Sundering wondrous items


Rules Questions


I'm having trouble finding the relevant rules for sundering wondrous items like cloaks and amulets.

Lets say my fighter wants to sunder such and such's equipped amulet of mighty fists to get rid of an undesirable riding effect.

Rings are pretty easy in such that they have a physical description in their page:

http://www.d20pfsrd.com/magic-items/rings

Quote:
Rings have no appreciable weight. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal—usually precious metals such as gold, silver, and platinum. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25.

Meanwhile I cannot find anything similar for amulets, cloaks and other wondrous items.

Dark Archive

There aren't any specifically. You just have to go by the general rules for Object Hardness and Hit Points in the Core Rulebook.

A lot of it will be up to GM, as there's simply too much variation for a more detailed chart to ever be created.

Scarab Sages

Potion vials and rings are page 478. Rods are 484. Scrolls are 490. Staves 491. Wands 496.

Wonderous items aren't really given a specific value. Ask the GM. As GM, I'd rule it case by case, but most wonderous items held on your person should be Hardness as the base material with like 2 HP. I'd be hesitant to give anything less than 2 HP, as half HP is the broken condition for objects. With no listed base material, I'd probably roll a d6 for hardness.

Scarab Sages

Tom4444 wrote:

I'm having trouble finding the relevant rules for sundering wondrous items like cloaks and amulets.

Lets say my fighter wants to sunder such and such's equipped amulet of mighty fists to get rid of an undesirable riding effect.

Now while you could sunder, the bigger question is "how have you identified the magic items of an opponent in combat?"

Are you wasting actions in combat to identify the items in your opponent's possession, or are you just guessing that their amulet is magical?

Unless the opponent is well known for specific magical items, determining specific items in-combat is likely impossible. Should be difficult in social settings too, unless you are very blunt about it. Even with the Steal combat maneuver, you can't really identify the items beyond their basic types without a good inspection - you just steal them and hope they were important to their user or are otherwise valuable.


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Only the unwise and shortsighted adventurer shall smite thine enemies magical gear, for when the day is won, their enemies gear shall become their own.

Aka, don't destroy your loot.

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