My player wants to run a weird build and I want advice


Advice


My player in my biweekly game is playing a gunslinger, and he informed me that he wants to go to level 6 and then go ninja.
I don't really know what this build would turn out like and I want some advice so I can help build it


What does he want out of Gunslinger 6? If it's just dex-to-damage then he could go Fighter (Trench Fighter) 3 and save 3 levels instead. Gunslinger isn't very good anyways.


Johnnycat93 wrote:
What does he want out of Gunslinger 6? If it's just dex-to-damage then he could go Fighter (Trench Fighter) 3 and save 3 levels instead. Gunslinger isn't very good anyways.

Well yeah there's dex to damage, but it's also a story thing. He was raised by bandits that killed his family blah blah blah. And so he would be trained as a gunslinger, I suggested trench fighter but he for sure wants gunslinger


Well then, there are some questions to ask-

A. Does he intend to TWF? Generally, be wary of any attempt to TWF guns. They attack touch AC, so they are more than able to hit even when they are dealing with penalties from deadly aim and iteratives. If it is just one gun, then it is, generally, 'ok'. Don't allow double barreled pistols either, for similar reasons.
B. Your player will be aiming to attack flatfooted, touch AC. Touch AC from guns, flat footed because they want to get sneak attack. And since a lot of high CR creatures have size penalties to AC and below 10 dex, then the AC will be below 10. How comfortable are you with that?

So, some advise- get familiar with the various ways to get concealment. A miss chance is a much better defense against archery (especially guns) than pretty much anything else. This is especially true when you have to deal with sneak attacks. So make sure that every caster has some kind of darkness/smoke/invisibility spell.

Johnnycat93 wrote:
What does he want out of Gunslinger 6? If it's just dex-to-damage then he could go Fighter (Trench Fighter) 3 and save 3 levels instead. Gunslinger isn't very good anyways.

Well, gunslinger does give basic deeds, including the one to deal with misfires. And I am guessing that the player wants '6' levels because they are aiming for nimble as well (there are also general multiclassing benefits- it is a full BAB class with good fort, so not terrible, if...bland)


lemeres wrote:

Well then, there are some questions to ask-

A. Does he intend to TWF? Generally, be wary of any attempt to TWF guns. They attack touch AC, so they are more than able to hit even when they are dealing with penalties from deadly aim and iteratives. If it is just one gun, then it is, generally, 'ok'. Don't allow double barreled pistols either, for similar reasons.
B. Your player will be aiming to attack flatfooted, touch AC. Touch AC from guns, flat footed because they want to get sneak attack. And since a lot of high CR creatures have size penalties to AC and below 10 dex, then the AC will be below 10. How comfortable are you with that?

So, some advise- get familiar with the various ways to get concealment. A miss chance is a much better defense against archery (especially guns) than pretty much anything else. This is especially true when you have to deal with sneak attacks. So make sure that every caster has some kind of darkness/smoke/invisibility spell.

Johnnycat93 wrote:
What does he want out of Gunslinger 6? If it's just dex-to-damage then he could go Fighter (Trench Fighter) 3 and save 3 levels instead. Gunslinger isn't very good anyways.
Well, gunslinger does give basic deeds, including the one to deal with misfires. And I am guessing that the player wants '6' levels because they are aiming for nimble as well (there are also general multiclassing benefits- it is a full BAB class with good fort, so not terrible, if...bland)

A: yes he does, but he has sword pistols, essentially pistols that do 1d6 and are a short sword so he plans on firing then slipping away to sneak attack.

B: yeah kinda, I mean he's not gonna break the game so it should be fine


Dox of the ParaDox twins wrote:
Johnnycat93 wrote:
What does he want out of Gunslinger 6? If it's just dex-to-damage then he could go Fighter (Trench Fighter) 3 and save 3 levels instead. Gunslinger isn't very good anyways.
Well yeah there's dex to damage, but it's also a story thing. He was raised by bandits that killed his family blah blah blah. And so he would be trained as a gunslinger, I suggested trench fighter but he for sure wants gunslinger

I don't really understand what you're asking then. Tips to make this character good? Sounds like the player already has a pretty good idea for what he wants.

lemeres wrote:

Well then, there are some questions to ask-

A. Does he intend to TWF? Generally, be wary of any attempt to TWF guns. They attack touch AC, so they are more than able to hit even when they are dealing with penalties from deadly aim and iteratives. If it is just one gun, then it is, generally, 'ok'. Don't allow double barreled pistols either, for similar reasons.
B. Your player will be aiming to attack flatfooted, touch AC. Touch AC from guns, flat footed because they want to get sneak attack. And since a lot of high CR creatures have size penalties to AC and below 10 dex, then the AC will be below 10. How comfortable are you with that?

