Seeking a few more for Way of the Wicked Campaign


Recruitment


A few players went silent during the escape from the prison. The mysterious benefactor needs additional like minded adventurers to join the few that remain in their nefarious endeavors. The survivors made it to an estate out in the woods...you are needed...

Character Creation:

* start at level 2
* core races, featured races plus Kitsune, Nagaji, Wayang, and Vishkanya
* pick wisely since you may not get all the items you think you are getting if you have previous knowledge.
* alternate racial traits allowed. alternate heritages allowed, alternate racial abilities NOT allowed.
* two traits- no campaign traits (given later so think about your crime). Drawbacks allowed and may be the reason you ended up in the brig.
* Classes- no occult or vigilante classes as i do not own those references. No guns so no gunslingers.
* starting gear- 150gp
* 2 extra skill points per level.
* No leadership feat. you are the minions.


qwerty1971 wrote:
* Classes- no occult or vigilante classes as i do not own those references.

FYI they are all available online at d20pfsrd.com


What point buy and what classes are needed to fill the gaps?


How do i fluff and crunch?


*20 point buy.
*there is a fighter and a cleric currently...


I'm a druid


OK, I'll set up an Alchemist who can cover Rogue and send him for your review soon. (Heading for bed right now.)


Are 3rd Party classes or Wordcasting allowed? I'm thinking of making a sorcerer.


I'm interested in playing an Undine unchained rogue who will take Brawler levels later. I'll have a full submission ready soon.


Here is my submission from a WotW game that never got off the ground...


A couple of questions:
-What are posting expectations?
-How soon are you looking to get these slots filled?


as far as posting goes- i can understand weekend issues and missing a day or two due to life events but missing weeks is not good.

i would like to resolve this in the next day.


This is Rorrix's submission, ready to go! I'll be adding more to the summary as ideas come to mind, but I'm more partial to fleshing out my characters through their thoughts and actions than defining them by a history.

If you'd like Ghidagon to reach the party in a different way than I've described, I'm open to the change.


Shub-Niggurath's cousin Al here with my submission. Planning on going Dragon Disciple later.


Will post a character later tonight


Elisa Kaine, the Alchemist/Rogue is ready. She will concentrate on Alchemist from here on, but will keep on putting points in Disable device.

Elisa:

Elisa Kaine: Female Half-Elf. Alchemist 1 Rogue 1

CR 1, HD (1d8)+(1d8)+2; hp 17; Init +2; Spd Walk 20 ft.;
AC 15, touch 12, flat-footed 13,
Base Atk +0; CMB +1; CMD +13; Atk: +2 Melee (1d4+1/19-20/x2, *Dagger ) or +2 Ranged (1d4/19-20/x2, *Dagger (Thrown)

SA Alchemical Intuition, Alchemy (Su), Bomb (Su), Elf Blood (Ex), Elven Immunities (Ex), Finesse Training (Ex), Keen Senses (Ex), Low-Light Vision (Ex), Multitalented (Ex), Mutagen (Su), Mutagen (Prime Stat Selection), Mutagen (Second Stat Selection), Mutagen (Third Stat Selection)

Traits. Alchemical intuition, Orphaned
Skills, Sneak Attack (Ex), Throw Anything (Ex), Throw Anything, Trapfinding (Ex), Weapon Finesse

SQ: Low-Light Vision

AL: NE

SV Fort +3, Ref +6, Will +0

STR 12, DEX 14, CON 13, INT 16, WIS 10, CHA 14 .

Skills and Feats: Acrobatics +3, Appraise +7, Bluff +6, Craft (Alchemy) +11, Diplomacy +6, Disable Device +5, Escape Artist +3, Knowledge (Arcana) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Perception +7, Profession (Cook) +4, Sense Motive +4, Sleight of Hand +4, Stealth +3, Survival +5;

Brew Potion, Skill Focus (Craft (Alchemy)), Splash Weapon Mastery, Throw Anything, Weapon Finesse.

Possessions: Dagger (x2); Studded Leather; Outfit (Traveler's); Thieves' Tools; Alchemist's Kit; Formula Book;

Formula Book:

Alchemist: Spells per Day: (0/2/0/0/0/0/0/0/0/ DC:13+spell level) Known: 1st - Adhesive Spittle, Cure Light Wounds, Shield, Urban Grace

Her is her background, details lack the knowledge of the setting, so any changes you need just tell me.

Story:

Elisa was just another abandoned child at the overcrowded orphanage she grew up in, quiet and polite she preferred books and studying to the noisy children's games the other orphans enjoyed.

Naturally this drew the attention of some of the more unpleasant children, and Elisa was soon a favorite target for bullying. She endured this behavior for a while, but seeing it wouldn't cease she took steps.

Her chief tormentors sudden and painful death drew attention, at least until it was found he had mistakenly eaten some of the rat poison that had been laid down only a week before.

The Rat catcher was chastised for being careless, but unsupervised children will always find what they shouldn't, and besides it was only a paupers orphan was the official view.

The Rat catcher himself barely remembered the quiet, polite girl who had been so interested in his work, and asked so many intelligent questions about his concoctions as he laid them for the rats.

Over the years, as Elisa grew to adulthood she found that being quiet and patient paid off.
People who crossed Elisa suffered all manner of unpleasant and often fatal accidents.

She grew into an attractive, well mannered young lady, continuing her studies in Alchemy, and even helping in the orphanage as the cooks assistant at times.

When it was time to leave the orphanage Elisa was apprenticed to the towns Alchemist, an older man, who as a widower soon noticed the looks of his young assistant.
Elisa seemed agreeable and they entered a relationship that would have been scandalous if it had ever been discovered. Sadly for the Alchemist he died shortly after the relationship began, soon after he had ignored Elisa's hints that he should change his will to leave the shop in her name.

This flash of temper was her downfall, the Alchemist had adult children, who didn't want the shop or their fathers business, and decided to sell it.
Leaving Elisa homeless and unemployed. The Alchemits son died shortly after, victim of a street robbery gone wrong as he stumbled home from his favorite tavern.
His second son however was made of sterner stuff, and woke up to find Elisa standing over him, poisoned dagger at the ready. Fighting her off he survived to name her to the watch.

Elisa tried to escape the city, but was captured by the guards and sentenced to death, Sent to the prison she awaits her fate with cold hate in her heart, and an eye on any chance she can find to escape and get her revenge on those who crossed her.

I took the minimum equipment as she was in a cell, anything she can grab on the way out?


And Elisa does hope we can all share a civil cup of tea?


Elisa=1
Milla=2
Alaric=3
Ghidagon=4

1d4 ⇒ 1 Elisa
1d4 ⇒ 1 re-roll
1d4 ⇒ 2 Milla
1d4 ⇒ 1 re-roll
1d4 ⇒ 2 re-roll
1d4 ⇒ 3 Alaric

PMs sent to those selected. Thank you.


I prepped Hel Blackfist for a more progressed WotW campaign, but didn't get in ... damn. Opened and closed in 12 hours, huh? Well, will leave this here just in case ...

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