Nine Winds who's true name is Akiho Kaze (reverts to true form if said or heard)
Voidkin Kitsune Storm Druid1
Nine-Tailed Inheritor
Disguise +13 Pretty doesn't hide her ears and tail in human form because she has nothing to hide,but she likes her tradition
Nine used to live in a forest village. She and here family prayed in the village temple, and studyed divine magic together.
One day the King of the Forest demanded a sacrifice of two people, or he would destroy the village. Leaving only destruction in his wake.
The sacrifice was chosen through a lottery. Nine and her father won, but her mother swapped her pebble. Taking Nine's rite of sacrifice in her place.
Nine tried to stop it, but she was powerless under the King's might. Her parent's souls protected her, a made her a Nine-Tailed Inheritor.
She could only use the power to escape his wrath. Days later, a nomadic group of druids walked through her village.
Nine had failed to save her family, but the plauge was lifted. The sound of hacking and coughing was gone, and a fresh breeze blew out the smell of sickness.
Yet the entire village met to vote on what to Nine. The Druids walked in all four of them in single file weightlessly. The leader is an elf named ...
He said that if they planned to banish Nine, for defiaing the King of the Forest then they'd take her and train her. The village naturally agreed. Nine was 15 years old.
10 years Later~
Nine is now 25 years old. Having meditated for a while, and learning the some of the Druidic arts. Nine had a vision from Gozreh.
She appeared behind Nine, a beautiful woman who was wrapped in wind. She had green hair, and was holding a trident. She said that it was time to go and gain the power of the Storm.
"In order to.defeat your fears," then Nine sets out on her first adventure.
She teleported Nine to the Jungle.
Nature -The Way
Nine is given freedom from her flock by Gozrbeh. She was used to a discipline as she walked The Path. Nine was saved by an old tradition, and The Path that she walked showed her the value of loyalty. She craves adventure and works to benefit herself and others in order to find power to use it protect her friends. Her connection with Gozreh now gives her the powers of the storm. She holds her neutralty closely. Nine has Fey blood, and is afraid of captivity. She really doesn't like to be tied up or behind bars. She will do whatever it takes to get free.
She is also a Voidkim
Heritage Focus: A voidkin kitsune gains Skill Focus as a bonus feat at 1st level. He must choose Disguise, Knowledge (nature), or 'Stealth' as his chosen skill with this feat. In addition, the chosen skill is always a class skill for the voidkin. This racial trait replaces kitsune magic.
Sacred Study: A voidkin kitsune must select a divine spellcasting class as his favored class. He may not select archetypes that replace or diminish his favored class's ability to cast divine spells. Threat the voidkin's caster level as +1 higher when casting divine spells from his favored class. This racial trait replaces kitsune magic.
Crunch:
Str 9 (-1)
Dex 16 (3)
Con 14 (2)
Int 13 (1)
Wis 13 (1)
Cha 15 (2)
"Nine Winds", true name is Akiho Kaze
Female Kitsune; Lawful Neutral Medium Humanoid ( Kitsune, Shapechanger )
Region Forest of Spirits
Experience points 0
XP multiplying factor for multiclassing 100%
Multiclassing experience penalty 0%
Favored Classes
Total Classes 1.0
Face 5 ft.
Reach 5 ft.
