My Wizard: What Do Next I Ask?


Advice


Hey, Everyone:

Apologies for another thread asking for advice on what should I do next with my character :3 Thank you for your time, help, and patience! (I believe in the Oxford Comma!)

My group recently started Crypt of the Everflame, which will then lead into other Pathfinder RPG modules creating a hodgepodge campaign of sorts. Anyway, this is my first time playing in years (as I'm the resident DM), plus this is my first time playing a full-caster as a PC.

If it affects any advice here is our party composition: Human 2H-Melee Inquisitor, Human Undead Lord Cleric, Half-Elf Sniper Rogue, and a Human Morningstar-wielding Medium. I am an Arctic Elf Conjurer with the Teleportation subschool. (The "Arctic Elf" bit is just some alternative racials and aesthetic retoolings I picked up from the srd and some of my splat books.)

Here she is!

ZAY, Female Elf Conjurer:

ZAY
female elf conjurer (teleportation) 2
NG medium humanoid (elf)
Height 6’ 4”; Hair shock-white; Eyes azure blue Skin slight bluish hue
Init +9; Senses darkvision 60ft.; perception +11

DEFENSE
AC 13 (flat-footed 10; touch 13)
hp 19 (2d6 +2 con +2 favored class +3 toughness)
Fort +1, Ref +3, Will +4 (+2 vs. fear)
Special Resist: Cold/5

OFFENSE
Speed 30 ft.
Melee quarterstaff +0 (1d6 -1)
Ranged mwk. light crossbow +5 (1d8)

Spells
1st (4/day) – snowball (DC 16), grease (DC 16), mage armor, stumble gap (DC 16)
0th (at will) – acid splash, detect magic, mage hand, open/close

STATISTICS
Str 8, Dex 17, Con 12, Int 18, Wis 12, Cha 8
Base Atk +1; CMB +0; CMD 13
Feats Spell Focus (Conjuration), Toughness, Scribe Scroll, Alertness
Skills Acrobatics +5, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +8, Knowledge (History) +8, Knowledge (Nature) +8, Knowledge (Planes) +8, Linguistic +9, Perception +11, Spellcraft +8

Traits Courageous (combat), Paragon of Speed (regional), Seeker (social)

Drawback Overprotective

Languages Common, Elven, Draconic, Abyssal, Infernal, Celestial, Orc, Sylvan

School Abilities: Conjuration: Summoner’s Charm (+1 round), Shift (5ft.) 7/day
Opposition Schools: Necromancy, Enchantment

Racials: Arctic Elf: darkvision 60ft. (replaces low-light vision), elemental resistance 5 (cold) (replaces elven immunities), keen senses, overwhelming magic (free Spell Focus feat) (replaces elven magic and weapon familiarity)

Spellbook 1st – burning hands, color spray, enlarge person, obscuring mist, grease, mage armor, magic missile, snowball, stumble gap

WALTER (Familiar - Arctic Hare)
N Tiny animal
Init +3; Senses low-light vision; Perception +8

Defense
AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size, +1 natural)
hp 9 (half my HP)
Fort +1, Ref +5, Will +1
Special Improved Evasion

Offense
Speed 50 ft.
Melee bite +4 (1d3–4)
Space 2-1/2 ft., Reach 0 ft.

Statistics
Str 3, Dex 16, Con 9, Int 6, Wis 12, Cha 5
Base Atk +1; CMB +4; CMD 10 (15 vs. trip)
Feats Run, Alertness
Skills Acrobatics +8 (+16 to jump), Perception +8, Stealth +16 (+20 in snow); Racial Modifiers +8 Acrobatics when jumping, +4 Stealth in snow
Familiar Bonus: +4 to master’s initiative checks

What should the map of my character look like? What kind of feat-path would be advantageous for her? I'm not sure where to go with her, but I am having a blast playing a Wizard - I really enjoy her :)

Thanks again for the advice, time, and help!


The artic theme you seem happy and set on but as far as Wizard I'm not seeing by spells or even feats you are locked in on being a specialist. My first advice is take Combat Casting over Toughness. +3HP is nice but nothing special. I'd rather have the +4 for concentration check.
My one Wizard I had was an Exploiter Wizard for Wrath of the Righteous. He was a demon slaying blaster. He was designed to blast through a demons spell resistance. Even when another player created a Sorcerer I was still the blaster over him.

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