| Scoundrel the Tiefling |
I hope so. I just didn't like 5th ed at all. Didn't seem like enough options, I still don't really like Paladins of any alignment and it just doesnt feel like the D&D I liked. Pathfinder does and I hope Starfinder will be just as cool and allow us to also use it for other Sci-Fi games, such as Star Wars, since I didn't like Edge of the Empire.
| phantom1592 |
I don't see where it would have any effect at all. The Genres just feel too different for anyone to abandon the fantasy game they're used to, and come running back because the game they left 'now has space options!!!'
When we left Forgotten Realms... hearing about a new spelljammer setting certainly wouldn't have lured us back...
Now people who abandoned fantasy for a Star Wars game or even shadowrun or something else future may come back... but I don't see why Starfinder would draw back just the 5E crowd...
| Jaçinto |
I actually liked 5E. It reminded me a bit of the TSR days. It felt a lot less min maxy. Almost like this is a game NOT designed for munchkin power. I don't enjoy people trying to make a character as OP as possible to near Pun Pun levels. 5E actually feels good to me. I always hated things like "put a point in a skill, learn a language in a day." and 5E doesn't really have feat tax, it seems. Yes there are less "options" but that also means there are less false or "trap" feats. That is something that will decide if I like Starfinder. Will it be soaked with trap feats, feat tax, and skills that make no sense at all in function. (Looking at you, terrible crafting skills.) Just another 3.5 copy-paste is boring. If I want to play WOTC's star wars, I will play the star wars game WOTC made that used the same system as 3.X. It was awful.
Also, this is not Sci-Fi, it is science fantasy. There is a difference.
| Scoundrel the Tiefling |
It is indeed Sci-Fantasy, there is magic and gods and such in Starfinder. And please you can most definitely still make a OP character in 5th ed. You just haven't played with them or looked hard enough. Its not the system so much as the people you play with. I've played with pathfinder groups who did NOT make a PC for OPness and they could of. Its the players, seriously.
Helaman
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Huge fan of 5e here. Most of the PbP games I am in ATM are 5e
Theres still room for me to play PFS at tournaments and run a Carrion Crown campaign. Liking one doesn't mean I need to give up another. Hells, I'd be playing Call of Cthulhu and Saga Ed Star Wars if I could find a group who played that as well.
| phantom1592 |
Huge fan of 5e here. Most of the PbP games I am in ATM are 5e
Theres still room for me to play PFS at tournaments and run a Carrion Crown campaign. Liking one doesn't mean I need to give up another. Hells, I'd be playing Call of Cthulhu and Saga Ed Star Wars if I could find a group who played that as well.
I play both myself... haven't played MUCH of 5E, but I like what I see. It focuses more on the storytelling and less on the mechanics and I do like that. But I agree. I'm fluent in 2E, 5E, Pathfinder, D6 Star Wars, Marvel TSR, Robotech, World of Darkness, DC Heroes, and even the Indiana Jones Storyteller rules set.
RPG is about the people you play with, not the rules. For me it's all about the setting and what people want to play. The rules are incidental.
As for Sci-fi vs. Sci-fantasy? Meh... Same difference. Spaceship, planet hopping... toss in some magic and it pretty much describes Star Wars too. Which I have a system for already...
If people are interested, I may give it a shot, but it's not going to be something that will recall everyone who bailed already.
| MMCJawa |
my personal observation is that people who went over to 5E did so because they like the simplified ruleset which is a bit closer to 1E/2E than the complicated and crunchy ruleset of Pathfinder. Given that the Starfinder game probably won't overall be any simpler in design than Pathfinder, I doubt it would lure people back.
memorax
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Well if they offer nothing new with Starfinder. Then don't expect many if not very little of fans coming back. Those unhappy with Pathfinder will not come back with Starfinder imo. Personally I'm probably not going to get it. I own both 5E and PF. Yet I can't justify a good enough reason at least for now to do so. That being said I never understood the drawing of lines in the sand by some rpg fans. I can enjoy both 5E and PF.
| thejeff |
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Well if they offer nothing new with Starfinder. Then don't expect many if not very little of fans coming back. Those unhappy with Pathfinder will not come back with Starfinder imo. Personally I'm probably not going to get it. I own both 5E and PF. Yet I can't justify a good enough reason at least for now to do so. That being said I never understood the drawing of lines in the sand by some rpg fans. I can enjoy both 5E and PF.