Encumbrance Category: Light
Initiative +3 = +3[STAT] +0[MISC]
Armor Class 13 = +10[BASE] +3[STAT]
Ability Scores Str 9 (-1) = +11[USER] -2[MISC]
Dex 16 (+3) = +14[USER] +2[MISC]
Con 14 (+2) = +14[USER] +0[MISC]
Int 13 (+1) = +13[USER] +0[MISC]
Wis 13 (+1) = +13[USER] +0[MISC]
Cha 15 (+2) = +13[USER] +2[MISC]
Feats Magical Tail [Paizo Inc. - Advanced Race Guide, p.193]
Feats (Hidden Automatic) CMB Output [Paizo Inc. - Core Rulebook]
Special Abilities Favored Class Bonus ~ Druid ~ Kitsune [Paizo Inc. - Advanced Race Guide, p.192]
Trait ~ Imposing Scion [Paizo Publishing - Ultimate Campaign, p.60]
Trait ~ Knowledgeable Caster [Paizo Publishing - Ultimate Campaign, p.57]
Trait ~ Wisdom in the Flesh ~ Dex [Paizo Inc. - Advanced Player's Guide, p.333]
[]
Special Abilities (Automatic) Kitsune ~ Agile [Paizo Inc. - Advanced Race Guide, p.192]
Kitsune ~ Change Shape [Paizo Inc. - Advanced Race Guide, p.192]
Kitsune ~ Kitsune Magic [Paizo Inc. - Advanced Race Guide, p.192]
Kitsune ~ Low-Light Vision [Paizo Inc. - Advanced Race Guide, p.192]
Low-Light Vision [Paizo Inc. - Bestiary]
Kitsune ~ Magical Tail [Paizo Inc. - Advanced Race Guide]
Kitsune ~ Natural Weapon [Paizo Inc. - Dragon Empires Gazetteer]
Kitsune ~ Natural Weapons [Paizo Inc. - Advanced Race Guide, p.192]
Storm Druid ~ Nature's Bond [Paizo Inc. - Ultimate Magic, p.40]
Druid ~ Nature Sense [Paizo Inc. - Core Rulebook, p.50]
Druid ~ Orisons [Paizo Inc. - Core Rulebook, p.49]
Storm Druid ~ Spontaneous Domain Casting [Paizo Inc. - Ultimate Magic, p.40]
Druid ~ Wild Empathy [Paizo Inc. - Core Rulebook]
Wild Empathy [Paizo Inc. - Core Rulebook, p.50/64]
Special Abilities (Hidden) Favored Class Bonus ~ Hit Point [Paizo Inc. - Core Rulebook]
Favored Class Bonus ~ Skill Rank [Paizo Inc. - Core Rulebook]
Druid [Paizo Inc. - Core Rulebook]
[]
[]
[]
[]
[]
Special Abilities (Hidden Automatic) Humanoid Traits [Paizo Inc. - Core Rulebook, p.308]
Shapechanger Traits [Paizo Inc. - Core Rulebook, p.312]
Weapon and Armor Proficiency ~ Druid [Paizo Inc. - Core Rulebook]
Internal Abilities Setting Language ~ Default [Paizo Inc. - Advanced Race Guide]
Rule - Use Background Skills [Paizo Inc. - Pathfinder Unchained]
Internal Abilities (Automatic) Armor Prof ~ Light [Paizo Inc. - Core Rulebook]
Armor Prof ~ Medium [Paizo Inc. - Core Rulebook]
Artistry is a Class Skill [Paizo Inc. - Pathfinder Unchained]
Base Size ~ Medium [Paizo Inc. - Bestiary]
CMB [Paizo Inc. - Core Rulebook]
Combat Trick Tracker [Paizo Inc. - Pathfinder Unchained]
Current Size ~ Medium [Paizo Inc. - Bestiary]
Default [Paizo Inc. - Bestiary]
Default Language ~ Kitsune [Paizo Inc. - Advanced Race Guide]
Class Skills ~ Druid [Paizo Inc. - Core Rulebook]
Race Traits ~ Kitsune [Paizo Inc. - Advanced Race Guide]
Shield Prof [Paizo Inc. - Core Rulebook]
Size Tracker [Paizo Inc. - Bestiary]
Weapon Prof ~ Auto [Paizo Inc. - Core Rulebook]
Weapon Proficiencies ~ Druid [Paizo Inc. - Core Rulebook]
Internal Abilities (Hidden Automatic) Archetype Display [Paizo Inc. - Core Rulebook]
FACE_5 [Paizo Inc. - Bestiary]
REACH_5 [Paizo Inc. - Bestiary]
Just to be super clear, nothing in the Player Companions, Campaign Settings, Adventure Paths, Ultimates, or the ARG (except what pertains to the Core Races) is on the table?
