claudekennilol
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I'm a lvl 7 Bloodrager (steelblooded 1) / Monk (Maneuver Master/Qinggong/Monk of the Four Winds). Because I'm a maneuver master, I have Flurry of Maneuvers instead of Flurry of Blows. So instead of getting "fake two weapon fighting" I instead get "whenever you make a full-attack, I can make an additional combat maneuver, but all of my maneuvers for the flurry are at -2".
So here's my dilemma. Right now I'm an abyssal bloodrager, meaning I have two claws at full BaB, plus a maneuver at -2 (+0/+0/(-2)). At level 8, I'll have 6 BaB and I could take Two-Weapon Fighting (as my 7th lvl feat) and then I'll use my unarmed strikes instead of claws (-2/-2/-7/(-2)).
At level 7, my CMB is 15
- +7 BaB (including monk as bab for cmb)
- +4 from 18 strength
- +1 steelblooded archetype
- +1 trait
- +2 Dusty Rose Prism Ioun Stone in Wayfinder
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situational bonuses
- +2 from raging (+4 str)
- +2 more from raging for Furious Amulet of Might Fists
- +2 for Improved Dirty Trick/Grapple/Disarm
- +2 for Greater Dirty Trick
- +4 for flanking for those three from Dirty Fighting
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So basically a +23 or +27 if I'm flanking
Normally I never attack and let my party dole out the damage while I just blind/disarm and sometimes trip if I'm in a position to do it without provoking.
I'm considering retraining to either take the Celestial Bloodline (make weapons good-aligned and deal 1d6 more damage to evil outsiders) or add the Id Rager archetype and take the Dedication spirit. Id rager would give me a +2 to attack rolls against the last thing that attacked me (and also lets my weapons count one size larger, but I usually don't do damage unless I have to). But it's situational in that something would actually have to attack me first.
So this brings me to my actual question. Should I keep my claws and use my feat for something else, should I retrain to Celestial for good-aligned fists and take TWF, or would Id Rager be a good idea to situationally get another +2 and a larger attack die (and still take TWF)?
p.s. This is for PFS. Also if I don't take TWF I'll probably take Kitsune Style to get a head start on qualifying for Kitsune Vengeance.
claudekennilol
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you are able to use your claws in combo with unarmed strikes, they just become secondary
(-2/-2/-7/[-5]/[-5]/(-2))
I'd considered that but didn't think I needed that many attacks since after two combat maneuvers I'm usually out of useful stuff to do. But that does let me do my free combat maneuver first, then two claw maneuvers, and still get in three attacks per round, or I can "upgrade" my unarmed strikes to more maneuvers if my claws miss. It is probably the best choice overall.
It also doesn't affect how early I'll get Kitsune Vengeance, assuming my next two levels are Fighter (Lore Warden).
| Chess Pwn |
So you are remembering that ALL your maneuvers take a -2 to them right? But you do get to use your level as your bab for them.
So lv1 you have claw, claw, free maneuver.
If you attack it's at 0/0/-1
If you do maneuvers for your claws its -1/-1/-1
at lv8 it's with twf
IUS/IUS/IUS/maneuver
4/4/-1/6
which is the same as
maneuver/maneuver/maneuver/maneuver
4/4/-1/6
IUS/IUS/IUS/claw/claw/maneuver
4/4/-1/1/1/6
which is the same as
maneuver/maneuver/maneuver/maneuver/maneuver/maneuver
4/4/-1/1/1/6