Can't giant fleas jump?


Rules Questions


I needed some simple, treasure-less critters for the upcoming session and settled for the giant flea from Bestiary 4.

But when I started reading the statblock properly, I was perplexed by this:

Giant Flea wrote:

Skills Acrobatics +0 (+20 when jumping); Racial Modifiers +20 Acrobatics when jumping

/.../

Uncanny Leap (Ex) As a full-round action, a giant flea can jump up to 120 feet. A flea can treat this jump as a charge, as long as the leap is made in a straight line.

Does the flea have to roll Acrobatics to make this uncanny leap? I think the fact that it has an acrobatics score and a jumping bonus implies it. Because if it does have to roll, it can't make it since a 120 ft. jump has a DC of 120.


It doesn't need to roll for uncanny leap, it needs to roll for normal jumps (normal jumps do not take full-round actions to perform).


All it needs is a Mite lancer astride it.


The flea uses its acrobatics when jumping as part of its movement.


Menacing Shade of mauve wrote:
All it needs is a Mite lancer astride it.

Taking the Undersized Mount feat means any small witch could ride their flea familiar. ;)

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