Guardian Spirit Clarification


Rules Questions


Hey all. Got me a quick clarification question I'm looking to have answered.

http://www.d20pfsrd.com/bestiary/monster-listings/templates/guardian-spirit -cr-varies

I'm applying this template to a paladin the party unceremoniously had slain in the wild, (long story - evil campaign), whose coming back as a Guardian Spirit for some ghostly revenge. But as I update the guy's old stat block, I find myself stumbling on a peculiar rule.

"Special Attacks: If the guardian spirit has extraordinary or supernatural abilities that deal hit point damage measured in dice, the number of dice increases by an amount equal to the level of spell used to conjure it – 3. If the ability requires at least a standard action to activate and has an instantaneous duration, the damage increases by an additional die."

Now this guy is using a 3rd Party Feat called "Improved Smite", which adds +3d6 holy damage to his Smite Evil attacks. Which brings to mind the question - would this damage increase apply to something like Smite Evil, which, while it does no damage in it of itself, acts as a buff to make the guy's regular, non-supernatural attacks stronger?


Guardian Spirit can't be applied to a humanoid, only to a creature that is a valid Improved Familiar choice. It's used in conjunction with the Summon Guardian Spirit feat. Since you're already homebrewing and pulling in unbalanced third-party feats, you're going to need to look at overall fairness anyway.

In answer to your question, no, Smite doesn't deal hitpoint damage. It's a buff to other attacks.


QuidEst wrote:

Guardian Spirit can't be applied to a humanoid, only to a creature that is a valid Improved Familiar choice. It's used in conjunction with the Summon Guardian Spirit feat. Since you're already homebrewing and pulling in unbalanced third-party feats, you're going to need to look at overall fairness anyway.

In answer to your question, no, Smite doesn't deal hitpoint damage. It's a buff to other attacks.

Thats actually a good point. Crap.

While my table DOES allow 3rd Party feats, (so I expect my players to be using things just as wonky), we still have to follow basic limitations. XP Gonna have to re-adjust stuff.

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