Climbing and dropping / falling


Rules Questions


So guys, when a person is climbing on his turn and sticks on the top, if he chooses to drop on the next turn, is it a free action to drop?

I remember seeing it somewhere but I don't know exactly. I just want to know where to find it again in case another GM tries to pull the rule 0 GM sthick because he thinks its too cheesy.


I assume it would be similar to just falling prone (drop to the floor), so letting go of a cliff and dropping would be a free action.


It's a free action to drop, but it's a ranged touch attack to drop onto someone. And you both take the fall damage.


Do you know where its found Claxon? Or is it something assumed mechanicswise?

For me I wasn't going to drop on someone. I was going to glide behind him (because tengu) and full attack from there (my height was just enough to glide behind the enemy to cut him off from any escape)

GM didn't allow it because he said I can't just let go to glide because he considers it to be a move action. I said that I was going to let go off the tree I was hanging on to (free action) and then glide behind the enemy (its a skill based feather fall equivalent for tengus and we all know FF is a immediate so it pretty much acts as a swift since it is on my turn) and once landing just attack eventhough I know only my first attack would be SA.

He didn't like it because it is the equivalent of pounce to him (I wish it was an equivalent to pounce so I can use my scout's charge) when I illustrated it is no more different than if the enemy was right beside my tree and I drop to sneak attack (if for example I was only 20 ft up and made my acrobatics check to not be prone)

Pretty much me having to succeed (which I did) at least 4 skill checks in a very circumstantial position in which I still had to make my attack rolls. So you can see why I want to see if I can find an actual ruling in the rules in case this happens again next time (which I doubt since this was PFS during a con so I don't think I'll ever need to play on his table again, thank god. He was also a GM which didn't allow me to trip in an AoO despite me willing to supply an AoO on myself, unless for some reason I have improved/greater trip in case you were wondering what sort of a GM I was dealing with)


While I disagree with the trip part, you did mention gliding. I would definitely consider that as part of a move action, as you are definitely moving on your own volition, even if it's simultaneously part of an involuntary movement.

Liberty's Edge

Pathfinder Rulebook Subscriber

I can't find the rule right off hand on my phone, but intentional falling is part of a move action. So free action to let go and move action to glide behind him.

Unintentional movement doesn't count as your movement. So failing your reflex save and falling into a pit isn't part of your movement or a move action. Your party cleric jumping in to cast a cure spell on you will use a move action to do it.


Climbing and Gliding are forms of movement. Therefore:

  • Climb = part of move action.
  • Let go = free action.
  • Glide = part of move action.

It costs you X movement to climb to where you let go.
Gliding while falling costs you Y movement as you glide. [Y=horizontal distance]
If X+Y <= your move speed, then you take a move action to do all this.
If X+Y > twice your move speed, you cannot do this in a single round.
If X+Y is between these two values, you take a double move to do all this.

/cevah


It's an extrapolation from Falling Object rules:

Quote:
Dropping an object on a creature requires a ranged touch attack. Such attacks generally have a range increment of 20 feet. If an object falls on a creature (instead of being thrown), that creature can make a DC 15 Reflex save to halve the damage if he is aware of the object. Falling objects that are part of a trap use the trap rules instead of these general guidelines.

But since your gliding, it is a little different. I thought you were trying to jump on your enemy, but I totally agree with your GM. You're spending movement to glide to the enemy, but could make a single attack at the end of that movement.

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