I've already built my character from just Core, APG, & ACG at the moment but before I make purchases, just want to be 100%. :-)
Correct.
He'sDeadJim wrote:
Dotting...
How about a female Shoanti Bard (Thundercaller)
Would you be OK with the Archtype?
Since that is pretty cool flavour, I will allow it.
Helikon wrote:
I would like to apply for the ranged spot.
What would you prefer, a gunslinger or flying blade. I just ask because many people say no to gunslingers
Both are legal, so you can play either.
I'll update the character postings when I arrive home later in the evening.
He'sDeadJim and I would be a good team, also can I add alchemist to my character late?
i wanna play a kitsune Storm Druid. Gonna be my first game!
Gold:2d6 ⇒ (3, 3) = 6
Nine Winds:
[fluff] Nine Winds who's true name is Akiho Kaze (reverts to true form if said or heard)
Voidkin Kitsune Storm Druid1 (I will add ranger later)
Nine-Tailed Inheritor (http://www.d20pfsrd.com/races)
Human Form
Black Hair shoulder length fuzzy bedhead with gold eyes
Black ears and tails capped in white
She wears a bright blue robe
She has a mole under her right eye
Deception 18+4=22 Pretty
Sadly her real name cancels form
True Form
Mostly White fur
Black ears and tails capped in white
Bright blue eyes filled with power
Nine used to live in a forest village that caught a heavy plauge. She and here family prayed in the village temple, and studyed divine magic together.
One day the King of the Forest demanded a sacrifice of two people, or he would destroy the village. Leaving only destruction in his wake.
The sacrifice was chosen through a lottery. Nine and her father won, but her mother swapped her pebble. Taking Nine's rite of sacrifice in her place.
Nine tried to stop it, but she was powerless under the King's might. Her parent's souls protected her, a made her a Nine-Tailed Inheritor.
She could only use the power to escape his wrath. Days later, a nomadic group of druids walked through her village.
Nine had failed to save her family, but the plauge was lifted. The sound of hacking and coughing was gone, and a fresh breeze blew out the smell of sickness.
Yet the entire village met to vote on what to Nine. The Druids walked in all four of them in single file weightlessly. The leader is an elf named ...
He said that if they planned to banish Nine, for defiaing the King of the Forest then they'd take her and train her. The village naturally agreed. Nine was 15 years old.
10 years Later~
Nine is now 25 years old. Having meditated for a while, and learning the some of the Druidic arts. Nine had a vision from Gozreh.
She appeared behind Nine, a beautiful women
who was wrapped in wind. She had green hair, and was holding a trident. She said that it was time to go and gain the power of the Storm.
"In order to.defeat your fears," then Nine sets out on her first adventure.
Nature -The Way
Nine is given freedom from her flock by Gozrbeh. She was used to a discipline as she walked The Path. Nine was saved by an old tradition, and The Path that she walked showed her the value of loyalty. She craves adventure and works to benefit herself and others in order to find power to use it protect her friends. Her connection with Gozreh now gives her the powers of the storm. She holds her neutralty closely.
Nine has Fey blood, and is afraid of captivity. She really doesn't like to be tied up or behind bars. She will do whatever it takes to get free.
[crunch]modern human language kitsune druid (storm druid) 1
LN Medium humanoid (kitsune, shapechanger)
Init +4; Senses low-light vision, Perception +7
DEFENSE
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +5, +1 trait bonus on all saving throws against scrying and mindreading effects that allow saving throws.
SPECIAL ABILITIES
Agile (Ex) Kitsunes get a +2 racial bonus on Acrobatics checks.
Bonus Druid Attitude Rolls (2x) Druid: Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature's attitude.
Change Shape (Su) Kitsune can assume the appearance of a specific single human form of the same sex.
Kitsune Magic (Ex) Kitsune add +1 to the DC of any enchantment spells they cast.
Low-Light Vision Kitsune can see twice as far as humans in conditions of dim light.
