Delivering touch buffs with ranged weapons: A Cartomancer question.


Rules Questions


So I'm gearing up to run Strange Aeons, and one of my players running a Cartomancer focused on heals and buffs, with the idea being that he can use his cards to deliver touch spells at range.

My question is, how is this going to work? I suspect since his allies won't be trying to evade, I should treat it as a flatfooted touch attack (taking range increments and other penalties into account)?


Buffs to allies just happen, they don't require an attack roll to apply, iirc.

The deadly dealer feat uses the card like a dart. By RAW, there is no mention of passing along beneficial effects.

So this falls under how to attack someone with a ranged weapon who wants to be hit.

Personally, I'd just let it happen without the need for an attack roll.

Dark Archive

That's how my GM did it. Any touch spell to hit an ally was 10 plus ranged penalties. Plus, make sure they remember cover penalties and penalties for being in combat, if the player doesn't have precise shot and friends.


Ectar wrote:
That's how my GM did it. Any touch spell to hit an ally was 10 plus ranged penalties. Plus, make sure they remember cover penalties and penalties for being in combat, if the player doesn't have precise shot and friends.

Yeah, I think that's what I'm going to do. Auto-buffing up to 100 feet didn't seem right.

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