Good familiars for a Witch with Synergist Archetype?


Advice


So I'm considering playing a synergist witch and I'm looking at familiars.

I was thinking, to make it really worthwhile to be a Synergist, you shouldn't just use the hybrid form to keep your familiar safe from harm but also gain something like senses, movement types or other useful abilities.

Currently I'm lvl 2 and have already started playing the character as a normal witch with a Greensting Scorpion, but am allowed to make changes between first and second session. So I was considering something like a bat or an improved familiar along with Synergist. The campaign we're playing is Hell's Vengeance so the char is Lawful Evil for selecting improved familiars. I have been looking at getting a Sin Seeker but don't really like the idea of merging with a blind flying pig and halfly becoming one, but I am still considering it.

Any advice from someone who knows their way around familiars would be really appreciated! Even if they aren't available to a Lawful Evil character, it would still be interesting to hear suggestions.


Imps get commune which is handy. Plus, they'll just subtly corrupt you. Imo Consulars (see bestiary entry) get cool SLAs.

Homunculi are pretry cool if you've got the cash.


Imp seems kinda cool, and I'm lawful evil already so it might fit. I don't like the comment that imps tend to want to get their masters dead though. I kinda wish it had more senses to convey through Synergist archetype to the hybrid form though. Darkvision is nice, but Ioun Wyrd and Sin Seeker both have blindsight for example.

I haven't found any, but isn't there any familiar that has 3 or more of: Blindsight, Darkvision, Scent, Fly, Climb, Burrow, Swim.

It'd become a contender for sure.


Ioun Wyrds have flight and blindsight 30ft.

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