Standard Poison Rules vs Unchained Poison Rules


Rules Questions


Has anyone used the Unchained rules? I'm starting a new campaign with a friend and would like to make use of the Unchained rules, but would like to get the opinions of some folks who've used them. What did you think of them?


Pathfinder Starfinder Society Subscriber

The Unchained rules are deadlier. I remember my character being seriously weakened by poison early in our current campaign but recovering perfectly within a week. Since I had just gotten Pathfinder Unchained at that point, I looked up those rules and realized that the same poison using the Unchained rules would have killed her.


I like deadlier. I'm just old school enough to really dislike how 3.5/PF nerfed poisons. They're no longer scary at all.


They're fun. It always felt strange that poison/disease did ability damage, but never afflicted the target with an actual status (such as, you know, feeling sickened?). Also it encourages PCs to use poison more often than with the old rules, since poison was meant for long-term enemies and affairs. A minion who took 3 Strength damage who died in a fight anyway didn't leave a very good impression for typical PC use. Now, essentially they can be well-placed debuffs and conditions (which goes both ways, for and against PCs).

While this does generalize a lot of poisons in that most of them will still do the same things, it's very easy to implement. How many poisons were necessary anyway?


True, and the pitifully easy save DCs really galled me.

Sovereign Court

Really - poison rules don't mesh with Pathfinder/D&D abstract HP. Most of the time you aren't really being hit, so why does poison affect you every time you lose HP?

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