Special firearms


Rules Questions


I´m considering to build a "magical" firearm, but i don´t know if you can craft firearms with special materials, like adamantine, mitrhal or stainless steel, also, i don't know if the rules of magical weapons would apply to firearms

For example,
Crafting a +5 flaming burst pepperbox riffle made of mitrhal.

Also, should it be trated as a proyectile weapon for the porpousse of determinating HP and hardness?


Stainless steel isn't a material in PF (Not to mention it's actually a terrible material for weapons in real life). I would certainly say the "functional" part of a gun is the barrel, which you could make out of mithral, but it's really up to your GM.

Also, for HP and hardness, it would likely be considered a projectile, but for hardness you would use the hardness of the chosen special material.


Talking with your DM is the first step.

An adamantine firearm has one advantage over a normal one: it's harder to sunder.
Crafting adamantine bullets is the trick here.

A +5 flaming burst pepperbox riffle should be possible.
(IMHO)


Magic weapon rules apply as normal, but Franz is right: You need silver bullets to kill werewolves, not silver guns.


you could always hit the opponent with the barrel, though.


If we talked about realism though building guns out of special materials would likely see marked improvements over conventional materials. I'm not sure I'd want to shoot Adamantine bullets out of a conventional barrel though. I feel like to would degrade the barrel quite quickly and decrease performance. In contrast, an adamantine barrel is likely to be able to handle a much greater powder load either offering opportunities to increase round size or simply muzzle velocity.


Oh absolutely, by the "real world" adamantine bullets (and its ability to ignore hardness) would gouge out the rifling every time you fired it, probably eventually just shredding the barrel (if it didn't explode first from the weakening). By the rules though, you don't have to worry about that.

So the prices are 3,000 gp (adamantine) and 500 gp/lb. (mithral), both require the object must be made mostly of metal (or at least, the striking surface) for it to be possible. Yes you can make them magic weapons, same as any other weapon.

Now as for the HP, I've seen two versions. One is to treat them as projectile weapons. The other is to treat them as a hafted weapon of the category they belong to (one or two-handed). That's because muskets (and pistols) were generally a big piece of wood with a little bit of metal (the barrel and firing mechanism). It also gives a musket a bit more HP than a pistol which makes sense. Unfortunately, I don't think there's any official ruling one way or another. All object HP/hardness stuff tends to fall under GM call. Armors and shields are the most clear, weapons are sort of vague, wondrous items are almost completely undefined.


Isis Blizzrd wrote:


I´m considering to build a "magical" firearm, but i don´t know if you can craft firearms with special materials, like adamantine, mitrhal or stainless steel, also, i don't know if the rules of magical weapons would apply to firearms

For example,
Crafting a +5 flaming burst pepperbox riffle made of mitrhal.

Also, should it be trated as a proyectile weapon for the porpousse of determinating HP and hardness?

Outside of making it nice and shiny, and changing it's weight, mithral or other special materials does absolutely nothing for a firearm unless you're using it as a club.

You want the special materials on your bullets.


Bob Bob Bob wrote:

Oh absolutely, by the "real world" adamantine bullets (and its ability to ignore hardness) would gouge out the rifling every time you fired it, probably eventually just shredding the barrel (if it didn't explode first from the weakening). By the rules though, you don't have to worry about that.

(snip)

Hm. I keep imagining PF guns as smoothbores, so rifling wouldn't really be an issue.

And, as mentioned many times, it's the bit of the weapon hitting the enemy you have to worry about. So you'd want cold iron or adamantine bullets, just like you'd need them for sling bullets, bolts, or arrows. Of course, one could just say that the adamantine is in a copper jacket, where only the tip is exposed?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yes, you can make a firearm out of a special material. However, like bows and crossbows, it doesn't change what the ammunition is made of (i.e., bullets fired from an adamantine firearm will not penetrate DR/adamantine, unless the bullets are also adamantine).

If you want a firearm to weigh less, then you can make it out of mithral (gets expensive pretty quickly, though).

My favorite, though, is to make the firearm out of living steel for the self-repair. It still requires clearing and cleaning, but the barrel will mend any damage to itself.


Dragonchess Player wrote:

Yes, you can make a firearm out of a special material. However, like bows and crossbows, it doesn't change what the ammunition is made of (i.e., bullets fired from an adamantine firearm will not penetrate DR/adamantine, unless the bullets are also adamantine).

If you want a firearm to weigh less, then you can make it out of mithral (gets expensive pretty quickly, though).

My favorite, though, is to make the firearm out of living steel for the self-repair. It still requires clearing and cleaning, but the barrel will mend any damage to itself.

I like the idea of making the firearm out of adamantine to handle absurdly high pressure propellants.

Qaianna wrote:
Bob Bob Bob wrote:

Oh absolutely, by the "real world" adamantine bullets (and its ability to ignore hardness) would gouge out the rifling every time you fired it, probably eventually just shredding the barrel (if it didn't explode first from the weakening). By the rules though, you don't have to worry about that.

(snip)

Hm. I keep imagining PF guns as smoothbores, so rifling wouldn't really be an issue.

And, as mentioned many times, it's the bit of the weapon hitting the enemy you have to worry about. So you'd want cold iron or adamantine bullets, just like you'd need them for sling bullets, bolts, or arrows. Of course, one could just say that the adamantine is in a copper jacket, where only the tip is exposed?

I guess you could use a fin-stabilized adamantine dart encased in a discarding sabot if you are using a smoothbore gun.


All early firearms are smoothbores, advanced firearms can have rifling. How to get a complicated cartridge like Athelon's suggestion into a muzzle-loader seems pretty difficult. Adamantine bullets just aren't a good idea for most PF firearms, structurally speaking.

Slightly off-topic, but a cannon golem beats DR/adamantine regardless of what you load into the gun. How does that work?


Magic. Golems have all kinds of weird properties that their materials don't.

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