Powerful Charge / Kirin


Rules Questions

Grand Lodge

Hi,

i'm currently trying to figure out how the powerful charge extra damage for the Kirin (CR7) works, cause i have to slam Augmented Summoning onto it.

Melee gore +14 (1d8+5), 2 hooves +8 (1d6+2)

powerful charge (gore, 2d8+14)

The "normal" formula for powerful charge seems something like double the dice, damage x1,5 or x2 (depending on a multitude of variables).

Here, it seems like they took the damage as if it was a single attack (x1,5) and doubling it.

So either i have to take 5, add 2 for the AS to it (7), multiply it with x1,5 (10) and double it (20).
Or... the Devs already took AS into the equotiation.
Or... i just add 2 more damage for the strength.
Or... i add 2 more damage and double it.

Help!

Regards, Calimar.


It looks like they did [1d8+(Str x 1.5 = 7)] x2 = 2d8+14

With Augment Summoning, Powerful Charge will go [1d8+(Str x 1.5 = 10)] x2 = 2d8+20

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