first magical item creation


Advice


I have played in a number of games but I have never tried to create a unique magical weapon or item. I have always just used what the party found that best suited my character.
I came up with a concept for a bow that functions as if using the manyshot feat.
Major Creation- Adimantine Arrow cast onto a bow.
I envision it working like this. I have even given the user negatives to using it like the manyshot feat.
Every time the bow is drawn an adimantine arrow is created. If the user places an arrow on the string that user takes a -2 on the attack roll but if the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack, or vital strike) and critical hit damage only once for this attack.Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow as if 1 str catigory less, other damage bonuses, such as a ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow. Much like the manyshot feat.
Expected cost 31,000gp (Lev 9 wiz+lev 5 spell×2000gp plus materials)
Is this an unrealistic creation?


Yes. Wildly so. Your concept is super powerful, your pricing was both done wrong and is wildly inappropriate for what you want, and your description is messy.

First off, your weapon doubles all attacks. Manyshot only works on the first shot of a full attack. Manyshot also doesn't have any downsides (precision damage only counting once is not really a downside on "free extra arrow"). Your bow's downside is a -2 to attack and "1 str catigory less", which isn't a thing. If you mean "as if the composite bonus was 1 less", that's just -1 damage (and only if they already hit the max). To double all attacks, that's even better than the old pre-errata double-barreled pistols.

Your pricing is wrong. Nothing adds spell level and caster level, you multiply them. So it would be 90,000.

Your pricing is also incorrect, as you first need to compare to existing items. The spell-in-a-can formula is a last resort, and this one doesn't even really work. Why would creating an arrow let you shoot them twice as fast? There's not an exact copy for what you want but we can still approximate. Feats cost around 5,000 for the @#$%^& feats with no prereqs, presumably something like Manyshot costs at least 45,000 ((prereqs+1)^2 * 5000). And that's just the feat prereqs, not including the Dex or the BAB requirements. Assuming you're allowed to just buy feats. And that your bow wasn't "Manyshot, but on every arrow". Endless Ammunition costs a +2 bonus and only does regular ammo. If you want it to be adamantine you need to include 100 adamantine arrows in the price (6,000). So best guess on a bow which gave you free infinite adamantine arrows and Manyshot would cost at least 70,000. Something which granted you double attacks would be... well, way more. Obscenely more. Something in the realm of artifacts?

Did you mean for the bow to double all attacks? If you just want it to grant Manyshot, it's much easier to say "this bow grants the user Manyshot". Or "this bow grants the user Manyshot, and the second arrow of Manyshot is a magically created adamantine arrow". If you did want it to double attacks... well, that's probably too powerful to price accurately. Every archer would sell their soul/firstborn for one of those.

If you could give a clearer description of what you want, I can probably give you a better idea of pricing. Using Manyshot as a medium just muddies up the waters. Did you want double attacks, or one extra attack? Does it have to be adamantine? Is it only on standard actions? Full attacks? Does it work with Rapid Shot/Manyshot as well?


I was trying to make a bow that creates an arrow every time it was drawn. I choose Adamantine only because it would pass some DR and was a choice with the major creation spell but Adamantine was not a goal.

The part about manyshot was a thought I had with regards to the fact that if the bow is already creating an arrow when I draw it, I could use an arrow from my quiver at the same time. I thought that if it didn't effect the arrow being created magically then it could shot two arrows at once like the manyshot feat but not hinder my attacks per round.

The negatives I attached in my description was an attempt to not have the bow be to powerful.


If all you want is a bow that created it's own arrows, I think that already exists.


If a bow like that exists I guess the next question is would my plan work. Could I use an actual arrow and the magically created arrow at the same time?
Would that just be a GM call or is there president for that any where.
While it is a strong concept I didn't think it was over powered as it is a variable damage increase not much different from an acid arrow or something of the sort.


The Endless Ammunition enchantment counts as a +2 special ability and does what you want. Every time you pull the string back, an arrow automatically magically loads. You can load your own, special arrow, if you want, but it doesn't load alongside the free one; it replaces it.

I don't think the thing that you want exists because, as has been said, doubling all your damage potential for only -2 attack is a pretty big bonus. TWF is a good comparison; you can make an off-hand melee attack, but it's not -2 unless you spend a feat AND use a light weapon, so less damage than main hand. And that's only 1 extra attack. You have to invest more feats to get more iterative attacks.

What you are proposing is something that is essentially the entire TWF feat chain, but at range, and without taking a penalty to damage. On an item that any character can use.


Ok, thank you all for your help. I am glad I brought my question here before trying it with my GM. I am in over my depth trying this it seems.

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