Druid and Weapon of the Chosen


Rules Questions


Does a druid with a patron deity and weapon focus with that deitiy's favored weapon qualify for the Weapon of the Chosen feat? Or are his spells still derived from a non-deity source?


Indeed, the druid would not qualify. Druids don't get spells from a deity.


The Archive wrote:
Indeed, the druid would not qualify. Druids don't get spells from a deity.

Druids do get spells from a deity like any divine spellcaster who worships a deity

Shadow Lodge

Not true.

Divine Spells wrote:
Unlike arcane spells, divine spells draw power from a divine source. Clerics gain spell power from deities or from divine forces. The divine force of nature powers druid and ranger spells, and the divine forces of law and good power paladin spells. Divine spells tend to focus on healing and protection and are less flashy, destructive, and disruptive than arcane spells.

Unfortunately it is a little unclear where the power of non-core divine spellcasters come from. Presumably warpriests also get spells from a patron deity, since they are cleric hybrids, and hunters get their power from the divine forces of nature, like druids and rangers.

It is however definitely clear that a druid does not derive their power from a deity, even if they do worship one.

Related comment from James Jacobs:

James Jacobs wrote:
Of all the classes in Golarion... only clerics MUST have a patron deity, since only clerics get their spells from a patron deity.

Scarab Sages

There are plenty of rules for Druids of a specific deity granting additional spells that are not on the Druid list or changing Druid casting rules. Druids of Gorum can cast Rage and Iron Body, and do not lose powers if they wear metal armor.

These Druids do gain spells from their deity.


Weirdo wrote:

Not true.

Divine Spells wrote:
Unlike arcane spells, divine spells draw power from a divine source. Clerics gain spell power from deities or from divine forces. The divine force of nature powers druid and ranger spells, and the divine forces of law and good power paladin spells. Divine spells tend to focus on healing and protection and are less flashy, destructive, and disruptive than arcane spells.

Unfortunately it is a little unclear where the power of non-core divine spellcasters come from. Presumably warpriests also get spells from a patron deity, since they are cleric hybrids, and hunters get their power from the divine forces of nature, like druids and rangers.

It is however definitely clear that a druid does not derive their power from a deity, even if they do worship one.

Related comment from James Jacobs:

James Jacobs wrote:
Of all the classes in Golarion... only clerics MUST have a patron deity, since only clerics get their spells from a patron deity.

Druids can choose to not have a deity, but if tey DO choose a deity, their powers come from that deity

Related comment from James Jacobs:

James Jacobs wrote:
Yes, if ANY divine spellcaster worships a deity (which is the case for the majority of divine spellcasters in Golarion, regardless of whether or not it's the case for the majority of PC divine spellcasters in any one game), then his divine power does indeed come from that deity and the spellcaster's faith in that deity. That's why it's called divine spellcasting and not arcane spellcasting.

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