Karzoug needs help killing gunslingers


Rise of the Runelords

51 to 59 of 59 << first < prev | 1 | 2 | next > last >>
Scarab Sages

Latrecis wrote:

As I read Source severance, it stops either divine or arcane magic with no reference to school. It goes on to describe suppressing only spells from spell-casting classes of the associated type and to exclude magic items, so I would suggest any spells from magic items like a wand or staff or runelord's glaive would not be affected.

There is one issue with Source Severance, that being that the caster, while under the effect of the spell, is required to make a caster level check (DC 20 + twice spell level) to cast ANY spell. While Karzoug is 20th, that's still a DC 38 to make this check, making it a failure most time. I thought Source Severance was awesome, but after reading that, I don't think I'll choose it as an option for the fight tomorrow night.


I think the check to cast a spell while under Source Severance is a concentration check so the DC for a 9th level spell is indeed 38, but Karzoug's bonus to the roll is +33 (caster level of 20, plut Int bonus of +13 - he has a 36 Int per AE p. 364.)

Still, that still makes it a failure 25% of the time - probably not a good feature for a character who's primary power is spell-casting. (Technically, I think Source Severance entered the dialogue as a pc tactic against Karzoug not a Karzoug tactic against the pc's.)


Karzoug wasn't the one needing to make concentration checks due to Source Severance, it was the PC who had cast it to protect himself and adjacent allies from Karzoug's magic.


Let them come too late. He already teleported out and just left a little bomb as surprise. Outside his prison he can gather bodyguards, clones and an army quickly, giving the party much more to deal with. They also will have to find him...

RPG Superstar 2012 Top 32

Repairman Jack 2 spoiler idea:

Have a ticking time bomb about to go off near a low wall or pool of water or some other form of cover.

The PCs dive for cover.

Then the cover explodes instead of the "bomb!"

Karzoug is an evil genius....

Paizo Employee

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
JohnHawkins wrote:
There are many plausible reasons for Karzoug to know antitech spells, there are other worlds within the Golarion system which have technology and did so 10,000 years ago, so Karzoug was prepared in case he had to deal with them.

There's actually some evidence of this in Shattered Star.

Asylum Stone Spoilers:
Karzoug had a Bone Sage from Eox working for him, helping to guard/study the shard in the Dark Forest. Technically a simulacrum, actually, but the point is that the Eoxians have straight-up space flight and are very aware of the rest of the solar system.

He also works with the denizens of Leng and who knows what sort of crazy stuff they know.

Cheers!
Landon


Asylum Stone Spoiler:
Theres also an example of a Thassilonian Gunslinger Undead with fancy archaic pistols. If the spell stops guns today, the spell stopped guns then, too. Totally legit for Karzoug to know it


For anyone else trying to stop ranged attacks, there's Condensed Ether which sets up a 20' spread that accomplish that in addition to a 1/2 speed effect. Drop it on them, drop it in front of Karzoug, or drop it on Karzoug (if he doesn't mind debuffing his reflex save).

Scarab Sages

1 person marked this as a favorite.
Latrecis wrote:

I think the check to cast a spell while under Source Severance is a concentration check so the DC for a 9th level spell is indeed 38, but Karzoug's bonus to the roll is +33 (caster level of 20, plut Int bonus of +13 - he has a 36 Int per AE p. 364.)

Still, that still makes it a failure 25% of the time - probably not a good feature for a character who's primary power is spell-casting. (Technically, I think Source Severance entered the dialogue as a pc tactic against Karzoug not a Karzoug tactic against the pc's.)

Well, it never mattered anyway. I used the magic jar trick, which confused the heck out the party. The final fight lasted five and a half hours. Karzoug died to an anti-magic field and a hellknight burying his glaive in the Ruinlord's chest, then riding him down into the lava below.

Only took four years and 86 sessions, but we finished!

51 to 59 of 59 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Path / Rise of the Runelords / Karzoug needs help killing gunslingers All Messageboards

Want to post a reply? Sign in.
Recent threads in Rise of the Runelords