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. (PcGen6.0)
[crunch]
I’m a noob, so I'm a Storm Druid who plans to use a bow.
Spoiler:
[fluff] Nine Winds who's true name is Akiho Kaze (reverts to true form if said or heard)
Voidkin Kitsune Storm Druid1
Nine-Tailed Inheritor
Disguise +10+3=21 Pretty, doesn't hide her ears and tail in human form because she has nothing to hide,but she likes her tradition
Nine used to live in a forest village. She and here family prayed in the village temple, and studyed divine magic together.
One day the King of the Forest demanded a sacrifice of two people, or he would destroy the village. Leaving only destruction in his wake.
The sacrifice was chosen through a lottery. Nine and her father won, but her mother swapped her pebble. Taking Nine's rite of sacrifice in her place.
Nine tried to stop it, but she was powerless under the King's might. Her parent's souls protected her, a made her a Nine-Tailed Inheritor.
She could only use the power to escape his wrath. Days later, a nomadic group of druids walked through her village.
Nine had failed to save her family, but the plague was lifted. The sound of hacking and coughing was gone, and a fresh breeze blew out the smell of sickness.
Yet the entire village met to vote on what to Nine. The Druids walked in all four of them in single file weightlessly. The leader is an elf named ...
He said that if they planned to banish Nine, for defiling the King of the Forest then they'd take her and train her. The village naturally agreed. Nine was 15 years old.
10 years Later~
Nine is now 25 years old. Having meditated for a while, and learning the some of the Druidic arts. Nine had a vision from Gozreh.
She appeared behind Nine, a beautiful women
who was wrapped in wind. She had green hair, and was holding a trident. She said that it was time to go and gain the power of the Storm.
"In order to.defeat your fears," then Nine sets out on her first adventure.
Nature -The Way
Nine is given freedom from her flock by Gozrbeh. She was used to a discipline as she walked The Path. Nine was saved by an old tradition, and The Path that she walked showed her the value of loyalty. She craves adventure and works to benefit herself and others in order to find power to use it protect her friends. Her connection with Gozreh now gives her the powers of the storm. She holds her neutralty closely
Human Form
Black Hair shoulder length wild fuzzy with gold eyes
Black ears and tails capped in white
She wears a bright blue robe
She has a mole under her right eye
Deception 18+4=22 Pretty
Sadly her real name cancels form
True Form
Mostly White fur
Black ears and tails capped in white
Bright blue eyes filled with power
[fluff]
[fluff] Nine Winds who's true name is Akiho Kaze (reverts to true form if said or heard)
Voidkin Kitsune Storm Druid2
Nine-Tailed Inheritor
Disguise +13 =21 Pretty doesn't hide her ears and tail in human form because she has nothing to hide,but she likes her tradition
Nine used to live in a forest village. She and here family prayed in the village temple, and studyed divine magic together.
One day the King of the Forest demanded a sacrifice of two people, or he would destroy the village. Leaving only destruction in his wake.
The sacrifice was chosen through a lottery. Nine and her father won, but her mother swapped her pebble. Taking Nine's rite of sacrifice in her place.
Nine tried to stop it, but she was powerless under the King's might. Her parent's souls protected her, a made her a Nine-Tailed Inheritor.
She could only use the power to escape his wrath. Days later, a nomadic group of druids walked through her village.
Nine had failed to save her family, but the plague was lifted. The sound of hacking and coughing was gone, and a fresh breeze blew out the smell of sickness.
Yet the entire village met to vote on what to Nine. The Druids walked in all four of them in single file weightlessly. The leader is an elf named ...
He said that if they planned to banish Nine, for defiling the King of the Forest then they'd take her and train her. The village naturally agreed. Nine was 15 years old.
10 years Later~
Nine is now 25 years old. Having meditated for a while, and learning the some of the Druidic arts. Nine had a vision from Gozreh.
She appeared behind Nine, a beautiful women
who was wrapped in wind. She had green hair, and was holding a trident. She said that it was time to go and gain the power of the Storm.
