| David knott 242 |
The Unchained rules are deadlier. I remember my character being seriously weakened by poison early in our current campaign but recovering perfectly within a week. Since I had just gotten Pathfinder Unchained at that point, I looked up those rules and realized that the same poison using the Unchained rules would have killed her.
| Zenogu |
They're fun. It always felt strange that poison/disease did ability damage, but never afflicted the target with an actual status (such as, you know, feeling sickened?). Also it encourages PCs to use poison more often than with the old rules, since poison was meant for long-term enemies and affairs. A minion who took 3 Strength damage who died in a fight anyway didn't leave a very good impression for typical PC use. Now, essentially they can be well-placed debuffs and conditions (which goes both ways, for and against PCs).
While this does generalize a lot of poisons in that most of them will still do the same things, it's very easy to implement. How many poisons were necessary anyway?