So, some advise- get familiar with the various ways to get concealment. A miss chance is a much better defense against archery (especially guns) than pretty much anything else. This is especially true when you have to deal with sneak attacks. So make sure that every caster has some kind of darkness/smoke/invisibility spell.

Johnnycat93 wrote:
What does he want out of Gunslinger 6? If it's just dex-to-damage then he could go Fighter (Trench Fighter) 3 and save 3 levels instead. Gunslinger isn't very good anyways.
Well, gunslinger does give basic deeds, including the one to deal with misfires. And I am guessing that the player wants '6' levels because they are aiming for nimble as well (there are also general multiclassing benefits- it is a full BAB class with good fort, so not terrible, if...bland)

Misfire isn't enough of an issue to justify commitment to Gunslinger. Deeds are by and large garbage, especially since the nerf to Signature Deed. Nimble is the only semi-worthwhile thing, and even that's not especially impressive.

I'd also advise the opposite: buff guns, or at least don't nerf them. Guns are a pretty terrible weapon, all things considered. So much so that the a Bolt Ace with a crossbow can put them to shame.


Dox of the ParaDox twins wrote:
B: yeah kinda, I mean he's not gonna break the game so it should be fine

Just be aware- classic go tos for 'strong monsters' tend to get torn up by a good dozen or so attacks that some TWF double pistols... things tend to go poorly for dragons that rely upon their natural armor.

You can of course minimize this problem... it is the extra bit of GM work where you have to ask yourself 'what happens if he focuses on this one creature the entire time?' Not a problem with a group of orcs, since you can just throw more orcs and get a similar result. But a necro mancer using spells to buff and support his undead? That can change the nature of the encounter.

So remember- more enemies of the same role (apprentices of the evil wizard?), concealment and other miss chances, and just staying far enough out of the first ranged increment that you are not dealing with touch AC any more


I once ran a full ninja with sword-pistols. Fun as all hell, loved the feeling of being an invisible gunslinging assassin, but it wasn't really anything too bad. Sneak attacks were most of my damage, the guns just made it easier to land them. And since they're going for six levels of gunslinger, their sneak attack won't be very impressive for a while.

Six seems like a weird number though, you'd think he'd either stop at five, or go to seven.


Tyinyk wrote:

I once ran a full ninja with sword-pistols. Fun as all hell, loved the feeling of being an invisible gunslinging assassin, but it wasn't really anything too bad. Sneak attacks were most of my damage, the guns just made it easier to land them. And since they're going for six levels of gunslinger, their sneak attack won't be very impressive for a while.

Six seems like a weird number though, you'd think he'd either stop at five, or go to seven.

Yeah, I suggested 5 to him but he hates odd numbers and doesn't want to switch classes on one


I can understand that, too bad for him he's doing it on a class that lends itself to splitting on odd levels.


Dox of the ParaDox twins wrote:

My player in my biweekly game is playing a gunslinger, and he informed me that he wants to go to level 6 and then go ninja.

I don't really know what this build would turn out like and I want some advice so I can help build it

Do both classes exist in your setting as player options. If so, then let him run with it. I really doubt that there will be any synergy poblems.

Grand Lodge

Tyinyk wrote:
I can understand that, too bad for him he's doing it on a class that lends itself to splitting on odd levels.

It's not SUCH a bad decision. The lvl6 gains aren't a full dead level.


  • +1BAB, He gets a 2nd iterative at level 6, instead of level 7 if he'd gone Guns5/NinX.
  • +1 Fort/Will/Ref Saves
  • +1 AC through Nimble

Instead of advancing Ninja one level later.


Tyinyk wrote:
I can understand that, too bad for him he's doing it on a class that lends itself to splitting on odd levels.

Yeah,oh well as long as he has fun I suppose

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