"In order to.defeat your fears," then Nine sets out on her first adventure.
Nature -The Way
Nine is given freedom from her flock by Gozrbeh. She was used to a discipline as she walked The Path. Nine was saved by an old tradition, and The Path that she walked showed her the value of loyalty. She craves adventure and works to benefit herself and others in order to find power to use it protect her friends. Her connection with Gozreh now gives her the powers of the storm. She holds her neutralty closely
Human Form
Black Hair shoulder length wild fuzzy with gold eyes
Black ears and tails capped in white
She wears a bright blue robe
She has a mole under her right eye
Deception 18+4=22 Pretty
Sadly her real name cancels form
True Form
Mostly White fur
Black ears and tails capped in white
Bright blue eyes filled with power
[fluff]
I'm a noob so can i play
Nine Druid 1
I must have an adventure.
Spoiler:
[fluff] Nine Winds who's true name is Akiho Kaze (reverts to true form if said or heard)
Voidkin Kitsune Storm Druid2
Nine-Tailed Inheritor
Disguise +13 =21 Pretty doesn't hide her ears and tail in human form because she has nothing to hide,but she likes her tradition
Nine used to live in a forest village. She and here family prayed in the village temple, and studyed divine magic together.
One day the King of the Forest demanded a sacrifice of two people, or he would destroy the village. Leaving only destruction in his wake.
The sacrifice was chosen through a lottery. Nine and her father won, but her mother swapped her pebble. Taking Nine's rite of sacrifice in her place.
Nine tried to stop it, but she was powerless under the King's might. Her parent's souls protected her, a made her a Nine-Tailed Inheritor.
She could only use the power to escape his wrath. Days later, a nomadic group of druids walked through her village.
Nine had failed to save her family, but the plauge was lifted. The sound of hacking and coughing was gone, and a fresh breeze blew out the smell of sickness.
Yet the entire village met to vote on what to Nine. The Druids walked in all four of them in single file weightlessly. The leader is an elf named ...
He said that if they planned to banish Nine, for defiaing the King of the Forest then they'd take her and train her. The village naturally agreed. Nine was 15 years old.
10 years Later~
Nine is now 25 years old. Having meditated for a while, and learning the some of the Druidic arts. Nine had a vision from Gozreh.
She appeared behind Nine, a beautiful women
who was wrapped in wind. She had green hair, and was holding a trident. She said that it was time to go and gain the power of the Storm.
"In order to.defeat your fears," then Nine sets out on her first adventure.
Nature -The Way
Nine is given freedom from her flock by Gozrbeh. She was used to a discipline as she walked The Path. Nine was saved by an old tradition, and The Path that she walked showed her the value of loyalty. She craves adventure and works to benefit herself and others in order to find power to use it protect her friends. Her connection with Gozreh now gives her the powers of the storm.
Nine has Fey blood, and is afraid of captivity. She really doesn't like to be tied up or behind bars. She will do whatever it takes to get free
[crunch]
Favored Classes Druid
Total Classes 1.0
Face 5 ft.
Reach 5 ft.
