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![]() Well, Slithery, as the Casting Changes are not mentioned in the sentence were "as though" is mentioned, it *think* is safe to asume that the limited chance of success is what it refers to. If it were for the Casting Changes, or anything else like somatic or verbal components, it would have been also mention, wouldn't it? To sum up: The differences between spells and slas are: - no verbal (no exceptions),
The only one thing being mentioned is: - works "like" summoning monster, with limited success. So: The "like summon monster" refers to limited success cause this sentence mentions nothing else as being different from Summon Monster. Otherwise we have to wait for a Dev for an answer.
Regards, Calimar. ![]()
![]() CampinCarl9127 wrote:
... unless noted otherwise, right. http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules #TOC-Summon-Sp- Does that count as "noted otherwise"? ![]()
![]() @Blave They are Summoning spells. Please have a look at the entry of the "Summon" Ability, i quote:
Summon Monster Spell = Full Round Action. Regards, Calimar. Source:
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![]() Hi, i could not find the answer in the Class Guide, so i'm asking here... which kind of action is "expending a point from the arcane pool" ? The only thing i found is that if i want to boost a spell i can expend a point as a free action. But is there a general rule? I'm especially curious how this works with the Counterspell exploit. Do i have to ready a standard action for it? Regards, Calimar. P.S. Here's what the exploit says: Counterspell (Su): By expending 1 point from her arcane
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![]() Hi everyone, i seem to have problems calculating the Barbed Devils "Impale" and "Barbed Defense" abilities with the Augmented Summoning, means i don't know if i'm right or wrong. Normal: Barbed Defense (Su)
Impale (Ex)
Augmented: So, as Impale is the only one attack a BD can make while grappled, the +9 came from his STR (+6) x 1,5, so with Augmented Summoning it should be (+8) x1,5 = 12, right ?. And if the Barbed Defenses +6 comes also from Strength (which i am wondering about, because those are Blades attached to his Body and he's not actively trying to hit) then it must be +8 instead of +6 ? Thanks for help :) Regards, Calimar_T. ![]()
![]() Bbauzh ap Aghauzh wrote:
Looks like i have to play Necro with this Thread... uh... Anyway, 2 more Questions for that: 1. Whats with a Focus? If a Creature summoned has a spell prepared, is it safe to assume that it has the Focus (The Rules state "Material Component" and i don't know if the really mean only Material Components or if that also includes an expensive Focus)?
Regards, Calimar_T. EDIT: Well, my search turned out a Post in the Society General Forums, not in the Rule Forums... if anyone could still answer that, i would not have to post it in the General Rules Section again ;-) ![]()
![]() *puts some Gentle Repose over the thread* Kchaka wrote:
Hi Kchaka, could you explain why Uncanny Dodge works when you're blinded?
Regards, Calimar. ![]()
![]() Hi! Just got to Summon Monster 7 and have a Question about how the Damage of the Giant Squid works, in special the Constrict Damage. The Giant Squid has:
It can deal Constrict damage (using grab):
Where does the 4d6+10 Constrict Damage come from ? I assume that it comes from the tentacles (as in the Constrict Description) but if, why does it deal +10 Damage and not +3? Looks like the +10 are the STR x 1,5 Bonus, but i cannot find any reference where this is described. Could also be a special "Giant Squid" Rule, but (another but) if it were so, should it not be written in the Description? Regards, Calimar. ![]()
![]() Hi, i'm currently looking to get a Wayfinder and some Ioun Stones (Clear Spindle) for resonant powers and some Cracked ones. Just got the Society Primer, but there's not everything described what i'm looking for, so what i searching is the right PDF for the Job: - Clear Spindle + resonate Power + Wayfinder
The other ones (Cracked Magenta and Cracked Tourmalin) where in the Primer. Thanks in advance,
![]()
![]() Hi, i ordered yesterday 6 PDFs: Pathfinder Campaign Setting: Inner Sea Magic (PFRPG) PDF
After trying it two times and getting the message that my payment details were wrong, i tried it a third time and got the message that i have insufficient funds. I checked my CC Account and saw that i got billed 2 times for the PDFs (€42,15 for one order), but my Order is still in the shopping cart, i didn't get any downloads... So i need help :) -> As i don't need 2 times the same pdfs with the same watermarks in it, would it be possible to sent half of the money back (€42,15) and put the PDFs in my downloads ?
