Frost890
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I am starting a PFS character soon and wanted to set up a trap that my character can carry, but I want to make sure I am doing it right. I have not found anything specific for society play so I hope I am doing the math right. My idea is a barbed rope dart that goes off when my monk hits. Kind of like on assassin's creed. The base trap is a dart trap cr1 mechanical attack trap with a manual reset.It would have a touch trigger and attack +10 with 1d3 damage. I was going to use a short rope as an aid to the cabin to help tie them up after the trap goes off. The cost for a cr1 trap is 1000gp. So the two questions I have are am I missing anything on the trap and is there any rule I missed that would prevent this?