Encumbrance Category: Light
Initiative +3 = +3[STAT] +0[MISC]
Armor Class 13 = +10[BASE] +3[STAT]
Ability Scores Str 4 (-3) = +8[USER] -4[MISC]
Dex 16 (+3) = +10[USER] +6[MISC]
Con 12 (+1) = +12[USER] +0[MISC]
Int 18 (+4) = +16[USER] +2[MISC]
Wis 16 (+3) = +16[USER] +0[MISC]
Cha 17 (+3) = +13[USER] +4[MISC]
Feats ASTROLOGICAL TIMING [Paizo Inc. - People of the Stars, p.27]
Feats (Hidden Automatic) CMB Output [Paizo Inc. - Core Rulebook]
Special Abilities (Automatic) Kitsune ~ Agile [Paizo Inc. - Advanced Race Guide, p.192]
Kitsune ~ Change Shape [Paizo Inc. - Advanced Race Guide, p.192]
Fey Creature ~ Mind Affect Save [Paizo Inc. - Bestiary 3]
Kitsune ~ Kitsune Magic [Paizo Inc. - Advanced Race Guide, p.192]
Kitsune ~ Low-Light Vision [Paizo Inc. - Advanced Race Guide, p.192]
Low-Light Vision [Paizo Inc. - Bestiary]
Kitsune ~ Natural Weapon [Paizo Inc. - Dragon Empires Gazetteer]
Kitsune ~ Natural Weapons [Paizo Inc. - Advanced Race Guide, p.192]
Druid ~ Nature Bond [Paizo Inc. - Core Rulebook, p.50]
Druid ~ Nature Sense [Paizo Inc. - Core Rulebook, p.50]
Druid ~ Orisons [Paizo Inc. - Core Rulebook, p.49]
Fey Creature ~ Spell-Like Abilities [Paizo Inc. - Bestiary 3, p.116]
Druid ~ Spontaneous Casting [Paizo Inc. - Core Rulebook, p.49]
Druid ~ Wild Empathy [Paizo Inc. - Core Rulebook]
Wild Empathy [Paizo Inc. - Core Rulebook, p.50/64]
Special Abilities (Virtual) Resistance to Cold ~ Output [Paizo Inc. - Bestiary, p.303]
Resistance to Electricity ~ Output [Paizo Inc. - Bestiary, p.303]
Special Abilities (Hidden Automatic) Fey Traits [Paizo Inc. - Core Rulebook, p.307]
Flight Maneuverability [Paizo Inc. - Bestiary]
Maneuverability (Perfect) [Paizo Inc. - Bestiary]
Resistance to Cold [Paizo Inc. - Bestiary]
Resistance to Electricity [Paizo Inc. - Bestiary]
Shapechanger Traits [Paizo Inc. - Core Rulebook, p.312]
Weapon and Armor Proficiency ~ Druid [Paizo Inc. - Core Rulebook]
Internal Abilities (Automatic) Armor Prof ~ Light [Paizo Inc. - Core Rulebook]
Armor Prof ~ Medium [Paizo Inc. - Core Rulebook]
Artistry is a Class Skill [Paizo Inc. - Pathfinder Unchained]
Base Size ~ Medium [Paizo Inc. - Bestiary]
CMB [Paizo Inc. - Core Rulebook]
Combat Trick Tracker [Paizo Inc. - Pathfinder Unchained]
Current Size ~ Medium [Paizo Inc. - Bestiary]
Default [Paizo Inc. - Bestiary]
Class Skills ~ Druid [Paizo Inc. - Core Rulebook]
Race Traits ~ Fey creature [Paizo Inc. - Bestiary 3]
Race Traits ~ Kitsune [Paizo Inc. - Advanced Race Guide]
Shield Prof [Paizo Inc. - Core Rulebook]
Size Tracker [Paizo Inc. - Bestiary]
Weapon Prof ~ Auto [Paizo Inc. - Core Rulebook]
Weapon Proficiencies ~ Druid [Paizo Inc. - Core Rulebook]
Nine-Tailed Inheritor: The kitsune is a wellspring of magical energy that manifests as additional tails. The kitsune gains Magical Tail as a bonus feat at 1st level. In addition, he adds Magical Tail to all class lists of bonus feats as initial feat choices for those lists, including all ranger combat styles and all sorcerer bloodlines. For example, a monk can select Magical Tail when he gains his first bonus feat at 1st level while a ranger can select it when he gains his first combat style feat at 2nd level. Additionally, the kitsune treats Magical Tail as all types of feats (except teamwork) when determining which feats he can select with a class's bonus feats feature. A kitsune with this racial trait cannot select Magical Tail as a class bonus feat and as a feat from character advancement during the same level. This racial trait replaces natural weapons.[d20pfsrd.com]
Internal Abilities (Hidden Automatic) Archetype Display [Paizo Inc. - Core Rulebook]
FACE_5 [Paizo Inc. - Bestiary]
REACH_5 [Paizo Inc. - Bestiary]
[fluff]
Nine Winds who's true name is Akiho Kaze (reverts to true form if said or heard)
Voidkin Kitsune Storm Druid2
Nine-Tailed Inheritor
Disguise +13 =21 Pretty doesn't hide her ears and tail in human form because she has nothing to hide,but she likes her tradition
Nine used to live in a forest village. She and here family prayed in the village temple, and studyed divine magic together.