Regards,
![]()
![]() Hi! After searching for an answer here and on your friendly Search Engine (don't be evil), i come here and ask :) I've a problem understanding specific Magic Item Creating Rules. I've looked here already: http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Creation but the table "Table: Estimating Magic Item Gold Piece Values" gives me headaches. How do i calculate this:
And how do i calculate the Base Price here and where does it come from ?
I think this here is the "Unlimited Use" which was spoken of in the table somewhere?)
So, for an Example: A Cleric wants to put a "CLW" on his Breastplate and thinks about different methods of activation and resulting costs: - Charges per Day
What i wanted to know is not only how much it costs (Casterlevel 1), but also how to calculate it. Regards, Calimar_T. ![]()
![]() Hi! i just got my Monster 5 Summons and got stuck on calculating the Woolly Rhinoceros, precisely the "Powerful Charge" Damage. -> Powerful Charge (gore, 4d8+18). A Rhino has a Strength of 28 and does normal gore damage of 2d8+12 (1,5xstr). Now comes the Augment Summoning into play: Str+4 (so it has str 32 and does 2d8+16). Does the Augment Summoning also enhance the Powerful Charge damage and if, how is the PC calculated in the first place ?
Regards, Calimar_T. ![]()
![]() Hi, well, i read a lot of those Headband Posts, but could't find what i was searching for, so... Easy Question: I did craft a Headband +2 on Level 4.
When i level to 5, does the Headband then grant me 5 Skill Ranks for History (as i would have gotten if i was crafting it on Level 5) ? And here comes the hard part: If yes, where is it written that the Headband levels with you ? :) Regards, Calimar_T. ![]()
![]() So,
Every Natural Weapon counts as light for the purposes of Weapon Finesse and for "can it claw his way out of a monster if swallowed" and similar things... Every Creature with only one Attack gets the Str x 1,5 Bonus, regardless of size. All Exceptions are noted in the Stats of the Monsters (like the Dragon, which gets the Bonus on his Bite, even if he has more attacks). Thanks all :) ![]()
![]() Hi, this may be a total Newbie Question (well...) but i have to ask anyway: Following the Summon Monster Statblocks here: http://www.d20pfsrd.com/magic/all-spells/s/summon-monster/summon-monster-1- statblocks The augmented "Dire Rat" has a Str of 14 and does 1d4+2 Damage. As the Bite is its only Attack, shouldn't it be 1d4+3, according to:
"If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls." Or are there another set of rules which i overlooked (e.g.for creatures smaller than medium) ? Regards, Calimar. ![]()
![]() Hi, as i'm a fresh conjurer i also stumbled over the Hound Archon; after studying the Melee Attacks, my understanding was, that Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2) means: The first Bite is the Primary attack in Canine Form (hence the +8 Attack and the 1w8 (large Canine) +3 (Str x1,5). The Slam and second Bite are the Primary and Secondary Attacks in Archon form (then the -5 to the Bite would make sense) but what i wondered was the str bonus on the slam... shouldn't it read 1d4+2 ? And the mwk greatsword... yeah, well... if it is attacking with it and not attacking with his natural attacks. So the only one thing which i would consider "wrong" here is the Str Bonus for the Slam Damage. Could anyone shed some light to it ? Regards, Calimar. ![]()
![]() Hi,
Now it is. The Bestiary II entry in the Additional Ressources also specifies a list of creatures which is now legal for one thing or another (Familiars, Beast Shape etc.), so, how about the Elementals/Mephits ? I'm not talking about adding entirely new Monsters to the Summon Monster spell, just to clarify the entry which reads "Elementals", if other Elementals (specificially from the BII: Mud, Lightning, Magma, Ice) are balanced enough and legal for PFS. Regards,
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