Design Challenge: Shaco from League of Legends


Advice


So after I've been theorycrafting a few character concepts, and playing games besides this, my fellow players jokingly suggested about if I were to create a PC based off of This character here. I do like a bit of challenge, and to be honest, it would make for a very interesting BBEG to face later down the road (if I decide to GM).

The sad thing is, I believe that I may have found a way to accomplish this, but I am unsure as to whether it will be functional or not. Without further ado, let's begin:

To start, he has 4 signature "skills," so to speak, that should be attainable in order to properly capture the playstyle of the original character. The first is the ability to go invisible, which can be easily replicated either through talents or a magic item. The second is his Jack-in-the-Box, which is fairly difficult to attain (looks like a trap of some sort, maybe available through a feat?), the third is the ability to throw a dagger-like weapon onto an enemy (can be done with a special weapon property with his basic weapons), and the last one is the ability to create a false clone of himself that can attack, deal damage (but can't use any abilities), and explodes upon death (dealing further damage).

The level scheme is fairly simple. I will probably pick up 4 levels of UCRogue (Knife Master archetype), which makes him Dexterity-based, gives him Debilitating Injury, and access to the first of his special abilities via the Minor and Major Rogue Talents. Since he runs around with two dagger-like weapons (plan to use Kukris because stats), TWF seems to be the go-to here. From there, I project going Slayer to capitalize on Sneak Attack, grab Studied Target, bonus feats, and so on, but if there are other acceptable options, I would consider them.

For race, it's difficult to say. He's known as "the Demon Jester," so perhaps Tiefling, since they are demonic in nature? Maybe with one of the variants (like the Rakshasa-Spawn)? I wouldn't know, but some guidance here would be appreciated. Prefer to have bonuses to Dexterity, and some other attribute.

Anyway, here's my current thoughts. Some community insight would be appreciated here; I would like to see this come alive, so to speak, and give my fellow players a shocking stab to their imaginations when I propose playing a "Shaco" for a campaign or two.


Id say your on point so far with Unchained Rogue. Possibly Unchained 4, then into Wizard, nr Sorcerer. Pick up Shocking Image for your "Clone" that deals damage on death. That requires 4th lvl spell casting so expensive to dip into. To get around the multiclass into Wiz/Sor maybe drop Knife Master, and pickup counterfeit Mage, getting you wand access for free action wand draws, and the spells required for Shocking Image, Vanish, etc. No need for Minor, or Major magic talents that way.

Jack-in-the-box would be a typical trap. So if your a DM, simple and easy, if not, setting up traps isn't very easy when your running with a group.

By dropping Knife Master and picking up Counterfeit Mage the wands allow for the magical abilities freeing up your rogue talents. Turn around and apply those rogue talents to Quick Trapsmith for setting traps as a full round, and cunning trigger to set them off as a swift action from 30' out, so you can do it while running away.

Get really deep into it, pick up Wand of Vanish, Wand of Shock Image, and Wand of Improved Trap and your off to the races. This will keep your sneak attack damage progression on point, and rogue talents coming in steady to patch whatever you may be missing.


I am very interested in the Trapsmith stuff, since it beats the alternative (Trapper Ranger), though since it scales off of Rogue level, it may very well end up being bad, especially since CR 10 Traps are about as good as it gets (which can be fairly crappy by the time I get access to them, and it can be very easily-ruled that it would take forever to make them work, making them not such a great combat option). I could always pick up a Familiar or something, and just treat it as if it were a "Jack-in-the-Box," via Eldritch Heritage (Arcane), but I wouldn't know what to do to make it decent offensive-wise.

Shocking Image seems fairly silly, even if it fits thematically. It only deals 2D6 Electricity; if it scaled, I'd be infinitely intrigued, but 2D6 at 7th/8th level is like throwing a level 1 Goblin with a Large Bastard Sword at a level 8 party. There's also the matter that, because it's an "Image" spell, I have to Concentrate on it, which means I'm not being able to do the other cool stuff that Shaco can normally do, so mechanically speaking, even if it wasn't that great of an option, it's a complete bust.

I do wonder if it's worth it to simply go pure Rogue and capitalize on Talents, while improving Debilitating Injury, but lacking (mostly) full BAB seems like a downer, especially for being combat oriented.


Honestly, I feel like his abilities are really simple. Just be a ninja and you take vanish (decieve), invest in traps, invest in poisons (the knife throw ability is called Two-Shiv Poison, and has a passive alongside the knife throw) just throw the knife as normal (since it has a pretty short range in game). For his ultimate, take the shadow clone trick. Sure it can't attack, but flavor wise this gets you Shaco. His passive is called backstab, and is of course handled by sneak attack.

I feel like it will never quite work properly, because I just feel that traps aren't really worth it in pathfinder, and getting an entire new character to flank with seems really powerful, but I mean the abilities are all found in one class.


Eldricht Scoundrel? Even if you only get the magus spell-list and reduced sneak attack you dont have to multiclass for your spells.
The problem is to find something that is usable, somehow mix silent image with magehand with a note with explosive runes?

But i feel like rogue wont have a proper access to his kit, maybe go Divine Tracker and pick a trickster god where you get the blessing which is basically a mirror image ( Or get mirror image otherwise, and lose out on the "explosive clone ), and take 3 levels in Horizon walker for 3 + wis Dimension doors per day just to get that teleport down.

*shrug* The 3rd party "unchained" version of the ninja mayhaps?


So your not overly impressed with anything I offered, lets try again.

Tiefling of course for the "demon" side, Unchained Rogue, pick up Dodge, Mobility, and Combat reflexes. Drop 3 levels into Shadow Dancer, and you have your "Clone" flanking partner in the form of your Summoned Shadow.

Rogue talent into Quick Trap Smith, and Combat Trick Two-weapon fighting.

That sets you up for entry into Shadow Dancer by lvl 6. Your completely Dex based, gets you two weapon fighting with Kukri as you requested. Pick up a wand for Vanish as your signature wand for the time being until you get Minor and Major Magic to replace it. Assuming you go Counterfeit mage, if you go Knife-Master you end up delaying vanish while waiting on a rogue talent to pick it up through Major and Minor magic. You could still work the wand with vanish in using a spring-loaded wrist sheath, toss a dagger, and flick of the wrist you have a wand.

This build will give you two-weapon fighting, Kukri"Daggers" with a better crit range but cant be thrown, or normal daggers smaller crit range, ability to turn invisible, and vanish from sight, Back stab damage through sneak attack, traps can be set in a full round action, and a "clone" combat buddy to help with sneak attacks, or a distraction.
pick up accomplished Sneak attacker for your shadow dancer dip and your progression with Sneak attack doesn't take a hit.

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