One day the King of the Forest demanded a sacrifice of two people, or he would destroy the village. Leaving only destruction in his wake.
The sacrifice was chosen through a lottery. Nine and her father won, but her mother swapped her pebble. Taking Nine's rite of sacrifice in her place.
Nine tried to stop it, but she was powerless under the King's might. Her parent's souls protected her, a made her a Nine-Tailed Inheritor.
She could only use the power to escape his wrath. Days later, a nomadic group of druids walked through her village.
Nine had failed to save her family, but the plauge was lifted. The sound of hacking and coughing was gone, and a fresh breeze blew out the smell of sickness.
Yet the entire village met to vote on what to Nine. The Druids walked in all four of them in single file weightlessly. The leader is an elf named ...
He said that if they planned to banish Nine, for defiaing the King of the Forest then they'd take her and train her. The village naturally agreed. Nine was 15 years old.
10 years Later~
Nine is now 25 years old. Having meditated for a while, and learning the some of the Druidic arts. Nine had a vision from Gozreh.
She appeared behind Nine, a beautiful women
who was wrapped in wind. She had green hair, and was holding a trident. She said that it was time to go and gain the power of the Storm.
"In order to.defeat your fears," then Nine sets out on her first adventure.
Nature -The Way
Nine is given freedom from her flock by Gozrbeh. She was used to a discipline as she walked The Path. Nine was saved by an old tradition, and The Path that she walked showed her the value of loyalty. She craves adventure and works to benefit herself and others in order to find power to use it protect her friends. Her connection with Gozreh now gives her the powers of the storm.
Nine has Fey blood, and is afraid of captivity. She really doesn't like to be tied up or behind bars. She will do whatever it takes to get free.
Human Form
Black Hair shoulder length wild and fuzzy with gold eyes
Black ears and tails capped in white
She wears a bright blue robe
She has a mole under her right eye
Deception +10 and
Sadly for
True Form
Mostly White fur
Black ears and tails capped in white
Bright blue eyes filled with power[/fluff]
[crunch]
Female Kitsune; Lawful Neutral Medium Fey ( Kitsune, Shapechanger )
Region None
Experience points 2000
XP multiplying factor for multiclassing 100%
Multiclassing experience penalty 0%
Favored Classes
Total Classes 1.0
Face 5 ft.
Reach 5 ft.
Encumbrance Category: Light
Initiative +5 = +5[STAT] +0[MISC]
Armor Class 15 = +10[BASE] +5[STAT]
Ability Scores Str 5 (-3) = +8[USER] -3[MISC]
Dex 21 (+5) = +15[USER] +6[MISC]
Con 12 (+1) = +10[USER] +2[MISC]
Int 15 (+2) = +13[USER] +2[MISC]
Wis 19 (+4) = +17[USER] +2[MISC]
Cha 17 (+3) = +12[USER] +5[MISC]
Feats ASTROLOGICAL TIMING [Paizo Inc. - People of the Stars, p.27]
Feats (Hidden Automatic) CMB Output [Paizo Inc. - Core Rulebook]
Special Abilities (Automatic) Kitsune ~ Agile [Paizo Inc. - Advanced Race Guide, p.192]
Kitsune ~ Change Shape [Paizo Inc. - Advanced Race Guide, p.192]
Fey Creature ~ Mind Affect Save [Paizo Inc. - Bestiary 3]