Sure, if they offer nothing new, I doubt fans will come back. But they are offering something new: The setting and the rules to support it.
I doubt it's aimed at those unhappy with Pathfinder. It's aimed at those who like Pathfinder but have been clamoring for more like Distant Worlds and Iron Gods.
If you're looking for a new rules system to replace PF & 5E, I really doubt this is it.
memorax
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Sure, if they offer nothing new, I doubt fans will come back. But they are offering something new: The setting and the rules to support it.
Fans already play with a setting that has rules that allow some form of tech. Even then I'm not sure getting a setting and rules that support it. Justify buying the same rules twice. You and others might. I don't think their that large of a market for it imo. I can see SF doing moderately well but that's about it.
| Philo Pharynx |
While I'm not a fan of 5e, I can see why some people like it. Many of the reasons they prefer it to Pathfinder are built into the system and Starfinder is going to push the same buttons. (at least eventually as more material comes out for it) I don't see it "converting people". It's more likely that they would say "Hey, awesome! How can we make it work in 5e?"
Game love is not a zero-sum game. People can love more than one game and having a variety of games out there makes the whole hobby stronger. I love Pathfinder and 4e. ...and M&M, and BESM, etc.
Daynen
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My biggest satisfaction with 5E lies in two things: first, all character options feel more viable than ever due to the pruning of feat chains and lots of trap choices. I could literally choose everything about an opening build randomly and still have a completely playable character that doesn't suck. It feels like they finally rectified several age-old problems with the new system and it's a feeling I can appreciate. (I can actually play a ROGUE without feeling like the useless butt of the party! GLEE!)
Second is that if a DM is cleaving anywhere close to the rules, the challenge never goes away. Because minmaxing has its limits and is harder to do on average, it takes far, FAR longer for challenges to become trivial, thus allowing the DM to use simpler enemies and challenges more without being forced to step it up to demigods and armies just to challenge a mid-level party.
For those wailing about the lack of options: shame on you, you nearsighted little goblins; you're not wrong, but you KNOW they'll release splatbooks and adventure modules with plenty more races, classes, feats, treasure and spells soon enough, right?
Enjoy what you enjoy; more will come for all sides either way.
ryric
RPG Superstar 2011 Top 32
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| 2 people marked this as a favorite. |
My biggest satisfaction with 5E lies in two things: first, all character options feel more viable than ever due to the pruning of feat chains and lots of trap choices. I could literally choose everything about an opening build randomly and still have a completely playable character that doesn't suck. It feels like they finally rectified several age-old problems with the new system and it's a feeling I can appreciate. (I can actually play a ROGUE without feeling like the useless butt of the party! GLEE!)
Second is that if a DM is cleaving anywhere close to the rules, the challenge never goes away. Because minmaxing has its limits and is harder to do on average, it takes far, FAR longer for challenges to become trivial, thus allowing the DM to use simpler enemies and challenges more without being forced to step it up to demigods and armies just to challenge a mid-level party.
For those wailing about the lack of options: shame on you, you nearsighted little goblins; you're not wrong, but you KNOW they'll release splatbooks and adventure modules with plenty more races, classes, feats, treasure and spells soon enough, right?
Enjoy what you enjoy; more will come for all sides either way.
I haven't played 5e, just read it, but I'm pretty sure completely random chargen could result in something not really playable. At the very least you'd risk having an 8 be your primary stat.
I think those complaining about options have a valid point - it's been 2 years since the 5e PHB has come out, and there has been nary a splatbook. Only adventures, some of which have a few very specific options. 5e seems like a fine system, but WotC seems to be going out of their way to make it seem like it's slowly dying.