Clubber mastery


Advice


Pathfinder Adventure Path Subscriber

Yes...the mighty club. 1d6 20x2. What amaaazing stats. :)

Kidding aside I had it planted in my brain to try this out. Club is about the closest analogue I could find to a wooden sword and it's already in the system.

I prefer speed over armor so while open to both barbarian and fighter, leaning towards barbarians for their fast movement. Favoring 2H use.

Yes I know I will lag behind those who select better weapons. But I was looking for some suggestions regarding feats and archetypes.

Prefer to use Paizo only.

Race-wise while I prefer human I'm open to some of the demi-human races. 20 point buy I suppose?

Any suggestions regarding builds? Or point me to a guide if you have one that covers my concept. IDK if unchained barbarian is better for this concept or not, but I'm open to it as well.

Single class progression please, no splash.

Thanks!


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I find a great club on an oversized goblin gnasher hilarious. Grapple with your bite attack, and smack them with the club.

Druid with Ironwood spell for an actual wooden sword.

There was a pretty recent thread and I saw Forge priest War priest for better damage and the ability to enchant a random stick.

Or a bard. If you're going clubbing you're gonna have some wild parties...


Advanced Weapon Training grants the Fighter the ability to apply Warpriest weapon dice to a weapon, which completely negates your d6 problem. It can be taken as a feat at level 5.

There are an awful, awful lot of ways to go Fighter these days. Mutation Warrior is still a monster-and-a-half, though even just plain Fighter gets all kinds of possible abilities from training features, combat styles and etc.

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