Kitsune ~ Kitsune Magic [Paizo Inc. - Advanced Race Guide, p.192]
Kitsune ~ Low-Light Vision [Paizo Inc. - Advanced Race Guide, p.192]
Low-Light Vision [Paizo Inc. - Bestiary]
Kitsune ~ Natural Weapon [Paizo Inc. - Dragon Empires Gazetteer]
Kitsune ~ Natural Weapons [Paizo Inc. - Advanced Race Guide, p.192]
Druid ~ Nature Bond [Paizo Inc. - Core Rulebook, p.50]
Druid ~ Nature Sense [Paizo Inc. - Core Rulebook, p.50]
Druid ~ Orisons [Paizo Inc. - Core Rulebook, p.49]
Fey Creature ~ Spell-Like Abilities [Paizo Inc. - Bestiary 3, p.116]
Druid ~ Spontaneous Casting [Paizo Inc. - Core Rulebook, p.49]
Druid ~ Wild Empathy [Paizo Inc. - Core Rulebook]
Wild Empathy [Paizo Inc. - Core Rulebook, p.50/64]
Druid ~ Woodland Stride [Paizo Inc. - Core Rulebook]
Woodland Stride [Paizo Inc. - Core Rulebook]
Special Abilities (Virtual) Resistance to Cold ~ Output [Paizo Inc. - Bestiary, p.303]
Resistance to Electricity ~ Output [Paizo Inc. - Bestiary, p.303]
Special Abilities (Hidden Automatic) Fey Traits [Paizo Inc. - Core Rulebook, p.307]
Flight Maneuverability [Paizo Inc. - Bestiary]
Maneuverability (Perfect) [Paizo Inc. - Bestiary]
Resistance to Cold [Paizo Inc. - Bestiary]
Resistance to Electricity [Paizo Inc. - Bestiary]
Shapechanger Traits [Paizo Inc. - Core Rulebook, p.312]
Weapon and Armor Proficiency ~ Druid [Paizo Inc. - Core Rulebook]
Internal Abilities (Automatic) Armor Prof ~ Light [Paizo Inc. - Core Rulebook]
Armor Prof ~ Medium [Paizo Inc. - Core Rulebook]
Artistry is a Class Skill [Paizo Inc. - Pathfinder Unchained]
Base Size ~ Medium [Paizo Inc. - Bestiary]
CMB [Paizo Inc. - Core Rulebook]
Combat Trick Tracker [Paizo Inc. - Pathfinder Unchained]
Current Size ~ Medium [Paizo Inc. - Bestiary]
Default [Paizo Inc. - Bestiary]
Class Skills ~ Druid [Paizo Inc. - Core Rulebook]
Race Traits ~ Fey creature [Paizo Inc. - Bestiary 3]
Race Traits ~Voidkin Kitsune [Paizo Inc. - Advanced Race Guide]
Shield Prof [Paizo Inc. - Core Rulebook]
Size Tracker [Paizo Inc. - Bestiary]
Weapon Prof ~ Auto [Paizo Inc. - Core Rulebook]
Weapon Proficiencies ~ Druid [Paizo Inc. - Core Rulebook]
Martial Weapon Proficiencies -Bow
tNine-Tailed Inheritor: The kitsune is a wellspring of magical energy that manifests as additional tails. The kitsune gains Magical Tail as a bonus feat at 1st level. In addition, he adds Magical Tail to all class lists of bonus feats as initial feat choices for those lists, including all ranger combat styles and all sorcerer bloodlines. For example, a monk can select Magical Tail when he gains his first bonus feat at 1st level while a ranger can select it when he gains his first combat style feat at 2nd level. Additionally, the kitsune treats Magical Tail as all types of feats (except teamwork) when determining which feats he can select with a class's bonus feats feature. A kitsune with this racial trait cannot select Magical Tail as a class bonus feat and as a feat from character advancement during the same level. This racial trait replaces natural weapons.[d20pfsrd.com]
Internal Abilities (Hidden Automatic) Archetype Display [Paizo Inc. - Core Rulebook]
FACE_5 [Paizo Inc. - Bestiary]
REACH_5 [Paizo Inc. - Bestiary]