| EltonJ |
Anyone interested in an Eberron game using the Pathfinder ruleset? Game will happen on Roll20. I've had it with PbP games.
Game will be set in Karrnath. Players will be Karrns, so running into a certain vampire might be interesting. Adventuring will happen mostly in Rekkenmark.
Rule sets allowed:
* Pathfinder CRB
* Pathfinder APG
* Ultimate Combat and Magic
* Pathfinder ACG
3rd Party Rulesets used:
* Eberron Campaign Setting (3.5, by Wizards of the Coast)
* Five Nations
* Eberron Player's Guide
* ULTIMATE PSIONICS
Recommended 3rd party rulesets:
* Races of Eberron
* Dragonmarked
* Secrets of Sarlona
1st Party Rulesets not used:
* Occult Adventures
A really good conversion is found here. Yep, it's Tzizimine's.
| EltonJ |
I am possibly interested. So then you are not allowing an soft cover books? Also, what about Ultimate Intrigue? There is some good material for an urban game.
Well, I never read Ultimate Intrigue. I was going to, though. As soon as I can pick up a copy.
As for softcovers: case by case basis (i.e. the Player Companions).
| EltonJ |
A Rooftop Runner sounds like a great fit for this game. I am not sure on race.
Changeling or Shifter are my recommendation.
| EltonJ |
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Would be fun to roleplay a magic oriented minotaur.
Any idea of your build rules yet?
20 points (or 4d6 arranged to taste), 2 traits, and . . . gunslingers are limited to the crossbow ace and wandslinger archetypes. There is no gunpowder in Eberron. My reason is simple:
Mankind (and Otherkind) forgot how to make it as magical explosions were cheaper.| DM Grimshaad |
DM Grimshaad wrote:Would be fun to roleplay a magic oriented minotaur.
Any idea of your build rules yet?
20 points (or 4d6 arranged to taste), 2 traits, and . . . gunslingers are limited to the crossbow ace and wandslinger archetypes. There is no gunpowder in Eberron. My reason is simple:
Mankind (and Otherkind) forgot how to make it as magical explosions were cheaper.
Roger. I'll cook something up soon.
| EltonJ |
Any restrictions on animal companions?
I haven't thought that far ahead. Let me check the animal companions first, then I can see what is restrictable. New word there.
You can choose from:* Falcon
* Mouse
* Owl
* Snake (like a black adder)
* Stag
* Wolf
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That should do it. Those are the animals that should be warm blooded and are compatible with Karrnath's climate. The monkey is iffy. Most monkeys prefer the hot jungles of Breland and Zilargo. But if you can make a good sale for a monkey in Karrnath, I'll let you keep it.
| DM Grimshaad |
Okay, I went with a Minotaur Witch with the Hedge Witch & Hex Channeler archetypes.
I used the Middle Aged age effects for a bit of a boost mentally, if that's okay? Ended up with:
STR: 10
DEX: 10
CON: 10
INT: 18
WIS: 16
CHA: 13
I dropped Str & Con to 7 to gain a +8, boosted Dex to 13, boosted Int to 17, Wis to 15, & Cha to 14. After subtracting 1 from all the physical score and adding 1 to all the mental scores for Middle-Aged this is what I got.
Alright, more questions, lol. Where would I go to find the Stag familiar stats and such? I'd want that for a familiar. Can I have a white one? :D
Following the white stag note, I am going exclusively caster and heavy on the support. Basically completely usurping the classic minotaur just because it will be fun. This being said I would like to use the Race Builder to change out the gore attack, natural armor, and reach with something less physically oriented. The following is what I came up with.
Pale One: You were born with long, fragile, white horns, pale white fur, and eyes with white pupils ringed by grey. Other minotaurs view you with a superstitious reverence but rarely linger around you, the eeriness of your birthright unnerving them.
While most minotaur sport powerful horns and a penchant for brutal melee combat, Pale Ones prefer to care for and guide others. The fact that Pale One birth rates are utterly random stymies any possibility of them ever having a lasting effect on minotaur culture at large. This realization does not halt their selfless acts, and Pale One healers are always a welcome aid to their communities.
(1RP)-Pale Ones gain +2 racial bonus on saving throws against disease and mind-affecting effects.(Undead Resistance)
(1RP)-Pale Ones take no penalty from energy-draining effects, though a Pale One can still be killed if it accrues more negative levels than it has Hit Dice. After 24 hours, any negative levels a Pale One has accrued are removed without the need for any additional saving throws.(Resist Level Drain)
(3RP)-Pale Ones gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.(Deathless Spirit)
Replaced Racial Traits: Natural Attack: Gore (1d6, Primary): 1 RP, Natural Armor: +1 natural armor bonus to AC: 2 RP, Improved Natural Armor: +1 natural armor bonus to AC: 1 RP, Reach: 10' reach: 1 RP[/i]
Lemme know what you think. Hope it's not too much of an irritant.
| EltonJ |
Okay, I went with a Minotaur Witch with the Hedge Witch & Hex Channeler archetypes.
** spoiler omitted **
** spoiler omitted **...
Okay, the closest to a white stag is located here, thanks to Frog God Games.
"Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level."
Animal companion for hunter, actually.
| EltonJ |
Alrighty, much obliged.
What kind of Master Bonus from it? I'm thinking either +4 Initiative, +3 Perception, or +3 Survival.
Also, are the abilities scores and the replacement traits okay to use?
Yes, as long as your character is middle aged. As for having a white stag (albino) as a familiar, the Master Bonus you should get is +3 perception.
| EltonJ |
If it for some reason ends up on the boards vice Roll20, I'd be interested. I might be potentially interested if my IRL game, which is on the brink of collapse due to scarce membership, collapses.
Nice to see you again, Tenro! Thanks for the vote of support. It should be on the roll20 boards as well. :)