Clarification for the Swirling Smoke Tattoo


Rules Questions


My GM recently gave me permission to get the Swirling Smoke magic Tattoo cause I felt it'd add my character's theme of hunting in the dark(kinda). After looking at it carefully though, I realized it's actually pretty strong(for 12.5kgp) and want some clarification on the rules for it.

Swirling Smoke Tattoo wrote:


If the tattoo is visible when the bearer is hit by a melee or ranged attack or when the bearer fails a Reflex save, the wearer can activate the tattoo to shroud herself in mist as an immediate action. This imposes a 20% miss chance on attacks made against the bearer.
On a failed Reflex save, it grants the ability to reroll the Reflex save and gain a +4 bonus. The bearer can use this ability three times per day.

I'm more confused with the first paragraph. I understand that if an enemy hits me with a ranged attack, I can activate it as an immediate action.

I assume it means that it doesn't provide the 20% miss chance for the attack that hit me since if it did then the attack might not actually hit me. So that means it only works for attacks after the first that hit me.(correct me if any of this paragraph is wrong though)

But then, how long does the 20% miss chance last? For only that turn? Until end of the round? End of Combat? Forever?

My gm is pretty nice so I don't him to feel like I cheated him by asking for something really OP. I haven't bought the item yet. (I could afford it, but I had other things to buy as well. My next chance will be when we're in a big city) So I hope I can get a solid answer before I get enough coin again.


It definitely does not last forever, otherwise it would be pretty useless to use it 3 times a day.

Other than that you're right, the text doesn't give a duration. I would use the duration of the spell required to make the tattoo, blur, which is 1 min/lvl. That comes out to 5 minutes at the minimum level required to create the tattoo, or 3 minutes at the minimum caster level for the spell.


Ridiculon wrote:

It definitely does not last forever, otherwise it would be pretty useless to use it 3 times a day.

Other than that you're right, the text doesn't give a duration. I would use the duration of the spell required to make the tattoo, blur, which is 1 min/lvl. That comes out to 5 minutes at the minimum level required to create the tattoo, or 3 minutes at the minimum caster level for the spell.

That's a good baseline, I'll work it out with my gm , but the baseline you provided is good to start with.

Also, is "The bearer can use this ability three times per day." referring to both abilities or only the second one? I thought it only referred to the second one, but now that I think about it it sounds too good for the first one to be usable all day without cost.


1 person marked this as FAQ candidate.
RandomReverie wrote:

My GM recently gave me permission to get the Swirling Smoke magic Tattoo cause I felt it'd add my character's theme of hunting in the dark(kinda). After looking at it carefully though, I realized it's actually pretty strong(for 12.5kgp) and want some clarification on the rules for it.

Swirling Smoke Tattoo wrote:


If the tattoo is visible when the bearer is hit by a melee or ranged attack or when the bearer fails a Reflex save, the wearer can activate the tattoo to shroud herself in mist as an immediate action. This imposes a 20% miss chance on attacks made against the bearer.
On a failed Reflex save, it grants the ability to reroll the Reflex save and gain a +4 bonus. The bearer can use this ability three times per day.

I'm more confused with the first paragraph. I understand that if an enemy hits me with a ranged attack, I can activate it as an immediate action.

I assume it means that it doesn't provide the 20% miss chance for the attack that hit me since if it did then the attack might not actually hit me. So that means it only works for attacks after the first that hit me.(correct me if any of this paragraph is wrong though)

But then, how long does the 20% miss chance last? For only that turn? Until end of the round? End of Combat? Forever?

My gm is pretty nice so I don't him to feel like I cheated him by asking for something really OP. I haven't bought the item yet. (I could afford it, but I had other things to buy as well. My next chance will be when we're in a big city) So I hope I can get a solid answer before I get enough coin again.

I think what it meant was, "When you would be hit" you would activate it to get 20% miss chance (and it lasts for that attack).

But as written, after being hit, you get benefit of blur for 5 minutes.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Clarification for the Swirling Smoke Tattoo All Messageboards

Want to post a reply? Sign in.