestions on how I could synergise with them? How can I better set up the rogues for sneak attacks etc.
I might suggest some builds to the Rogues. We could get a nice synergy if someone got Shatter Defenses/Violent Display.
| Secret Wizard |
| Kazaan |
Dirty Trick is kind of the Swiss Army Knife of combat maneuvers. It's very versatile so I don't see it as being a bad choice for any front-line combatant; especially one like Fighter with feats to spare.
It also makes sense that a Dwarven gladiator would shy away from the sensationalized performance combat based on Charisma (a Dwarf's short-suit) and, instead, focus on a more straight-forward combat style.
Other than that, I don't see anything else to add. You've picked out a good and flavorful selection of feats and I can't think of any archetype in particular that would serve better than just the vanilla Fighter.
And if you really want Killing Flourish but your GM won't let you take it without actually being a Slayer, the Bounty Hunter Slayer archetype would probably be a very fitting transition. Ex Gladiator turned Bounty Hunter isn't exactly an unheard of character arc.