| MageHunter |
Hello everyone!
I was messing around with another theorycraft so I think I might debut it here. It's not really serious so if you guys want to use it go ahead.
I have a Half-Orc Witch (Scarred Witch Doctor) 5/ Fighter 1/ Eldritch Knight 6.
Pretty much to use you just self-buff and try to wreck. Unfortunately he doesn't have a lot of spells, so he is a little nova-reliant. If used as an NPC though, that shouldn't be a problem.
Some people may say that the stats look a little weak, but keep in mind post-buffing it should definitely look more threatening.
So, feel free to just critique and see if the idea looks good!
Oh and, uh, there is also a character backstory if you guys think it could be better.
| UnArcaneElection |
After calculating bonuses for level advancement (assumed all 3 to Int) and magic items, seem to be a 21 point buy.
Anyway, with that insane Dex, how about going for Combat Reflexes and Reach (Juicy AoOs), and preferably Improved Trip? Might even be worth the Exotic Weapon Proficiency to get an Elven Branched Spear for an additional +2 on the attack rolls (even if you give up Weapon Focus for Exotic Weapon Proficiency, you still come out ahead on your AoOs); would need to have the Agile enchantment to make up for no equivalent of Dervish Dance for it.
Also, if you aren't rushing for the Eldritch Knight capstone (Spell Critical), you might as well go for Witch 6 before starting Eldritch Knight. This gets you another Hex and another Patron spell, and another level of Hex progression (which Eldritch Knight doesn't help with) without hurting your BAB and only slightly delaying your hit point progression.
| MageHunter |
Kind of advice I'm looking for. When I have time I'll drop an EK level. Any ideas for kinds of hexes to grab?
I'll see about fitting in combat reflexes. He does have the spell longarm but I'll mull over the Elven Branched Spear.
Oh yeah, and I probably should have written it down, but only two of the stat increases went to INT. I think I raised CON as well.
| UnArcaneElection |
Since your Hex DC and scaling is going to quit increasing after Witch 5 or 6 (Eldritch Knight doesn't progress these), look for Hexes that either don't allow a Save or aren't for use on enemies, and either don't scale or scale very slowly after level 5 or 6 (Flight qualifies for the former but not the latter, since the duration of the flight usage scales rapidly with Witch level).