PFS: Building a Loremaster and looking for advice


Advice


Hello, I've been working around the idea of building a Loremaster; however, with the twist of actually having ranks in all of the knowledge skills.

I REALLY like the idea of using a gnome, and taking the Gift of Tongues a gnome alternate race trait.

Gift of Tongues:

Source Advanced Race Guide pg. 1 (Amazon), Advanced Player's Guide pg. 1 (Amazon)
Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred.

Currently, with attribute modifiers, I plan on having her stats as:
STR 8, DEX 9, CON 14, INT 18, WIS 10, CHA 14

I wanted more of a variance on stats, rather than setting int to 18, and the rest as 10's, so I rolled some dice and this was how it came out. And looking at it, I actually like the results.

I want my Loremaster to actually know all of the knowledge skills. Since this would require a high intelligence, and I need to cast divination spells, I decided on being a wizard until I can switch into lore master at level 8.

Doing the math, there are 10 knowledge skills, two of them MUST be at max rank to qualify for the Loremaster as soon as possible. I plan for these two to be Arcane and Local.

As a wizard, I receive class(2) + int(4) + FC(1) = 7 skill ranks per level. I'd prefer to put a rank into linguist every level, to make use of the Gift of Tongues. So that dedicates 3/7 skill points per level, leaving the last 4 ranks to be split every other level between the remaining 8 knowledge skills.

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So, first and foremost, I'm interested in people's opinion as to whether she would be viable in path finder's society.

Or if there might be alternate paths that could work better.

Secondly, I've been trying to find a way to acquire at least 1 more skill rank per level, as I would really like to have some ranks to pass around to other skills. Once I make the transition to Loremaster, I will have 4 ranks per level from the class rather than the 2 from wizard.

Without 1 more skill point per level, I will put 1 rank into spell craft at first level, rather than the linguist, which will give me a +8 spellcraft skill.


That's a legal point buy. its a very BAD point buy , but legal.

putting 1 rank in all knowledge skill is pretty SOP in pfs for int based characters.

I would pick something other than local: you can do that with a diplomacy check in most cases and pfs scenarios have enough diplomancing going on that most tables have one diplomat at least.

This will sound weird, but for more skill points, up your con score. Then put your favored class bonus into skill points instead of hitpoints.

Pretty much any full caster is viable enough for pfs , so don't worry TOO much about the advice.


I've chose local, due to her belonging to the Scarab Sage faction. One of the goals is to recruit two named NPC for her faction using either a diplomacy check or knowledge local: DC = 15+level.

I've already accounted for the + skill for favored class.

Had one person at work suggesting the adopted trait, due to not understanding how it worked. I've since research it, and corrected him on its purpose.

Overall, for this character, she will be my "gimmic" character.

Grand Lodge

I found it worth going to level 8 diviner first instead of going into Loremaster at the earliest possible level.

Might want to drop Str to 7 instead of Dex. Maybe also go with Cha 12 and bring Dex up to 12.

You'll want to keep Spellcraft high too - at least high enough to learn a spell of the highest level you can cast on a take-10. Even 1 rank in a knowledge will give you a good score in it so you might just opt not to advance some of them beyond that. So max Arcana, Local, Spellcraft and Linguistics, spread 1 rank to the other 8 over your first 3 levels, and then maybe pick 4 others to advance every other level and still have 1 rank to put into other things. If you're advancing your Int you get a nice pack of extra skill points at 8.


I didn't realize that skill points are retroactive in Pathfinders.

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Keep in mind that when you boost your Int with a headband (which should happen around level 4 or 5 the first time), you get a skill rank per level, but they all have to go in one skill. I usually leave Knowledge (dungeoneering) open for that, since you don't need it early on. When you bump the headband up to the +4, you'll probably want those ranks in Fly for when you start using Overland Flight.

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